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Should fix spurious can_die runtimes
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@@ -21,6 +21,8 @@
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return ..()
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/obj/effect/overmap/visitable/sector/temporary/proc/can_die(var/mob/observer)
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if(LAZYLEN(map_z) <= 1)
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return 0
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testing("Checking if sector at [map_z[1]] can die.")
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for(var/mob/M in global.player_list)
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if(M != observer && (M.z in map_z))
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