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Map conflict, using BEF.
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@@ -110,7 +110,10 @@ proc/ZMerge(zone/A,zone/B)
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C.Cleanup()
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//Add space tiles.
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A.unsimulated_tiles |= B.unsimulated_tiles
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if(A.unsimulated_tiles && B.unsimulated_tiles)
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A.unsimulated_tiles |= B.unsimulated_tiles
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else if (B.unsimulated_tiles)
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A.unsimulated_tiles = B.unsimulated_tiles
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//Add contents.
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A.contents = new_contents
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@@ -150,4 +153,4 @@ proc/ZConnect(turf/simulated/A,turf/simulated/B)
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return
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//Make the connection.
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new /connection(A,B)
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new /connection(A,B)
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@@ -57,6 +57,13 @@
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return
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if(!density)
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return ..()
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if(istype(AM, /obj/mecha))
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var/obj/mecha/mecha = AM
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if (mecha.occupant)
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var/mob/M = mecha.occupant
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if(world.time - M.last_bumped <= 10) return //Can bump-open one airlock per second. This is to prevent popup message spam.
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M.last_bumped = world.time
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attack_hand(M)
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return 0
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@@ -23,7 +23,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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//Secondary variables
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var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner.
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var/fon = 0 //Is the flashlight function on?
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var/f_lum = 4 //Luminosity for the flashlight function
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var/f_lum = 2 //Luminosity for the flashlight function
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var/silent = 0 //To beep or not to beep, that is the question
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var/toff = 0 //If 1, messenger disabled
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var/tnote = null //Current Texts
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@@ -108,6 +108,7 @@
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item_state = "security"//Could likely use a better one.
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storage_slots = 7
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max_w_class = 3
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max_combined_w_class = 21
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can_hold = list(
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"/obj/item/weapon/grenade/flashbang",
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"/obj/item/weapon/reagent_containers/spray/pepper",
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