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un-earrapifies instruments
The default falloff value for sounds is 0.5 (lower means quieter). There was only 3 things ingame with a sound falloff of a whole whopping 5 (10x) These things were explosions, telepads, and instruments. One had a volume of 25%, another one had a volume based on distance threshold, and you can probably guess which one of the bunch had a hardcoded 100% volume.
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@@ -75,7 +75,7 @@
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var/sound/music_played = sound(soundfile)
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for(var/i in hearing_mobs)
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var/mob/M = i
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M.playsound_local(source, null, 100, falloff = 5, S = music_played)
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M.playsound_local(source, null, 100, falloff = 0.5, S = music_played)
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/datum/song/proc/updateDialog(mob/user)
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instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
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