Merge pull request #2087 from Anewbe/borg_lives_matter

Removes the Robot Console's ability to blow up borgs
This commit is contained in:
Yoshax
2016-07-11 19:55:34 +01:00
committed by GitHub
3 changed files with 38 additions and 85 deletions

View File

@@ -8,8 +8,6 @@
req_access = list(access_robotics)
circuit = /obj/item/weapon/circuitboard/robotics
var/safety = 1
/obj/machinery/computer/robotics/attack_ai(var/mob/user as mob)
ui_interact(user)
@@ -19,8 +17,6 @@
/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
data["robots"] = get_cyborgs(user)
data["safety"] = safety
// Also applies for cyborgs. Hides the manual self-destruct button.
data["is_ai"] = issilicon(user)
@@ -39,39 +35,8 @@
user << "Access Denied"
return
// Destroys the cyborg
if(href_list["detonate"])
var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["detonate"])
if(!target || !istype(target))
return
if(isAI(user) && (target.connected_ai != user))
user << "Access Denied. This robot is not linked to you."
return
// Cyborgs may blow up themselves via the console
if(isrobot(user) && user != target)
user << "Access Denied."
return
var/choice = input("Really detonate [target.name]?") in list ("Yes", "No")
if(choice != "Yes")
return
if(!target || !istype(target))
return
// Antagonistic cyborgs? Left here for downstream
if(target.mind && (target.mind.special_role || target.emagged))
target << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
target.ResetSecurityCodes()
else
message_admins("<span class='notice'>[key_name_admin(usr)] detonated [target.name]!</span>")
log_game("[key_name(usr)] detonated [target.name]!")
target << "<span class='danger'>Self-destruct command received.</span>"
spawn(10)
target.self_destruct()
// Locks or unlocks the cyborg
else if (href_list["lockdown"])
if (href_list["lockdown"])
var/mob/living/silicon/robot/target = get_cyborg_by_name(href_list["lockdown"])
if(!target || !istype(target))
return
@@ -137,37 +102,6 @@
target.emagged = 1
target << "<span class='notice'>Failsafe protocols overriden. New tools available.</span>"
// Arms the emergency self-destruct system
else if(href_list["arm"])
if(istype(user, /mob/living/silicon))
user << "Access Denied"
return
safety = !safety
user << "You [safety ? "disarm" : "arm"] the emergency self destruct"
// Destroys all accessible cyborgs if safety is disabled
else if(href_list["nuke"])
if(istype(user, /mob/living/silicon))
user << "Access Denied"
return
if(safety)
user << "Self-destruct aborted - safety active"
return
message_admins("<span class='notice'>[key_name_admin(usr)] detonated all cyborgs!</span>")
log_game("[key_name(usr)] detonated all cyborgs!")
for(var/mob/living/silicon/robot/R in mob_list)
if(istype(R, /mob/living/silicon/robot/drone))
continue
// Ignore antagonistic cyborgs
if(R.scrambledcodes)
continue
R << "<span class='danger'>Self-destruct command received.</span>"
spawn(10)
R.self_destruct()
// Proc: get_cyborgs()
// Parameters: 1 (operator - mob which is operating the console.)