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https://github.com/PolarisSS13/Polaris.git
synced 2026-08-29 16:18:35 +01:00
Collapsing fireplace logic into bonfire.
This commit is contained in:
@@ -49,21 +49,21 @@
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var/new_color = null
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switch(stance)
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if(STANCE_SLEEP)
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new_color = "#FFFFFF" // White
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new_color = "#ffffff" // White
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if(STANCE_IDLE)
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new_color = "#00FF00" // Green
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new_color = "#00ff00" // Green
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if(STANCE_ALERT)
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new_color = "#FFFF00" // Yellow
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new_color = "#ffff00" // Yellow
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if(STANCE_APPROACH)
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new_color = "#FF9933" // Orange
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new_color = "#ff9933" // Orange
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if(STANCE_FIGHT)
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new_color = "#FF0000" // Red
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new_color = "#ff0000" // Red
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if(STANCE_MOVE)
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new_color = "#0000FF" // Blue
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new_color = "#0000ff" // Blue
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if(STANCE_REPOSITION)
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new_color = "#FF00FF" // Purple
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new_color = "#ff00ff" // Purple
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if(STANCE_FOLLOW)
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new_color = "#00FFFF" // Cyan
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new_color = "#00ffff" // Cyan
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if(STANCE_FLEE)
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new_color = "#666666" // Grey
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if(STANCE_DISABLED)
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@@ -90,11 +90,11 @@
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/obj/effect/vfx/smoke/bad/burntfood
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color = "#000000"
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time_to_live = 600
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/obj/effect/vfx/smoke/bad/burntfood/process()
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for(var/mob/living/L in get_turf(src))
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affect(L)
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/obj/effect/vfx/smoke/bad/burntfood/affect(var/mob/living/L) // This stuff is extra-vile.
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if (!..())
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return 0
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@@ -132,8 +132,8 @@
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/obj/effect/vfx/smoke/elemental/fire
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name = "burning cloud"
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desc = "A cloud of something that is on fire."
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color = "#FF9933"
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light_color = "#FF0000"
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color = COLOR_FIRE_ORANGE
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light_color = "#ff0000"
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light_range = 2
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light_power = 5
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@@ -215,7 +215,7 @@
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/datum/effect_system/smoke_spread/bad
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smoke_type = /obj/effect/vfx/smoke/bad
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/datum/effect_system/smoke_spread/bad/burntfood
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smoke_type = /obj/effect/vfx/smoke/bad/burntfood
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@@ -232,4 +232,4 @@
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smoke_type = /obj/effect/vfx/smoke/elemental/shock
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/datum/effect_system/smoke_spread/mist
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smoke_type = /obj/effect/vfx/smoke/elemental/mist
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smoke_type = /obj/effect/vfx/smoke/elemental/mist
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@@ -482,6 +482,16 @@
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desc = "An artisanal sack of flour. Classy!"
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icon_state = "flour_bag"
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/obj/item/reagent_containers/food/condiment/carton/rice
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name = "rice sack"
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desc = "An artisanal sack of rice. Rustic!"
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icon_state = "flour_bag"
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/obj/item/reagent_containers/food/condiment/carton/rice/Initialize()
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. = ..()
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reagents.add_reagent("rice", 200)
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randpixel_xy()
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/obj/item/reagent_containers/food/condiment/carton/sugar
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name = "sugar carton"
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desc = "A big carton of sugar. Sweet!"
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@@ -3,6 +3,7 @@
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icon = 'icons/obj/food_jerky.dmi'
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bitesize = 2
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w_class = ITEMSIZE_TINY
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dry = TRUE
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/obj/item/reagent_containers/food/snacks/jerky/fish
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name = "dried fish"
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@@ -44,7 +45,7 @@
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/obj/item/reagent_containers/food/snacks/jerky/spider
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name = "dried spider meat"
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desc = "A piece of green, stringy dried meat, full of tubes. It smells faintly of acid."
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icon_state = "spiderjerky"
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icon_state = "spiderjerky_charred"
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/obj/item/reagent_containers/food/snacks/jerky/spider/get_drying_state()
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return "meat_dried"
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@@ -53,6 +54,9 @@
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. = ..()
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reagents.add_reagent("protein", 5)
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/obj/item/reagent_containers/food/snacks/jerky/spider/poison
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icon_state = "spiderjerky"
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/obj/item/reagent_containers/food/snacks/jerky/spider/poison/Initialize()
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. = ..()
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reagents.add_reagent("spidertoxin", 3)
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@@ -47,6 +47,16 @@
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/obj/item/reagent_containers/food/snacks/is_dryable()
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return !dry
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/obj/item/reagent_containers/food/snacks/get_dryness_text(var/obj/rack)
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var/moistness = drying_wetness / initial(drying_wetness)
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if(moistness > 0.65)
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return "fresh"
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if(moistness > 0.35)
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return "somewhat dried"
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if(moistness)
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return "almost dried"
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return "dehydrated"
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/obj/item/reagent_containers/food/snacks/dry_out(var/obj/rack, var/drying_power = 1, var/fire_exposed = FALSE, var/silent = FALSE)
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// If it's a direct fire, cook the food instead.
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@@ -101,7 +101,7 @@
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type_to_spawn = /obj/item/stack/material/fuel/wood
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/obj/fiftyspawner/sifwood
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name = "stack of alien wood"
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name = "stack of sifwood wood"
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type_to_spawn = /obj/item/stack/material/fuel/wood/sif
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/obj/fiftyspawner/log
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@@ -109,7 +109,7 @@
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type_to_spawn = /obj/item/stack/material/fuel/log
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/obj/fiftyspawner/log/sif
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name = "stack of alien logs"
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name = "stack of sifwood logs"
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type_to_spawn = /obj/item/stack/material/fuel/log/sif
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/obj/fiftyspawner/cloth
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@@ -72,10 +72,11 @@
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sheet_plural_name = "pile"
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pass_stack_colors = TRUE
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supply_conversion_value = 1
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var/bonfire_type = /obj/structure/wood_fire/bonfire/fuelled
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/datum/material/wood/log/generate_recipes()
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recipes = list(
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new /datum/stack_recipe("bonfire", /obj/structure/bonfire, 5, time = 50, supplied_material = "[name]", pass_stack_color = TRUE, recycle_material = "[name]")
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new /datum/stack_recipe("bonfire", bonfire_type, 5, time = 5 SECONDS)
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)
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/datum/material/wood/log/sif
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@@ -83,3 +84,4 @@
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icon_colour = "#0099cc" // Cyan-ish
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stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
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stack_type = /obj/item/stack/material/fuel/log/sif
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bonfire_type = /obj/structure/wood_fire/bonfire/sifwood
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@@ -36,15 +36,12 @@
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if(drying_state)
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add_overlay(drying_state)
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/obj/structure/drying_rack/attackby(var/atom/A, var/mob/user)
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if(istype(A, /obj/item/stack/wetleather))
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if(!drying) // If not drying anything, start drying the thing
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if(user.unEquip(A, target = src))
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drying = A
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else // Drying something, add if possible
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var/obj/item/stack/wetleather/W = A
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W.transfer_to(drying, W.amount, TRUE)
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update_icon()
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/obj/structure/drying_rack/attackby(var/obj/item/I, var/mob/user)
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if(istype(I) && I.is_dryable() && !istype(I, /obj/item/stack/material/fuel))
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if(user.unEquip(I))
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I.forceMove(src)
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drying = I
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update_icon()
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return TRUE
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return ..()
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@@ -1,6 +1,16 @@
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/obj/item/stack/material/fuel // abstract type, do not use
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var/bonfire_fuel_time = 1 MINUTE
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/obj/item/stack/material/fuel/get_dryness_text(var/obj/rack)
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var/moistness = drying_wetness / initial(drying_wetness)
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if(moistness > 0.65)
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return "fresh-cut"
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if(moistness > 0.35)
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return "somewhat dried"
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if(moistness)
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return "almost dried"
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return "dried"
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/obj/item/stack/material/fuel/wood
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name = "wooden plank"
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icon_state = "sheet-wood"
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@@ -27,6 +37,10 @@
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drying_wetness = null
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bonfire_fuel_time = 6 MINUTES
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/obj/item/stack/material/fuel/wood/dried/update_strings()
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. = ..()
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name = "dried [name]"
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/obj/item/stack/material/fuel/wood/dried/sif
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name = "dried sifwood plank"
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color = "#0099cc"
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@@ -62,6 +76,10 @@
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plank_type = /obj/item/stack/material/fuel/wood/dried
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bonfire_fuel_time = 8 MINUTES
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/obj/item/stack/material/fuel/log/dried/update_strings()
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. = ..()
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name = "dried [name]"
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/obj/item/stack/material/fuel/log/dried/sif
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name = "dried sifwood log"
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default_type = MAT_SIFLOG
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@@ -5,7 +5,7 @@
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icon_state = "lantern"
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desc = "A mining lantern."
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brightness_on = 6 // luminosity when on
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light_color = "FF9933" // A slight yellow/orange color.
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light_color = COLOR_FIRE_ORANGE
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/*****************************Pickaxe********************************/
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@@ -247,7 +247,7 @@
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return TRUE
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else if(on_fire)
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set_light(min(round(fire_stacks), 3), round(fire_stacks), l_color = "#FF9933")
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set_light(min(round(fire_stacks), 3), round(fire_stacks), l_color = COLOR_FIRE_ORANGE)
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return TRUE
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else if(glow_toggle)
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@@ -59,7 +59,7 @@ var/global/datum/planet/sif/planet_sif = null
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low_color = "#CC3300"
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high_brightness = 0.9
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high_color = "#FF9933"
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high_color = COLOR_FIRE_ORANGE
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min = 0.50
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if(0.70 to 1.00) // Noon
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