From a2803a093d0aece3485f6cd148fa06cd51582897 Mon Sep 17 00:00:00 2001 From: atermonera Date: Mon, 22 Mar 2021 20:58:59 -0900 Subject: [PATCH] Fixes runtime in prison_break.dm, line 214 --- code/modules/gamemaster/event2/events/security/prison_break.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/gamemaster/event2/events/security/prison_break.dm b/code/modules/gamemaster/event2/events/security/prison_break.dm index 9cf3e9aac6..4684f0ae17 100644 --- a/code/modules/gamemaster/event2/events/security/prison_break.dm +++ b/code/modules/gamemaster/event2/events/security/prison_break.dm @@ -211,7 +211,7 @@ /datum/event2/event/prison_break/proc/flicker_area() for(var/area/A in areas_to_break) var/obj/machinery/power/apc/apc = A.get_apc() - if(apc.operating) //If the apc's off, it's a little hard to overload the lights. + if(istype(apc) && apc.operating) //If the apc's off, it's a little hard to overload the lights. for(var/obj/machinery/light/L in A) L.flicker(10)