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https://github.com/PolarisSS13/Polaris.git
synced 2025-12-27 02:23:10 +00:00
More updates. The evidence bags are kinda borked.
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96
code/WorkInProgress/SkyMarshal/coatrack.dm
Normal file
96
code/WorkInProgress/SkyMarshal/coatrack.dm
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@@ -0,0 +1,96 @@
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/obj/machinery/coatrack/attack_hand(mob/user as mob)
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switch(alert("What do you want from the coatrack?",,"Coat","Hat"))
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if("Coat")
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if(coat)
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if(!user.get_active_hand())
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user.put_in_hand(coat)
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else
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coat.loc = get_turf(user)
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coat = null
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if(!hat)
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icon_state = "coatrack0"
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else
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icon_state = "coatrack1"
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return
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else
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user << "\blue There is no coat to take!"
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return
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if("Hat")
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if(hat)
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if(!user.get_active_hand())
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user.put_in_hand(hat)
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else
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hat.loc = get_turf(user)
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hat = null
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if(!coat)
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icon_state = "coatrack0"
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else
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icon_state = "coatrack2"
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return
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else
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user << "\blue There is no hat to take!"
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return
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user << "Something went wrong."
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return
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/obj/machinery/coatrack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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var/obj/item/I = user.equipped()
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if ( istype(I,/obj/item/clothing/head/det_hat) && !hat)
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user.drop_item()
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I.loc = src
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hat = I
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if(!coat)
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icon_state = "coatrack1"
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else
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icon_state = "coatrack3"
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for(var/mob/M in viewers(src, null))
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if(M.client)
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M.show_message(text("\blue [user] puts his hat onto the rack."), 2)
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return
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if ( istype(I,/obj/item/clothing/suit/storage/det_suit) && !coat)
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user.drop_item()
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I.loc = src
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coat = I
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if(!hat)
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icon_state = "coatrack2"
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else
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icon_state = "coatrack3"
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for(var/mob/M in viewers(src, null))
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if(M.client)
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M.show_message(text("\blue [user] puts his coat onto the rack."), 2)
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return
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if ( istype(I,/obj/item/clothing/head/det_hat) && hat)
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user << "There's already a hat on the rack!"
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return ..()
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if ( istype(I,/obj/item/clothing/suit/storage/det_suit) && coat)
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user << "There's already a coat on the rack!"
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return ..()
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user << "The coatrack wants none of what you offer."
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return ..()
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/obj/machinery/coatrack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if ( istype(mover,/obj/item/clothing/head/det_hat) && !hat)
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mover.loc = src
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hat = mover
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if(!coat)
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icon_state = "coatrack1"
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else
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icon_state = "coatrack3"
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for(var/mob/M in viewers(src, null))
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if(M.client)
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M.show_message(text("\blue The hat lands perfectly atop its hanger!"), 2)
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return 0
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if ( istype(mover,/obj/item/clothing/suit/storage/det_suit) && !coat)
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mover.loc = src
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coat = mover
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if(!hat)
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icon_state = "coatrack2"
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else
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icon_state = "coatrack3"
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for(var/mob/M in viewers(src, null))
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if(M.client)
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M.show_message(text("\blue The coat lands perfectly atop its hanger!"), 2)
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return 0
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else
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return 0
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@@ -135,7 +135,7 @@ obj/machinery/computer/forensic_scanning
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if(istype(I, /obj/item/weapon/evidencebag))
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scanning = I.contents[1]
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scanning.loc = src
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I.underlays -= scanning
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I.underlays = null
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I.icon_state = "evidenceobj"
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else
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scanning = I
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@@ -451,3 +451,13 @@
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h_r = 245.0
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h_g = 245.0
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h_b = 245.0
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/obj/machinery/coatrack
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name = "coatrack"
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desc = "A fancy stand for the Detective's coat and hat."
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icon_state = "coatrack0"
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icon = 'coatrack.dmi'
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density = 1
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anchored = 1.0
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var/obj/item/clothing/suit/storage/det_suit/coat
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var/obj/item/clothing/head/det_hat/hat
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@@ -232,7 +232,7 @@ What a mess.*/
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Perp = new/list()
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t1 = lowertext(t1)
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for(var/datum/data/record/R in data_core.general)
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var/temptext = R.fields["name"] + " " + R.fields["id"] + " " + R.fields["fingerprint"] + " " + R.fields["b_dna"]
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var/temptext = R.fields["name"] + " " + R.fields["id"] + " " + R.fields["fingerprint"]
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if(findtext(temptext,t1))
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var/prelist = new/list(2)
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prelist[1] = R
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@@ -8,6 +8,7 @@
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desc = "An empty evidence bag."
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icon = 'storage.dmi'
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icon_state = "evidenceobj"
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w_class = 1
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/* buggy and stuff
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/obj/item/weapon/evidencebag/attackby(obj/item/weapon/O, mob/user as mob)
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@@ -29,11 +30,24 @@
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if(src.contents.len > 0)
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user << "The [src] already has something inside it."
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return ..()
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if(istype(O.loc, /obj/item/weapon/storage))
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user << "This is broke as hell."
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return
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/* var/obj/item/weapon/storage/U = O.loc
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w_class = O.w_class
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for(var/i, i < U.contents.len, i++)
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if(O in U.contents[i])
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U.contents[i] = null
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O.loc = src
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continue*/
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user << "You put the [O] inside the [src]."
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O.loc = src
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icon_state = "evidence"
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src.underlays += O
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desc = "An evidence bag containing \a [O]. [O.desc]"
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else
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O.loc = src
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return
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/obj/item/weapon/evidencebag/attack_self(mob/user as mob)
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if (src.contents.len > 0)
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@@ -41,10 +55,13 @@
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user << "You take the [I] out of the [src]."
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I.loc = user.loc
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src.underlays -= I
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w_class = 1
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src.icon_state = "evidenceobj"
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desc = "An empty evidence bag."
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else
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user << "The [src] is empty."
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user << "[src] is empty."
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src.icon_state = "evidenceobj"
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return
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/obj/item/weapon/storage/box/evidence
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name = "evidence bag box"
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@@ -58,7 +58,7 @@
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icon_state = "lamp1"
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base_state = "lamp"
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fitting = "bulb"
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brightness = 5
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brightness = 7
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desc = "A desk lamp"
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light_type = /obj/item/weapon/light/bulb
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var/switchon = 0 // independent switching for lamps - not controlled by area lightswitch
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