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Medical Expansion (#6465)
* Starts work on the Medical Expansion. * Further Work * Save Everything! * Large volume of things. * Log of Change * I'm an idiot. * Kidney assisted sprites. They didn't exist, for some reason. * Fixfix * Fixfix * Update encased.dm * Update glass.dm * Update Chemistry-Reagents.dm I am once more an idiot. * Split augs. * Fixfix
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@@ -122,6 +122,24 @@
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path = /obj/item/weapon/implant/tracking/weak
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cost = 10
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/datum/gear/utility/implant/neural
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display_name = "implant, neural assistance web"
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description = "A complex web implanted into the subject, medically in order to compensate for neurological disease."
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path = /obj/item/weapon/implant/neural/roundstart
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cost = 6
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/datum/gear/utility/implant/dud1
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display_name = "implant, head"
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description = "An implant with no obvious purpose."
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path = /obj/item/weapon/implant/dud
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cost = 1
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/datum/gear/utility/implant/dud2
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display_name = "implant, torso"
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description = "An implant with no obvious purpose."
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path = /obj/item/weapon/implant/dud/torso
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cost = 1
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/datum/gear/utility/implant/language
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cost = 2
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exploitable = 0
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