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https://github.com/PolarisSS13/Polaris.git
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Make glass firedoors constructable/deconstructable.
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@@ -290,6 +290,7 @@
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FA.anchored = 1
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FA.density = 1
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FA.wired = 1
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FA.glass = glass
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FA.update_icon()
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qdel(src)
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return
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@@ -7,8 +7,13 @@ obj/structure/firedoor_assembly
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opacity = 0
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density = 1
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var/wired = 0
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var/glass = FALSE
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obj/structure/firedoor_assembly/update_icon()
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if(glass)
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icon = 'icons/obj/doors/DoorHazardGlass.dmi'
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else
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icon = 'icons/obj/doors/DoorHazard.dmi'
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if(anchored)
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icon_state = "door_anchored"
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else
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@@ -41,7 +46,10 @@ obj/structure/firedoor_assembly/attackby(obj/item/C, mob/user as mob)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user.visible_message("<span class='warning'>[user] has inserted a circuit into \the [src]!</span>",
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"You have inserted the circuit into \the [src]!")
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new /obj/machinery/door/firedoor(src.loc)
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if(glass)
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new /obj/machinery/door/firedoor/glass(loc)
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else
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new /obj/machinery/door/firedoor(loc)
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qdel(C)
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qdel(src)
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else
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@@ -52,18 +60,39 @@ obj/structure/firedoor_assembly/attackby(obj/item/C, mob/user as mob)
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user.visible_message("<span class='warning'>[user] has [anchored ? "" : "un" ]secured \the [src]!</span>",
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"You have [anchored ? "" : "un" ]secured \the [src]!")
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update_icon()
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else if(!anchored && istype(C, /obj/item/weapon/weldingtool))
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else if((glass || !anchored) && istype(C, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = C
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if(WT.remove_fuel(0, user))
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user.visible_message("<span class='warning'>[user] dissassembles \the [src].</span>",
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"You start to dissassemble \the [src].")
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if(do_after(user, 40))
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if(!src || !WT.isOn()) return
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user.visible_message("<span class='warning'>[user] has dissassembled \the [src].</span>",
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"You have dissassembled \the [src].")
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new /obj/item/stack/material/steel(src.loc, 2)
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qdel(src)
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playsound(src, WT.usesound, 50, 1)
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if(glass)
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user.visible_message("<span class='warning'>[user] welds the glass panel out of \the [src].</span>",
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"<span class='notice'>You start to weld the glass panel out of \the [src].</span>")
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if(do_after(user, 40 * WT.toolspeed, src) && WT.isOn())
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to_chat(user, "<span class='notice'>You welded the glass panel out!</span>")
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new /obj/item/stack/material/glass/reinforced(drop_location())
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glass = FALSE
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update_icon()
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return
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if(!anchored)
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user.visible_message("<span class='warning'>[user] dissassembles \the [src].</span>", "You start to dissassemble \the [src].")
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if(do_after(user, 40 * WT.toolspeed, src) && WT.isOn())
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user.visible_message("<span class='warning'>[user] has dissassembled \the [src].</span>",
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"You have dissassembled \the [src].")
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new /obj/item/stack/material/steel(drop_location(), 2)
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qdel(src)
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return
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else
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to_chat(user, "<span class='notice'>You need more welding fuel.</span>")
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else if(istype(C, /obj/item/stack/material) && C.get_material_name() == "rglass" && !glass)
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var/obj/item/stack/S = C
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if (S.get_amount() >= 1)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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user.visible_message("<span class='info'>[user] adds [S.name] to \the [src].</span>",
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"<span class='notice'>You start to install [S.name] into \the [src].</span>")
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if(do_after(user, 40, src) && !glass && S.use(1))
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to_chat(user, "<span class='notice'>You installed reinforced glass windows into \the [src].</span>")
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glass = TRUE
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update_icon()
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else
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..(C, user)
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