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Fix macro
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@@ -32,7 +32,7 @@
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var/throw_dist = get_dist(throw_source, loc)
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if(speed >= throw_speed && smash_check(throw_dist)) //not as reliable as smashing directly
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if(reagents)
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hit_atom.visible_message("<span class='notice'>The contents of the [src] splash all over [hit_atom]!</span>")
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hit_atom.visible_message("<span class='notice'>The contents of \the [src] splash all over [hit_atom]!</span>")
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reagents.splash(hit_atom, reagents.total_volume)
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src.smash(loc, hit_atom)
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@@ -141,7 +141,7 @@
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//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
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if(reagents)
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user.visible_message("<span class='notice'>The contents of the [src] splash all over [target]!</span>")
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user.visible_message("<span class='notice'>The contents of \the [src] splash all over [target]!</span>")
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reagents.splash(target, reagents.total_volume)
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//Finally, smash the bottle. This kills (qdel) the bottle.
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