Revert "removed cloaker"

This reverts commit 1fa97843f8.
This commit is contained in:
Albert Iordache
2011-12-08 15:28:35 +02:00
parent 00e8e13d1e
commit dd6ddaa8c3
12 changed files with 23 additions and 24 deletions

View File

@@ -431,7 +431,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/clothing/glasses/thermal/monocle(M), M.slot_glasses)
M.equip_if_possible(new /obj/item/clothing/head/det_hat(M), M.slot_head)
//M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/gun/projectile(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/ammo_magazine/a357(M), M.slot_l_store)
@@ -544,7 +544,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), M.slot_glasses)
M.equip_if_possible(new /obj/item/clothing/suit/wcoat(M), M.slot_wear_suit)
M.equip_if_possible(new /obj/item/weapon/melee/energy/sword(M), M.slot_l_store)
//M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
var/obj/item/weapon/secstorage/sbriefcase/sec_briefcase = new(M)
for(var/obj/item/briefcase_item in sec_briefcase)

View File

@@ -431,10 +431,10 @@
var/shielded = 0
/*for (var/obj/item/weapon/cloaking_device/S in src)
for (var/obj/item/weapon/cloaking_device/S in src)
if (S.active)
shielded = 2
break*/
break
if (shielded == 2 || alien_invis)
invisibility = 2

View File

@@ -1055,10 +1055,10 @@
l_hand.screen_loc = ui_lhand
var/shielded = 0
/*for (var/obj/item/weapon/cloaking_device/S in src)
for (var/obj/item/weapon/cloaking_device/S in src)
if (S.active)
shielded = 2
break*/
break
if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)&&wear_suit:s_active)
shielded = 3

View File

@@ -37,11 +37,11 @@
/mob/living/bullet_act(var/obj/item/projectile/P, var/def_zone)
/*var/obj/item/weapon/cloaking_device/C = locate((/obj/item/weapon/cloaking_device) in src)
var/obj/item/weapon/cloaking_device/C = locate((/obj/item/weapon/cloaking_device) in src)
if(C && C.active)
C.attack_self(src)//Should shut it off
src << "\blue Your [C.name] was disrupted!"
stunned = max(stunned, 2)*/
stunned = max(stunned, 2)
flash_weak_pain()