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Medical Expansion (#6465)
* Starts work on the Medical Expansion. * Further Work * Save Everything! * Large volume of things. * Log of Change * I'm an idiot. * Kidney assisted sprites. They didn't exist, for some reason. * Fixfix * Fixfix * Update encased.dm * Update glass.dm * Update Chemistry-Reagents.dm I am once more an idiot. * Split augs. * Fixfix
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@@ -128,6 +128,15 @@
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icon_state = "scalpel_manager_on"
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force = 7.5
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/obj/item/weapon/surgical/scalpel/ripper
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name = "organ pincers"
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desc = "A horrifying bladed tool with a large metal spike in its center. The tool is used for rapidly removing organs from hopefully willing patients."
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icon_state = "organ_ripper"
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item_state = "bone_setter"
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force = 15.0
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toolspeed = 0.75
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origin_tech = list(TECH_MATERIAL = 5, TECH_BIO = 3, TECH_ILLEGAL = 2)
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/*
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* Circular Saw
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*/
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@@ -147,6 +156,19 @@
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sharp = 1
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edge = 1
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/obj/item/weapon/surgical/circular_saw/manager
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name = "energetic bone diverter"
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desc = "For heavy duty cutting (and sealing), with science!"
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icon_state = "adv_saw"
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item_state = "saw3"
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hitsound = 'sound/weapons/emitter2.ogg'
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damtype = SEARING
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w_class = ITEMSIZE_LARGE
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origin_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 6)
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matter = list(DEFAULT_WALL_MATERIAL = 12500)
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attack_verb = list("attacked", "slashed", "seared", "cut")
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toolspeed = 0.75
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//misc, formerly from code/defines/weapons.dm
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/obj/item/weapon/surgical/bonegel
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name = "bone gel"
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@@ -245,4 +267,4 @@
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/obj/item/weapon/surgical/bone_clamp/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.75
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toolspeed = 0.75
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