Fixed issue 287, 290, 291

-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2898 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
quartz235@gmail.com
2012-01-02 07:57:37 +00:00
parent c4b181ad98
commit e0b19c9ce3
7 changed files with 44 additions and 5 deletions

View File

@@ -366,7 +366,7 @@
proc
fire_grenade(atom/target, mob/user)
if (locate (/obj/structure/table, src.loc))
if (locate (/obj/structure/table, src.loc) || locate (/obj/item/weapon/storage, src.loc))
return
else
for(var/mob/O in viewers(world.view, user))