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Updates Part One
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@@ -10,6 +10,12 @@
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var/obj/machinery/modular_computer/machinery_computer = null
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/obj/item/modular_computer/processor/Destroy()
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if(machinery_computer && (machinery_computer.cpu == src))
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machinery_computer.cpu = null
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machinery_computer = null
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return ..()
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// Due to how processes work, we'd receive two process calls - one from machinery type and one from our own type.
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// Since we want this to be in-sync with machinery (as it's hidden type for machinery-based computers) we'll ignore
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// non-relayed process calls.
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