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code/game, excluding code/game/machinery and code/game/objects
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@@ -42,7 +42,7 @@
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var/percent = round( 100.0 * start_state.score(end_state), 0.1)
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world << "<B>The station is [percent]% intact.</B>"
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log_game("Blob mode was won with station [percent]% intact.")
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world << "\blue Rebooting in 30s"
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world << "<span class='notice'>Rebooting in 30s</span>"
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..()
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return 1
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