diff --git a/baystation12.dme b/baystation12.dme index d66db268f8..1e8466f5f3 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -6,13 +6,232 @@ // BEGIN_FILE_DIR #define FILE_DIR . #define FILE_DIR "code" +#define FILE_DIR "code/__HELPERS" +#define FILE_DIR "code/ATMOSPHERICS" +#define FILE_DIR "code/ATMOSPHERICS/components" +#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/unary" +#define FILE_DIR "code/controllers" +#define FILE_DIR "code/datums" +#define FILE_DIR "code/datums/diseases" +#define FILE_DIR "code/datums/diseases/advance" +#define FILE_DIR "code/datums/diseases/advance/symptoms" +#define FILE_DIR "code/datums/helper_datums" +#define FILE_DIR "code/datums/organs" +#define FILE_DIR "code/datums/spells" +#define FILE_DIR "code/defines" +#define FILE_DIR "code/defines/obj" +#define FILE_DIR "code/defines/procs" +#define FILE_DIR "code/FEA" +#define FILE_DIR "code/game" +#define FILE_DIR "code/game/area" +#define FILE_DIR "code/game/events" +#define FILE_DIR "code/game/events/EventProcs" +#define FILE_DIR "code/game/events/Events" +#define FILE_DIR "code/game/gamemodes" +#define FILE_DIR "code/game/gamemodes/autotraitor" +#define FILE_DIR "code/game/gamemodes/blob" +#define FILE_DIR "code/game/gamemodes/blob/blobs" +#define FILE_DIR "code/game/gamemodes/changeling" +#define FILE_DIR "code/game/gamemodes/cult" +#define FILE_DIR "code/game/gamemodes/epidemic" +#define FILE_DIR "code/game/gamemodes/events" +#define FILE_DIR "code/game/gamemodes/events/holidays" +#define FILE_DIR "code/game/gamemodes/extended" +#define FILE_DIR "code/game/gamemodes/malfunction" +#define FILE_DIR "code/game/gamemodes/meme" +#define FILE_DIR "code/game/gamemodes/meteor" +#define FILE_DIR "code/game/gamemodes/nuclear" +#define FILE_DIR "code/game/gamemodes/revolution" +#define FILE_DIR "code/game/gamemodes/sandbox" +#define FILE_DIR "code/game/gamemodes/traitor" +#define FILE_DIR "code/game/gamemodes/wizard" +#define FILE_DIR "code/game/jobs" +#define FILE_DIR "code/game/jobs/job" +#define FILE_DIR "code/game/machinery" +#define FILE_DIR "code/game/machinery/atmoalter" +#define FILE_DIR "code/game/machinery/bots" +#define FILE_DIR "code/game/machinery/camera" +#define FILE_DIR "code/game/machinery/computer" +#define FILE_DIR "code/game/machinery/doors" +#define FILE_DIR "code/game/machinery/embedded_controller" +#define FILE_DIR "code/game/machinery/kitchen" +#define FILE_DIR "code/game/machinery/pipe" +#define FILE_DIR "code/game/machinery/telecomms" +#define FILE_DIR "code/game/magic" +#define FILE_DIR "code/game/mecha" +#define FILE_DIR "code/game/mecha/combat" +#define FILE_DIR "code/game/mecha/equipment" +#define FILE_DIR "code/game/mecha/equipment/tools" +#define FILE_DIR "code/game/mecha/equipment/weapons" +#define FILE_DIR "code/game/mecha/medical" +#define FILE_DIR "code/game/mecha/working" +#define FILE_DIR "code/game/objects" +#define FILE_DIR "code/game/objects/closets" +#define FILE_DIR "code/game/objects/closets/secure" +#define FILE_DIR "code/game/objects/effects" +#define FILE_DIR "code/game/objects/effects/decals" +#define FILE_DIR "code/game/objects/effects/decals/Cleanable" +#define FILE_DIR "code/game/objects/effects/spawners" +#define FILE_DIR "code/game/objects/items" +#define FILE_DIR "code/game/objects/items/devices" +#define FILE_DIR "code/game/objects/items/devices/PDA" +#define FILE_DIR "code/game/objects/items/devices/radio" +#define FILE_DIR "code/game/objects/items/robot" +#define FILE_DIR "code/game/objects/items/stacks" +#define FILE_DIR "code/game/objects/items/stacks/sheets" +#define FILE_DIR "code/game/objects/items/stacks/tiles" +#define FILE_DIR "code/game/objects/items/weapons" +#define FILE_DIR "code/game/objects/items/weapons/grenades" +#define FILE_DIR "code/game/objects/items/weapons/implants" +#define FILE_DIR "code/game/objects/items/weapons/melee" +#define FILE_DIR "code/game/objects/items/weapons/storage" +#define FILE_DIR "code/game/objects/items/weapons/tanks" +#define FILE_DIR "code/game/objects/storage" +#define FILE_DIR "code/game/objects/structures" +#define FILE_DIR "code/game/objects/structures/crates_lockers" +#define FILE_DIR "code/game/objects/structures/crates_lockers/closets" +#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure" +#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest" +#define FILE_DIR "code/game/structure" +#define FILE_DIR "code/game/turfs" +#define FILE_DIR "code/game/turfs/simulated" +#define FILE_DIR "code/game/turfs/space" +#define FILE_DIR "code/game/turfs/unsimulated" +#define FILE_DIR "code/game/vehicles" +#define FILE_DIR "code/game/verbs" +#define FILE_DIR "code/js" +#define FILE_DIR "code/modules" +#define FILE_DIR "code/modules/admin" +#define FILE_DIR "code/modules/admin/DB ban" +#define FILE_DIR "code/modules/admin/permissionverbs" +#define FILE_DIR "code/modules/admin/verbs" +#define FILE_DIR "code/modules/assembly" +#define FILE_DIR "code/modules/awaymissions" +#define FILE_DIR "code/modules/awaymissions/maploader" +#define FILE_DIR "code/modules/client" +#define FILE_DIR "code/modules/clothing" +#define FILE_DIR "code/modules/clothing/glasses" +#define FILE_DIR "code/modules/clothing/gloves" +#define FILE_DIR "code/modules/clothing/head" +#define FILE_DIR "code/modules/clothing/masks" +#define FILE_DIR "code/modules/clothing/shoes" +#define FILE_DIR "code/modules/clothing/spacesuits" +#define FILE_DIR "code/modules/clothing/suits" +#define FILE_DIR "code/modules/clothing/under" +#define FILE_DIR "code/modules/clothing/under/jobs" +#define FILE_DIR "code/modules/customitems" +#define FILE_DIR "code/modules/destilery" +#define FILE_DIR "code/modules/DetectiveWork" +#define FILE_DIR "code/modules/events" +#define FILE_DIR "code/modules/flufftext" +#define FILE_DIR "code/modules/food" +#define FILE_DIR "code/modules/genetics" +#define FILE_DIR "code/modules/icon generation" +#define FILE_DIR "code/modules/library" +#define FILE_DIR "code/modules/liquid" +#define FILE_DIR "code/modules/maps" +#define FILE_DIR "code/modules/mining" +#define FILE_DIR "code/modules/mob" +#define FILE_DIR "code/modules/mob/dead" +#define FILE_DIR "code/modules/mob/dead/observer" +#define FILE_DIR "code/modules/mob/living" +#define FILE_DIR "code/modules/mob/living/blob" +#define FILE_DIR "code/modules/mob/living/carbon" +#define FILE_DIR "code/modules/mob/living/carbon/alien" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" +#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" +#define FILE_DIR "code/modules/mob/living/carbon/alien/special" +#define FILE_DIR "code/modules/mob/living/carbon/brain" +#define FILE_DIR "code/modules/mob/living/carbon/human" +#define FILE_DIR "code/modules/mob/living/carbon/metroid" +#define FILE_DIR "code/modules/mob/living/carbon/monkey" +#define FILE_DIR "code/modules/mob/living/silicon" +#define FILE_DIR "code/modules/mob/living/silicon/ai" +#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook" +#define FILE_DIR "code/modules/mob/living/silicon/decoy" +#define FILE_DIR "code/modules/mob/living/silicon/pai" +#define FILE_DIR "code/modules/mob/living/silicon/robot" +#define FILE_DIR "code/modules/mob/living/simple_animal" +#define FILE_DIR "code/modules/mob/living/simple_animal/friendly" +#define FILE_DIR "code/modules/mob/living/simple_animal/hostile" +#define FILE_DIR "code/modules/mob/living/simple_animal/hostile/retaliate" +#define FILE_DIR "code/modules/mob/new_player" +#define FILE_DIR "code/modules/paperwork" +#define FILE_DIR "code/modules/power" +#define FILE_DIR "code/modules/power/antimatter" +#define FILE_DIR "code/modules/power/singularity" +#define FILE_DIR "code/modules/power/singularity/particle_accelerator" +#define FILE_DIR "code/modules/projectiles" +#define FILE_DIR "code/modules/projectiles/ammunition" +#define FILE_DIR "code/modules/projectiles/guns" +#define FILE_DIR "code/modules/projectiles/guns/energy" +#define FILE_DIR "code/modules/projectiles/guns/projectile" +#define FILE_DIR "code/modules/projectiles/projectile" +#define FILE_DIR "code/modules/reagents" +#define FILE_DIR "code/modules/reagents/reagent_containers" +#define FILE_DIR "code/modules/reagents/reagent_containers/food" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks" +#define FILE_DIR "code/modules/reagents/reagent_containers/glass" +#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle" +#define FILE_DIR "code/modules/recycling" +#define FILE_DIR "code/modules/research" +#define FILE_DIR "code/modules/research/xenoarchaeology" +#define FILE_DIR "code/modules/scripting" +#define FILE_DIR "code/modules/scripting/AST" +#define FILE_DIR "code/modules/scripting/AST/Operators" +#define FILE_DIR "code/modules/scripting/Implementations" +#define FILE_DIR "code/modules/scripting/Interpreter" +#define FILE_DIR "code/modules/scripting/Parser" +#define FILE_DIR "code/modules/scripting/Scanner" +#define FILE_DIR "code/modules/security levels" +#define FILE_DIR "code/modules/surgery" #define FILE_DIR "code/TriDimension" +#define FILE_DIR "code/unused" +#define FILE_DIR "code/unused/beast" +#define FILE_DIR "code/unused/computer2" +#define FILE_DIR "code/unused/disease2" +#define FILE_DIR "code/unused/gamemodes" +#define FILE_DIR "code/unused/hivebot" +#define FILE_DIR "code/unused/mining" +#define FILE_DIR "code/unused/optics" +#define FILE_DIR "code/unused/pda2" +#define FILE_DIR "code/unused/powerarmor" +#define FILE_DIR "code/unused/spacecraft" #define FILE_DIR "code/WorkInProgress" +#define FILE_DIR "code/WorkInProgress/AI_Visibility" +#define FILE_DIR "code/WorkInProgress/animusstation" +#define FILE_DIR "code/WorkInProgress/Apples" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Economy" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust" #define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter" +#define FILE_DIR "code/WorkInProgress/carn" +#define FILE_DIR "code/WorkInProgress/Chinsky" +#define FILE_DIR "code/WorkInProgress/Cib" +#define FILE_DIR "code/WorkInProgress/Cib/amorph" +#define FILE_DIR "code/WorkInProgress/Mini" +#define FILE_DIR "code/WorkInProgress/Mloc" +#define FILE_DIR "code/WorkInProgress/organs" +#define FILE_DIR "code/WorkInProgress/Ported" +#define FILE_DIR "code/WorkInProgress/Ported/Abi79" +#define FILE_DIR "code/WorkInProgress/Ported/Bureaucracy" +#define FILE_DIR "code/WorkInProgress/Ported/Spawners" +#define FILE_DIR "code/WorkInProgress/Sigyn" +#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec" +#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity" +#define FILE_DIR "code/WorkInProgress/SkyMarshal" #define FILE_DIR "code/WorkInProgress/Susan" +#define FILE_DIR "code/WorkInProgress/Tastyfish" +#define FILE_DIR "code/WorkInProgress/virus2" +#define FILE_DIR "code/WorkInProgress/virus2/Disease2" +#define FILE_DIR "code/WorkInProgress/Wrongnumber" +#define FILE_DIR "code/ZAS" #define FILE_DIR "html" #define FILE_DIR "icons" #define FILE_DIR "icons/48x48" @@ -34,6 +253,9 @@ #define FILE_DIR "icons/Testing" #define FILE_DIR "icons/turf" #define FILE_DIR "icons/vending_icons" +#define FILE_DIR "interface" +#define FILE_DIR "maps" +#define FILE_DIR "maps/RandomZLevels" #define FILE_DIR "sound" #define FILE_DIR "sound/AI" #define FILE_DIR "sound/ambience" @@ -49,6 +271,8 @@ #define FILE_DIR "sound/violin" #define FILE_DIR "sound/voice" #define FILE_DIR "sound/weapons" +#define FILE_DIR "tools" +#define FILE_DIR "tools/Redirector" // END_FILE_DIR // BEGIN_PREFERENCES @@ -778,21 +1002,6 @@ #include "code\modules\DetectiveWork\evidence.dm" #include "code\modules\DetectiveWork\footprints_and_rag.dm" #include "code\modules\DetectiveWork\scanner.dm" -#include "code\modules\events\alien_infestation.dm" -#include "code\modules\events\blob.dm" -#include "code\modules\events\brand_intelligence.dm" -#include "code\modules\events\carp_migration.dm" -#include "code\modules\events\communications_blackout.dm" -#include "code\modules\events\disease_outbreak.dm" -#include "code\modules\events\electrical_storm.dm" -#include "code\modules\events\event.dm" -#include "code\modules\events\event_manager.dm" -#include "code\modules\events\meteor_wave.dm" -#include "code\modules\events\prison_break.dm" -#include "code\modules\events\radiation_storm.dm" -#include "code\modules\events\spacevine.dm" -#include "code\modules\events\spider_infestation.dm" -#include "code\modules\events\spontaneous_appendicitis.dm" #include "code\modules\flufftext\Dreaming.dm" #include "code\modules\flufftext\Hallucination.dm" #include "code\modules\flufftext\TextFilters.dm" @@ -1175,11 +1384,6 @@ #include "code\WorkInProgress\Cael_Aislinn\sculpture.dm" #include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm" #include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_TradeDestinations.dm" -#include "code\WorkInProgress\Cael_Aislinn\Economy\EFTPOS.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm" #include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm" @@ -1205,7 +1409,6 @@ #include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm" #include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" #include "code\WorkInProgress\Chinsky\ashtray.dm" -#include "code\WorkInProgress\Mini\ATM.dm" #include "code\WorkInProgress\Ported\policetape.dm" #include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm" #include "code\WorkInProgress\Susan\susan_desert_turfs.dm" diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index ef6d605d1d..2247b7c8f3 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -40,8 +40,6 @@ datum/controller/game_controller/New() createRandomZlevel() - setup_economy() - if(!air_master) air_master = new /datum/controller/air_system() air_master.setup() @@ -192,7 +190,6 @@ datum/controller/game_controller/proc/process() //EVENTS timer = world.timeofday - process_events() events_cost = (world.timeofday - timer) / 10 //TICKER @@ -280,18 +277,6 @@ datum/controller/game_controller/proc/process_powernets() continue powernets.Cut(i,i+1) -datum/controller/game_controller/proc/process_events() - last_thing_processed = /datum/event - var/i = 1 - while(i<=events.len) - var/datum/event/Event = events[i] - if(Event) - Event.process() - i++ - continue - events.Cut(i,i+1) - checkEvent() - datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now. var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n" for(var/varname in master_controller.vars) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index b33e79af7d..553735edb7 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -83,10 +83,10 @@ if(!istype(M,/mob/new_player)) M << sound('sound/AI/meteors.ogg') spawn(100) - meteor_wave() + meteor_wave(10) spawn_meteors() spawn(700) - meteor_wave() + meteor_wave(10) spawn_meteors() if("Space Ninja") //Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like. @@ -231,69 +231,16 @@ break /proc/viral_outbreak(var/virus = null) -// command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") -// world << sound('sound/AI/outbreak7.ogg') - var/virus_type - if(!virus) - virus_type = pick(/datum/disease/dnaspread,/datum/disease/advance/flu,/datum/disease/advance/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat) - else - switch(virus) - if("fake gbs") - virus_type = /datum/disease/fake_gbs - if("gbs") - virus_type = /datum/disease/gbs - if("magnitis") - virus_type = /datum/disease/magnitis - if("rhumba beat") - virus_type = /datum/disease/rhumba_beat - if("brain rot") - virus_type = /datum/disease/brainrot - if("cold") - virus_type = /datum/disease/advance/cold - if("retrovirus") - virus_type = /datum/disease/dnaspread - if("flu") - virus_type = /datum/disease/advance/flu -// if("t-virus") -// virus_type = /datum/disease/t_virus - if("pierrot's throat") - virus_type = /datum/disease/pierrot_throat - for(var/mob/living/carbon/human/H in shuffle(living_mob_list)) - - var/foundAlready = 0 // don't infect someone that already has the virus - var/turf/T = get_turf(H) - if(!T) - continue - if(T.z != 1) - continue - for(var/datum/disease/D in H.viruses) - foundAlready = 1 - if(H.stat == 2 || foundAlready) + for(var/mob/living/carbon/human/H in world) + if((H.virus2) || (H.stat == 2) || prob(30)) continue - if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work. - if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst. - continue - var/datum/disease/dnaspread/D = new - D.strain_data["name"] = H.real_name - D.strain_data["UI"] = H.dna.uni_identity - D.strain_data["SE"] = H.dna.struc_enzymes - D.carrier = 1 - D.holder = H - D.affected_mob = H - H.viruses += D - break - else - var/datum/disease/D = new virus_type - D.carrier = 1 - D.holder = H - D.affected_mob = H - H.viruses += D - break - spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes. + infect_mob_random_lesser(H) + break + + spawn(rand(0, 3000)) //Delayed announcements to keep the crew on their toes. command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert") - for(var/mob/M in player_list) - M << sound('sound/AI/outbreak7.ogg') + world << sound('sound/AI/outbreak7.ogg') /proc/alien_infestation(var/spawncount = 1) // -- TLE //command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert") diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 5bdf700ff8..ffacec3aa2 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -123,7 +123,7 @@ var/global/datum/controller/gameticker/ticker //Holiday Round-start stuff ~Carn Holiday_Game_Start() -// start_events() //handles random events and space dust. + start_events() //handles random events and space dust. //new random event system is handled from the MC. var/admins_number = 0 diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 142adb0a3d..5e56a2058a 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1924,76 +1924,6 @@ spawn(0) sleep(rand(30,400)) Wall.ex_act(rand(2,1)) */ - if("wave") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","MW") - new /datum/event/meteor_wave - - if("gravanomalies") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","GA") - command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert") - world << sound('sound/AI/granomalies.ogg') - var/turf/T = pick(blobstart) - var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 ) - spawn(rand(100, 600)) - del(bh) - - if("timeanomalies") //dear god this code was awful :P Still needs further optimisation - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","STA") - //moved to its own dm so I could split it up and prevent the spawns copying variables over and over - //can be found in code\game\game_modes\events\wormholes.dm - wormhole_event() - - if("goblob") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","BL") - mini_blob_event() - message_admins("[key_name_admin(usr)] has spawned blob", 1) - if("aliens") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","AL") - if(aliens_allowed) - new /datum/event/alien_infestation - message_admins("[key_name_admin(usr)] has spawned aliens", 1) - if("alien_silent") //replaces the spawn_xeno verb - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","ALS") - if(aliens_allowed) - create_xeno() - if("spiders") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","SL") - new /datum/event/spider_infestation - message_admins("[key_name_admin(usr)] has spawned spiders", 1) - if("comms_blackout") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","CB") - var/answer = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No") - if(answer == "Yes") - communications_blackout(0) - else - communications_blackout(1) - message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1) - if("spaceninja") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","SN") - if(toggle_space_ninja) - if(space_ninja_arrival())//If the ninja is actually spawned. They may not be depending on a few factors. - message_admins("[key_name_admin(usr)] has sent in a space ninja", 1) - if("carp") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","C") - var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel") - if(choice == "Badmin") - message_admins("[key_name_admin(usr)] has spawned carp.", 1) - new /datum/event/carp_migration - if("radiation") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","R") - message_admins("[key_name_admin(usr)] has has irradiated the station", 1) - new /datum/event/radiation_storm if("immovable") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","IR") @@ -2156,7 +2086,7 @@ if("spacevines") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","K") - new /datum/event/spacevine + //new /datum/event/spacevine message_admins("[key_name_admin(usr)] has spawned spacevines", 1) if("onlyone") feedback_inc("admin_secrets_fun_used",1) diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index 4c54b5bc07..e7adb92e93 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -152,7 +152,6 @@ var/intercom_range_display_status = 0 src.verbs += /datum/admins/proc/show_traitor_panel src.verbs += /client/proc/print_jobban_old src.verbs += /client/proc/print_jobban_old_filter - src.verbs += /client/proc/forceEvent src.verbs += /client/proc/break_all_air_groups src.verbs += /client/proc/regroup_all_air_groups src.verbs += /client/proc/kill_pipe_processing diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 1fb111b9ed..d0cb78eba1 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -209,7 +209,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122 continue for(var/datum/wound/W in temp.wounds) if(W.bleeding()) blood_max += W.damage / 4 - if(temp.status & ORGAN_DESTROYED && !(temp.status & ORGAN_GAUZED)) + if(temp.status & ORGAN_DESTROYED && !(temp.status & ORGAN_GAUZED) && !temp.amputated) blood_max += 20 //Yer missing a fucking limb. drip(blood_max) diff --git a/code/modules/mob/living/simple_animal/hostile/carp.dm b/code/modules/mob/living/simple_animal/hostile/carp.dm index 2f53a5a2e1..353ca6156f 100644 --- a/code/modules/mob/living/simple_animal/hostile/carp.dm +++ b/code/modules/mob/living/simple_animal/hostile/carp.dm @@ -13,7 +13,7 @@ response_help = "pets the" response_disarm = "gently pushes aside the" response_harm = "hits the" - speed = -1 + speed = 4 maxHealth = 25 health = 25 @@ -34,6 +34,8 @@ max_n2 = 0 minbodytemp = 0 + break_stuff_probability = 2 + faction = "carp" /mob/living/simple_animal/hostile/carp/Process_Spacemove(var/check_drift = 0) diff --git a/code/modules/mob/living/simple_animal/hostile/creature.dm b/code/modules/mob/living/simple_animal/hostile/creature.dm index b02ba0469d..45464bf895 100644 --- a/code/modules/mob/living/simple_animal/hostile/creature.dm +++ b/code/modules/mob/living/simple_animal/hostile/creature.dm @@ -13,3 +13,4 @@ attacktext = "chomps" attack_sound = 'sound/weapons/bite.ogg' faction = "creature" + speed = 4 \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm index ecc0e8882e..5613c21ac3 100644 --- a/code/modules/mob/living/simple_animal/hostile/faithless.dm +++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm @@ -28,6 +28,7 @@ min_n2 = 0 max_n2 = 0 minbodytemp = 0 + speed = 4 faction = "faithless" diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm index 9f5c97117b..669541687f 100644 --- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm @@ -33,6 +33,7 @@ var/busy = 0 pass_flags = PASSTABLE move_to_delay = 6 + speed = 3 //nursemaids - these create webs and eggs /mob/living/simple_animal/hostile/giant_spider/nurse diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm index ccf015adcb..c7f0cd845b 100644 --- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm +++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm @@ -26,6 +26,7 @@ min_n2 = 0 max_n2 = 0 minbodytemp = 0 + speed = 4 /mob/living/simple_animal/hostile/hivebot/range name = "Hivebot" diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index 7619830a6e..b57ee64fee 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -10,6 +10,7 @@ var/casingtype var/move_to_delay = 2 //delay for the automated movement. var/list/friends = list() + var/break_stuff_probability = 10 stop_automated_movement_when_pulled = 0 /mob/living/simple_animal/hostile/proc/FindTarget() @@ -170,7 +171,8 @@ return /mob/living/simple_animal/hostile/proc/DestroySurroundings() - for(var/dir in cardinal) // North, South, East, West - var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir)) - if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille)) - obstacle.attack_animal(src) + if(prob(break_stuff_probability)) + for(var/dir in cardinal) // North, South, East, West + var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir)) + if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille)) + obstacle.attack_animal(src) diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm index d1a60c5ed8..a910e74f5f 100644 --- a/code/modules/mob/living/simple_animal/hostile/mimic.dm +++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm @@ -13,7 +13,7 @@ response_help = "touches the" response_disarm = "pushes the" response_harm = "hits the" - speed = -1 + speed = 4 maxHealth = 250 health = 250 diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm index 6c2d55df6c..8f1a738ec3 100644 --- a/code/modules/mob/living/simple_animal/hostile/pirate.dm +++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm @@ -9,7 +9,7 @@ response_help = "pushes the" response_disarm = "shoves" response_harm = "hits the" - speed = -1 + speed = 4 stop_automated_movement_when_pulled = 0 maxHealth = 100 health = 100 diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm index ec2f9dcfd7..6e8b9b8490 100644 --- a/code/modules/mob/living/simple_animal/hostile/russian.dm +++ b/code/modules/mob/living/simple_animal/hostile/russian.dm @@ -10,7 +10,7 @@ response_help = "pokes the" response_disarm = "shoves the" response_harm = "hits the" - speed = -1 + speed = 4 stop_automated_movement_when_pulled = 0 maxHealth = 100 health = 100 diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 05674763da..520c5016f0 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -10,7 +10,7 @@ response_help = "pokes the" response_disarm = "shoves the" response_harm = "hits the" - speed = -1 + speed = 4 stop_automated_movement_when_pulled = 0 maxHealth = 100 health = 100 diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 3091517fbc..fef8232590 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -444,7 +444,7 @@ /mob/living/simple_animal/proc/SA_attackable(target_mob) if (isliving(target_mob)) var/mob/living/L = target_mob - if(!L.stat) + if(!L.stat || L.health <= 0) return (0) if (istype(target_mob,/obj/mecha)) var/obj/mecha/M = target_mob