Improvements to floors becoming dirty. They now become dirty over time instead of suddenly being really dirty at 50 steps.

This commit is contained in:
DJSnapshot
2013-12-15 22:58:10 -08:00
parent 06e4c830f1
commit e112820ead

View File

@@ -9,6 +9,7 @@
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
var/max_fire_temperature_sustained = 0 //The max temperature of the fire which it was subjected to
var/dirt = 0
var/dirtoverlay = null
/turf/simulated/New()
..()
levelupdate()
@@ -20,12 +21,19 @@
if (istype(A,/mob/living/carbon))
var/mob/living/carbon/M = A
var/obj/effect/decal/cleanable/dirt/dirttile = dirtoverlay
if(M.lying) return
dirt++
if (dirt > 40)
dirt = 0
if (dirt >= 30)
if (!locate(/obj/effect/decal/cleanable/dirt, src))
new/obj/effect/decal/cleanable/dirt(src)
dirtoverlay = new/obj/effect/decal/cleanable/dirt(src)
dirttile = dirtoverlay
dirttile.alpha = 15
if (dirt > 30 && dirtoverlay && dirttile.alpha <= 255)
dirttile.alpha += 20
if (dirt == 0)
dirtoverlay = null
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M