process stuff

This commit is contained in:
kevinz000
2018-10-06 13:04:24 -07:00
parent 6164cf07d8
commit e216aafe18
29 changed files with 29 additions and 29 deletions
@@ -155,7 +155,7 @@
/datum/controller/process/proc/setup()
/datum/controller/process/proc/process()
/datum/controller/process/process()
started()
doWork()
finished()
@@ -70,7 +70,7 @@ var/global/datum/controller/processScheduler/processScheduler
spawn(0)
process()
/datum/controller/processScheduler/proc/process()
/datum/controller/processScheduler/process()
while(isRunning)
checkRunningProcesses()
queueProcesses()
+1 -1
View File
@@ -66,7 +66,7 @@ var/datum/controller/supply/supply_controller = new()
// Supply shuttle ticker - handles supply point regeneration
// This is called by the process scheduler every thirty seconds
/datum/controller/supply/proc/process()
/datum/controller/supply/process()
points += points_per_process
//To stop things being sent to CentCom which should not be sent to centcomm. Recursively checks for these types.
+1 -1
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@@ -10,7 +10,7 @@ datum/controller/transfer_controller/New()
datum/controller/transfer_controller/Destroy()
processing_objects -= src
datum/controller/transfer_controller/proc/process()
datum/controller/transfer_controller/process()
currenttick = currenttick + 1
if (round_duration_in_ticks >= timerbuffer - 1 MINUTE)
vote.autotransfer()
@@ -26,7 +26,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
escape_pods = list()
..()
/datum/emergency_shuttle_controller/proc/process()
/datum/emergency_shuttle_controller/process()
if (wait_for_launch)
if (evac && auto_recall && world.time >= auto_recall_time)
recall()
+1 -1
View File
@@ -32,7 +32,7 @@ var/global/list/round_voters = list() // Keeps track of the individuals voting f
// Tell qdel() to Del() this object.
return QDEL_HINT_HARDDEL_NOW
/datum/controller/vote/proc/process() //called by master_controller
/datum/controller/vote/process() //called by master_controller
if(mode)
// No more change mode votes after the game has started.
if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP)