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Medical Expansion (#6465)
* Starts work on the Medical Expansion. * Further Work * Save Everything! * Large volume of things. * Log of Change * I'm an idiot. * Kidney assisted sprites. They didn't exist, for some reason. * Fixfix * Fixfix * Update encased.dm * Update glass.dm * Update Chemistry-Reagents.dm I am once more an idiot. * Split augs. * Fixfix
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@@ -1,6 +1,7 @@
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/obj/item/weapon/implant/neural
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name = "neural framework implant"
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desc = "A small metal casing with numerous wires stemming off of it."
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initialize_loc = BP_HEAD
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var/obj/item/organ/internal/brain/my_brain = null
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var/target_state = null
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var/robotic_brain = FALSE
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@@ -104,3 +105,10 @@ Implant Specifics:<BR>"}
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my_brain.take_damage(15)
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my_brain = null
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return
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/obj/item/weapon/implant/neural/roundstart/Initialize()
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invisibility = 100
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..()
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spawn(3)
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if(!ishuman(loc) && !QDELETED(src))
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qdel(src)
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