mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-03 05:52:17 +00:00
@@ -2,12 +2,12 @@
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set name = "Move Upwards"
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set category = "Object"
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if(allow_thrust(0.01, usr))
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var/turf/controlerlocation = locate(1, 1, usr.z)
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var/turf/controllerlocation = locate(1, 1, usr.z)
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var/legal = 0
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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legal = controler.up
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if (controler.up)
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var/turf/T = locate(usr.x, usr.y, controler.up_target)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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legal = controller.up
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if (controller.up)
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var/turf/T = locate(usr.x, usr.y, controller.up_target)
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if(T && (istype(T, /turf/space) || istype(T, /turf/simulated/floor/open)))
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var/blocked = 0
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for(var/atom/A in T.contents)
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@@ -28,12 +28,12 @@
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set name = "Move Downwards"
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set category = "Object"
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if(allow_thrust(0.01, usr))
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var/turf/controlerlocation = locate(1, 1, usr.z)
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var/turf/controllerlocation = locate(1, 1, usr.z)
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var/legal = 0
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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legal = controler.down
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if (controler.down == 1)
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var/turf/T = locate(usr.x, usr.y, controler.down_target)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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legal = controller.down
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if (controller.down == 1)
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var/turf/T = locate(usr.x, usr.y, controller.down_target)
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var/turf/S = locate(usr.x, usr.y, usr.z)
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if(T && (istype(S, /turf/space) || istype(S, /turf/simulated/floor/open)))
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var/blocked = 0
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@@ -2,7 +2,7 @@
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// parent class for pipes //
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////////////////////////////
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obj/machinery/atmospherics/pipe/zpipe
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icon = 'code/TriDimension/multiz_pipe.dmi'
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icon = 'icons/obj/structures.dmi'
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icon_state = "up"
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name = "upwards pipe"
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@@ -117,7 +117,7 @@ obj/machinery/atmospherics/pipe/zpipe/disconnect(obj/machinery/atmospherics/refe
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// the elusive up pipe //
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/////////////////////////
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obj/machinery/atmospherics/pipe/zpipe/up
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icon = 'code/TriDimension/multiz_pipe.dmi'
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icon = 'icons/obj/structures.dmi'
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icon_state = "up"
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name = "upwards pipe"
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@@ -137,10 +137,10 @@ obj/machinery/atmospherics/pipe/zpipe/up/initialize()
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node1 = target
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break
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var/turf/controlerlocation = locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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if(controler.up)
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var/turf/above = locate(src.x, src.y, controler.up_target)
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var/turf/controllerlocation = locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.up)
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var/turf/above = locate(src.x, src.y, controller.up_target)
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if(above)
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for(var/obj/machinery/atmospherics/target in above)
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if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/zpipe/down))
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@@ -156,7 +156,7 @@ obj/machinery/atmospherics/pipe/zpipe/up/initialize()
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///////////////////////
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obj/machinery/atmospherics/pipe/zpipe/down
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icon = 'code/TriDimension/multiz_pipe.dmi'
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icon = 'icons/obj/structures.dmi'
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icon_state = "down"
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name = "downwards pipe"
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@@ -176,10 +176,10 @@ obj/machinery/atmospherics/pipe/zpipe/down/initialize()
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node1 = target
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break
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var/turf/controlerlocation = locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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if(controler.down)
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var/turf/below = locate(src.x, src.y, controler.down_target)
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var/turf/controllerlocation = locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.down)
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var/turf/below = locate(src.x, src.y, controller.down_target)
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if(below)
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for(var/obj/machinery/atmospherics/target in below)
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if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/zpipe/up))
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@@ -3,7 +3,7 @@
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///////////////////////////////////////
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/obj/multiz
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icon = 'code/TriDimension/multiz.dmi'
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icon = 'icons/obj/structures.dmi'
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density = 0
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opacity = 0
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anchored = 1
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@@ -14,27 +14,27 @@
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/obj/multiz/ladder
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icon_state = "ladderdown"
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name = "ladder"
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desc = "A Ladder. You climb up and down it."
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desc = "A ladder. You climb up and down it."
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var/d_state = 1
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var/obj/multiz/target
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New()
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. = ..()
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connect()
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proc/connect()
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if(icon_state == "ladderdown") // the upper will connect to the lower
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d_state = 1
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var/turf/controlerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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if(controler.down)
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var/turf/below = locate(src.x, src.y, controler.down_target)
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var/turf/controllerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.down)
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var/turf/below = locate(src.x, src.y, controller.down_target)
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for(var/obj/multiz/ladder/L in below)
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target = L
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L.target = src
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d_state = 0
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break
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if(L.icon_state == "ladderup")
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target = L
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L.target = src
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d_state = 0
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break
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return
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/* ex_act(severity)
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@@ -60,18 +60,19 @@
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attackby(obj/item/C as obj, mob/user as mob)
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(..)
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// construction commented out for balance concerns
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/* if (!target && istype(C, /obj/item/stack/rods))
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var/turf/controlerlocation = locate(1, 1, z)
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var/turf/controllerlocation = locate(1, 1, z)
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var/found = 0
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var/obj/item/stack/rods/S = C
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if(S.amount < 2)
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user << "You dont have enough rods to finish the ladder."
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return
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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if(controler.down)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.down)
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found = 1
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var/turf/below = locate(src.x, src.y, controler.down_target)
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var/turf/below = locate(src.x, src.y, controller.down_target)
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var/blocked = 0
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for(var/atom/A in below.contents)
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if(A.density)
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@@ -132,7 +133,7 @@
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attack_hand(var/mob/M)
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if(!target || !istype(target.loc, /turf))
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M << "The ladder is incomplete and cant be climbed."
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M << "The ladder is incomplete and can't be climbed."
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else
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var/turf/T = target.loc
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var/blocked = 0
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@@ -211,7 +212,7 @@
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New()
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..()
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var/turf/cl= locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroler/c in cl)
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for(var/obj/effect/landmark/zcontroller/c in cl)
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if(c.up)
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var/turf/O = locate(src.x, src.y, c.up_target)
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if(istype(O, /turf/space))
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@@ -228,10 +229,10 @@
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src.connected = S
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src.icon_state = "ramptop"
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src.density = 1
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var/turf/controlerlocation = locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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if(controler.up)
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var/turf/above = locate(src.x, src.y, controler.up_target)
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var/turf/controllerlocation = locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.up)
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var/turf/above = locate(src.x, src.y, controller.up_target)
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if(istype(above,/turf/space) || istype(above,/turf/simulated/floor/open))
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src.target = above
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break
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@@ -54,14 +54,14 @@
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return ..()
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/turf/simulated/floor/open/proc/getbelow()
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var/turf/controlerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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var/turf/controllerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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// check if there is something to draw below
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if(!controler.down)
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if(!controller.down)
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src.ChangeTurf(/turf/space)
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return 0
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else
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floorbelow = locate(src.x, src.y, controler.down_target)
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floorbelow = locate(src.x, src.y, controller.down_target)
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return 1
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return 1
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@@ -1,6 +1,6 @@
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/obj/effect/landmark/zcontroler
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name = "Z-Level Controler"
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var/initialized = 0 // when set to 1, turfs will report to the controler
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/obj/effect/landmark/zcontroller
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name = "Z-Level Controller"
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var/initialized = 0 // when set to 1, turfs will report to the controller
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var/up = 0 // 1 allows up movement
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var/up_target = 0 // the Z-level that is above the current one
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var/down = 0 // 1 allows down movement
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@@ -14,7 +14,7 @@
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var/normal_time
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var/fast_time
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/obj/effect/landmark/zcontroler/New()
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/obj/effect/landmark/zcontroller/New()
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..()
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for (var/turf/T in world)
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if (T.z == z)
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@@ -28,11 +28,11 @@
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initialized = 1
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return 1
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/obj/effect/landmark/zcontroler/Del()
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/obj/effect/landmark/zcontroller/Del()
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processing_objects.Remove(src)
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return
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/obj/effect/landmark/zcontroler/process()
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/obj/effect/landmark/zcontroller/process()
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if (world.time > fast_time)
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calc(fast)
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fast_time = world.time + 10
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@@ -46,7 +46,7 @@
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slow_time = world.time + 3000 */
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return
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/obj/effect/landmark/zcontroler/proc/add(var/list/L, var/I, var/transfer)
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/obj/effect/landmark/zcontroller/proc/add(var/list/L, var/I, var/transfer)
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while (L.len)
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var/turf/T = pick(L)
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@@ -65,15 +65,15 @@
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if(transfer > 0)
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if(up)
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var/turf/controler_up = locate(1, 1, up_target)
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for(var/obj/effect/landmark/zcontroler/c_up in controler_up)
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var/turf/controller_up = locate(1, 1, up_target)
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for(var/obj/effect/landmark/zcontroller/c_up in controller_up)
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var/list/temp = list()
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temp += locate(T.x, T.y, up_target)
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c_up.add(temp, I, transfer-1)
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if(down)
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var/turf/controler_down = locate(1, 1, down_target)
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for(var/obj/effect/landmark/zcontroler/c_down in controler_down)
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var/turf/controller_down = locate(1, 1, down_target)
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for(var/obj/effect/landmark/zcontroller/c_down in controller_down)
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var/list/temp = list()
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temp += locate(T.x, T.y, down_target)
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c_down.add(temp, I, transfer-1)
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@@ -85,8 +85,8 @@
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/turf/New()
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..()
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var/turf/controler = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroler/c in controler)
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var/turf/controller = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroller/c in controller)
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if(c.initialized)
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var/list/turf = list()
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turf += src
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@@ -95,8 +95,8 @@
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/turf/space/New()
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..()
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var/turf/controler = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroler/c in controler)
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var/turf/controller = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroller/c in controller)
|
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if(c.initialized)
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var/list/turf = list()
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turf += src
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@@ -105,14 +105,14 @@
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atom/movable/Move() //Hackish
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. = ..()
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var/turf/controlerlocation = locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
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if(controler.up || controler.down)
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var/turf/controllerlocation = locate(1, 1, src.z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
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if(controller.up || controller.down)
|
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var/list/temp = list()
|
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temp += locate(src.x, src.y, src.z)
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controler.add(temp,3,1)
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controller.add(temp,3,1)
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/obj/effect/landmark/zcontroler/proc/calc(var/list/L)
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/obj/effect/landmark/zcontroller/proc/calc(var/list/L)
|
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var/list/slowholder = list()
|
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var/list/normalholder = list()
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var/list/fastholder = list()
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Binary file not shown.
|
Before Width: | Height: | Size: 17 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.8 KiB |
@@ -81,11 +81,11 @@ proc/FloodFill(turf/simulated/start)
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z_space += O.z
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// handle Z-level connections
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var/turf/controlerlocation = locate(1, 1, T.z)
|
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for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
|
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var/turf/controllerlocation = locate(1, 1, T.z)
|
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
||||
// connect upwards
|
||||
if(controler.up)
|
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var/turf/above_me = locate(T.x, T.y, controler.up_target)
|
||||
if(controller.up)
|
||||
var/turf/above_me = locate(T.x, T.y, controller.up_target)
|
||||
// add the turf above this
|
||||
if(istype(above_me, /turf/simulated/floor/open) && !(above_me in open) && !(above_me in closed))
|
||||
open += above_me
|
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@@ -96,8 +96,8 @@ proc/FloodFill(turf/simulated/start)
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||||
if(!(above_me.z in z_space))
|
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z_space += above_me.z
|
||||
// connect downwards
|
||||
if(controler.down && istype(T, /turf/simulated/floor/open))
|
||||
var/turf/below_me = locate(T.x, T.y, controler.down_target)
|
||||
if(controller.down && istype(T, /turf/simulated/floor/open))
|
||||
var/turf/below_me = locate(T.x, T.y, controller.down_target)
|
||||
// add the turf below this
|
||||
if(!(below_me in open) && !(below_me in closed))
|
||||
open += below_me
|
||||
@@ -118,10 +118,10 @@ proc/FloodFill(turf/simulated/start)
|
||||
//through the evaluated tile
|
||||
//if there is none, the zone can connect upwards to either vent from there or connect with the zone there
|
||||
//also check if the turf below the space is actually part of this zone to prevent the edge tiles from transforming
|
||||
var/turf/controlerloc = locate(1, 1, S.z)
|
||||
for(var/obj/effect/landmark/zcontroler/controler in controlerloc)
|
||||
if(controler.down)
|
||||
var/turf/below = locate(S.x, S.y, controler.down_target)
|
||||
var/turf/controllerloc = locate(1, 1, S.z)
|
||||
for(var/obj/effect/landmark/zcontroller/controller in controllerloc)
|
||||
if(controller.down)
|
||||
var/turf/below = locate(S.x, S.y, controller.down_target)
|
||||
if(!((S.z - 1) in z_space) && below in closed)
|
||||
open += S.ChangeTurf(/turf/simulated/floor/open)
|
||||
list_space -= S
|
||||
|
||||
@@ -145,7 +145,7 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
|
||||
air.group_multiplier++
|
||||
|
||||
T.zone = src
|
||||
|
||||
|
||||
///// Z-Level Stuff
|
||||
// also add the tile below it if its open space
|
||||
if(istype(T, /turf/simulated/floor/open))
|
||||
@@ -775,11 +775,11 @@ zone/proc/Rebuild()
|
||||
lowest_id = adjacent_id
|
||||
|
||||
/////// Z-Level stuff
|
||||
var/turf/controlerlocation = locate(1, 1, current.z)
|
||||
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
|
||||
var/turf/controllerlocation = locate(1, 1, current.z)
|
||||
for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
||||
// upwards
|
||||
if(controler.up)
|
||||
var/turf/simulated/adjacent = locate(current.x, current.y, controler.up_target)
|
||||
if(controller.up)
|
||||
var/turf/simulated/adjacent = locate(current.x, current.y, controller.up_target)
|
||||
|
||||
if(adjacent in turfs && istype(adjacent, /turf/simulated/floor/open))
|
||||
current_adjacents += adjacent
|
||||
@@ -789,8 +789,8 @@ zone/proc/Rebuild()
|
||||
lowest_id = adjacent_id
|
||||
|
||||
// downwards
|
||||
if(controler.down && istype(current, /turf/simulated/floor/open))
|
||||
var/turf/simulated/adjacent = locate(current.x, current.y, controler.down_target)
|
||||
if(controller.down && istype(current, /turf/simulated/floor/open))
|
||||
var/turf/simulated/adjacent = locate(current.x, current.y, controller.down_target)
|
||||
|
||||
if(adjacent in turfs)
|
||||
current_adjacents += adjacent
|
||||
|
||||
@@ -149,6 +149,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
master_controller.process() //Start master_controller.process()
|
||||
lighting_controller.process() //Start processing DynamicAreaLighting updates
|
||||
|
||||
for(var/obj/multiz/ladder/L in world) L.connect() //Lazy hackfix for ladders. TODO: move this to an actual controller. ~ Z
|
||||
|
||||
if(config.sql_enabled)
|
||||
spawn(3000)
|
||||
|
||||
@@ -96,17 +96,17 @@ proc/secondaryexplosion(turf/epicenter, range)
|
||||
|
||||
///// Z-Level Stuff
|
||||
proc/explosion_z_transfer(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, up = 1, down = 1)
|
||||
var/turf/controlerlocation = locate(1, 1, epicenter.z)
|
||||
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
|
||||
if(controler.down)
|
||||
var/turf/controllerlocation = locate(1, 1, epicenter.z)
|
||||
for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
||||
if(controller.down)
|
||||
//start the child explosion, no admin log and no additional transfers
|
||||
explosion(locate(epicenter.x, epicenter.y, controler.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0)
|
||||
explosion(locate(epicenter.x, epicenter.y, controller.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0)
|
||||
if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough
|
||||
explosion(locate(epicenter.x, epicenter.y, controler.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 1)
|
||||
explosion(locate(epicenter.x, epicenter.y, controller.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 1)
|
||||
|
||||
if(controler.up)
|
||||
if(controller.up)
|
||||
//start the child explosion, no admin log and no additional transfers
|
||||
explosion(locate(epicenter.x, epicenter.y, controler.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0)
|
||||
explosion(locate(epicenter.x, epicenter.y, controller.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0)
|
||||
if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough
|
||||
explosion(locate(epicenter.x, epicenter.y, controler.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 1, 0)
|
||||
explosion(locate(epicenter.x, epicenter.y, controller.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 1, 0)
|
||||
///// Z-Level Stuff
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
..()
|
||||
name = "floor"
|
||||
|
||||
/turf/simulated/floor/airless/ceiling
|
||||
icon_state = "rockvault"
|
||||
|
||||
/turf/simulated/floor/light
|
||||
name = "Light floor"
|
||||
luminosity = 5
|
||||
|
||||
@@ -202,15 +202,15 @@
|
||||
|
||||
///// Z-Level Stuff ///// This makes sure that turfs are not changed to space when one side is part of a zone
|
||||
if(N == /turf/space)
|
||||
var/turf/controler = locate(1, 1, src.z)
|
||||
for(var/obj/effect/landmark/zcontroler/c in controler)
|
||||
var/turf/controller = locate(1, 1, src.z)
|
||||
for(var/obj/effect/landmark/zcontroller/c in controller)
|
||||
if(c.down)
|
||||
var/turf/below = locate(src.x, src.y, c.down_target)
|
||||
if((below.zone || zone) && !istype(below, /turf/space)) // dont make open space into space, its pointless and makes people drop out of the station
|
||||
var/turf/W = src.ChangeTurf(/turf/simulated/floor/open)
|
||||
var/list/temp = list()
|
||||
temp += W
|
||||
c.add(temp,3,1) // report the new open space to the zcontroler
|
||||
c.add(temp,3,1) // report the new open space to the zcontroller
|
||||
return W
|
||||
///// Z-Level Stuff
|
||||
|
||||
|
||||
@@ -101,10 +101,10 @@
|
||||
|
||||
///// Z-Level Stuff
|
||||
if(src.d1 == 11 || src.d2 == 11)
|
||||
var/turf/controlerlocation = locate(1, 1, z)
|
||||
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
|
||||
if(controler.down)
|
||||
var/turf/below = locate(src.x, src.y, controler.down_target)
|
||||
var/turf/controllerlocation = locate(1, 1, z)
|
||||
for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
||||
if(controller.down)
|
||||
var/turf/below = locate(src.x, src.y, controller.down_target)
|
||||
for(var/obj/structure/cable/c in below)
|
||||
if(c.d1 == 12 || c.d2 == 12)
|
||||
c.Del()
|
||||
|
||||
@@ -159,14 +159,14 @@
|
||||
if(T)
|
||||
. += power_list(T, src, d1, 1)
|
||||
else if (d1 == 11 || d1 == 12)
|
||||
var/turf/controlerlocation = locate(1, 1, z)
|
||||
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
|
||||
if(controler.up && d1 == 12)
|
||||
T = locate(src.x, src.y, controler.up_target)
|
||||
var/turf/controllerlocation = locate(1, 1, z)
|
||||
for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
||||
if(controller.up && d1 == 12)
|
||||
T = locate(src.x, src.y, controller.up_target)
|
||||
if(T)
|
||||
. += power_list(T, src, 11, 1)
|
||||
if(controler.down && d1 == 11)
|
||||
T = locate(src.x, src.y, controler.down_target)
|
||||
if(controller.down && d1 == 11)
|
||||
T = locate(src.x, src.y, controller.down_target)
|
||||
if(T)
|
||||
. += power_list(T, src, 12, 1)
|
||||
else if(!d1)
|
||||
@@ -174,14 +174,14 @@
|
||||
. += power_list(T, src, d1, 1)
|
||||
|
||||
if(d2 == 11 || d2 == 12)
|
||||
var/turf/controlerlocation = locate(1, 1, z)
|
||||
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
|
||||
if(controler.up && d2 == 12)
|
||||
T = locate(src.x, src.y, controler.up_target)
|
||||
var/turf/controllerlocation = locate(1, 1, z)
|
||||
for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
||||
if(controller.up && d2 == 12)
|
||||
T = locate(src.x, src.y, controller.up_target)
|
||||
if(T)
|
||||
. += power_list(T, src, 11, 1)
|
||||
if(controler.down && d2 == 11)
|
||||
T = locate(src.x, src.y, controler.down_target)
|
||||
if(controller.down && d2 == 11)
|
||||
T = locate(src.x, src.y, controller.down_target)
|
||||
if(T)
|
||||
. += power_list(T, src, 12, 1)
|
||||
else
|
||||
|
||||
@@ -177,7 +177,7 @@ mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory.
|
||||
target_locked = image("icon" = 'icons/effects/Targeted.dmi', "icon_state" = "locked")
|
||||
update_targeted()
|
||||
|
||||
//Adding the buttons to the controler person
|
||||
//Adding the buttons to the controller person
|
||||
var/mob/living/T = I.loc
|
||||
if(T)
|
||||
if(T.client)
|
||||
|
||||
@@ -139,15 +139,15 @@
|
||||
if(temp)
|
||||
chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list...
|
||||
data["chemicals"] = chemicals
|
||||
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 380, 650)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
|
||||
@@ -1259,4 +1259,4 @@
|
||||
var/amount = O.reagents.total_volume
|
||||
O.reagents.trans_to(beaker, amount)
|
||||
if(!O.reagents.total_volume)
|
||||
remove_object(O)
|
||||
remove_object(O)
|
||||
|
||||
@@ -932,10 +932,10 @@
|
||||
var/obj/structure/disposalpipe/P
|
||||
|
||||
if(nextdir == 12)
|
||||
var/turf/controlerlocation = locate(1, 1, src.z)
|
||||
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
|
||||
if(controler.up)
|
||||
T = locate(src.x, src.y, controler.up_target)
|
||||
var/turf/controllerlocation = locate(1, 1, src.z)
|
||||
for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
||||
if(controller.up)
|
||||
T = locate(src.x, src.y, controller.up_target)
|
||||
if(!T)
|
||||
H.loc = src.loc
|
||||
return
|
||||
@@ -985,10 +985,10 @@
|
||||
var/obj/structure/disposalpipe/P
|
||||
|
||||
if(nextdir == 11)
|
||||
var/turf/controlerlocation = locate(1, 1, src.z)
|
||||
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
|
||||
if(controler.down)
|
||||
T = locate(src.x, src.y, controler.down_target)
|
||||
var/turf/controllerlocation = locate(1, 1, src.z)
|
||||
for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
|
||||
if(controller.down)
|
||||
T = locate(src.x, src.y, controller.down_target)
|
||||
if(!T)
|
||||
H.loc = src.loc
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user