Medical Expansion (#6465)

* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
This commit is contained in:
Mechoid
2019-10-19 20:27:39 -07:00
committed by Atermonera
parent 5c849287c5
commit e2e870f2b4
80 changed files with 2581 additions and 167 deletions
@@ -1,6 +1,7 @@
/obj/item/weapon/implant/neural
name = "neural framework implant"
desc = "A small metal casing with numerous wires stemming off of it."
initialize_loc = BP_HEAD
var/obj/item/organ/internal/brain/my_brain = null
var/target_state = null
var/robotic_brain = FALSE
@@ -104,3 +105,10 @@ Implant Specifics:<BR>"}
my_brain.take_damage(15)
my_brain = null
return
/obj/item/weapon/implant/neural/roundstart/Initialize()
invisibility = 100
..()
spawn(3)
if(!ishuman(loc) && !QDELETED(src))
qdel(src)