Medical Expansion (#6465)

* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
This commit is contained in:
Mechoid
2019-10-19 20:27:39 -07:00
committed by Atermonera
parent 5c849287c5
commit e2e870f2b4
80 changed files with 2581 additions and 167 deletions

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/*
* Arm mounted augments.
*/
/obj/item/organ/internal/augment/armmounted
name = "laser rifle implant"
desc = "A large implant that fits into a subject's arm. It deploys a laser-emitting array by some painful means."
icon_state = "augment_laser"
w_class = ITEMSIZE_LARGE
organ_tag = O_AUG_L_FOREARM
parent_organ = BP_L_ARM
target_slot = slot_l_hand
target_parent_classes = list(ORGAN_FLESH, ORGAN_ASSISTED)
integrated_object_type = /obj/item/weapon/gun/energy/laser/mounted/augment
/obj/item/organ/internal/augment/armmounted/attackby(obj/item/I as obj, mob/user as mob)
if(I.is_screwdriver())
switch(organ_tag)
if(O_AUG_L_FOREARM)
organ_tag = O_AUG_R_FOREARM
parent_organ = BP_R_ARM
target_slot = slot_r_hand
if(O_AUG_R_FOREARM)
organ_tag = O_AUG_L_FOREARM
parent_organ = BP_L_ARM
target_slot = slot_l_hand
to_chat(user, "<span class='notice'>You swap \the [src]'s servos to install neatly into \the lower [parent_organ] mount.</span>")
return
. = ..()
/obj/item/organ/internal/augment/armmounted/taser
name = "taser implant"
desc = "A large implant that fits into a subject's arm. It deploys a taser-emitting array by some painful means."
icon_state = "augment_taser"
integrated_object_type = /obj/item/weapon/gun/energy/taser/mounted/augment
/obj/item/organ/internal/augment/armmounted/dartbow
name = "crossbow implant"
desc = "A small implant that fits into a subject's arm. It deploys a dart launching mechanism through the flesh through unknown means."
icon_state = "augment_dart"
w_class = ITEMSIZE_SMALL
integrated_object_type = /obj/item/weapon/gun/energy/crossbow
// Wrist-or-hand-mounted implant
/obj/item/organ/internal/augment/armmounted/hand
name = "resonant analyzer implant"
desc = "An augment that fits neatly into the hand, useful for determining the usefulness of an object for research."
icon_state = "augment_box"
w_class = ITEMSIZE_SMALL
integrated_object_type = /obj/item/weapon/portable_scanner
/obj/item/organ/internal/augment/armmounted/hand/attackby(obj/item/I as obj, mob/user as mob)
if(I.is_screwdriver())
switch(organ_tag)
if(O_AUG_L_HAND)
organ_tag = O_AUG_R_HAND
parent_organ = BP_R_HAND
target_slot = slot_r_hand
if(O_AUG_R_HAND)
organ_tag = O_AUG_L_HAND
parent_organ = BP_L_HAND
target_slot = slot_l_hand
to_chat(user, "<span class='notice'>You swap \the [src]'s servos to install neatly into \the upper [parent_organ] mount.</span>")
return
. = ..()
/obj/item/organ/internal/augment/armmounted/hand/sword
name = "energy blade implant"
integrated_object_type = /obj/item/weapon/melee/energy/sword
/*
* Shoulder augment.
*/
/obj/item/organ/internal/augment/armmounted/shoulder
name = "shoulder augment"
desc = "A large implant that fits into a subject's arm. It looks kind of like a skeleton."
icon_state = "augment_armframe"
organ_tag = O_AUG_R_UPPERARM
w_class = ITEMSIZE_HUGE
integrated_object_type = null
/obj/item/organ/internal/augment/armmounted/shoulder/attackby(obj/item/I as obj, mob/user as mob)
if(I.is_screwdriver())
switch(organ_tag)
if(O_AUG_L_UPPERARM)
organ_tag = O_AUG_R_UPPERARM
parent_organ = BP_R_ARM
target_slot = slot_r_hand
if(O_AUG_R_UPPERARM)
organ_tag = O_AUG_L_UPPERARM
parent_organ = BP_L_ARM
target_slot = slot_l_hand
to_chat(user, "<span class='notice'>You swap \the [src]'s servos to install neatly into \the upper [parent_organ] mount.</span>")
return
. = ..()
/obj/item/organ/internal/augment/armmounted/shoulder/surge
name = "muscle overclocker"
aug_cooldown = 1.5 MINUTES
/obj/item/organ/internal/augment/armmounted/shoulder/surge/augment_action()
if(!owner)
return
if(aug_cooldown)
if(last_activate <= world.time + aug_cooldown)
last_activate = world.time
else
return
if(istype(owner, /mob/living/carbon/human))
var/mob/living/carbon/human/H = owner
H.add_modifier(/datum/modifier/melee_surge, 0.75 MINUTES)
// The toolkit / multi-tool implant.
/obj/item/organ/internal/augment/armmounted/shoulder/multiple
name = "rotary toolkit"
desc = "A large implant that fits into a subject's arm. It deploys an array of tools by some painful means."
icon_state = "augment_toolkit"
organ_tag = O_AUG_R_UPPERARM
w_class = ITEMSIZE_HUGE
integrated_object_type = null
toolspeed = 0.8
var/list/integrated_tools = list(
/obj/item/weapon/tool/screwdriver = null,
/obj/item/weapon/tool/wrench = null,
/obj/item/weapon/tool/crowbar = null,
/obj/item/weapon/tool/wirecutters = null,
/obj/item/device/multitool = null,
/obj/item/stack/cable_coil/gray = null,
/obj/item/weapon/tape_roll = null
)
var/list/integrated_tools_by_name
var/list/integrated_tool_images
var/list/synths
var/list/synth_types = list(
/datum/matter_synth/wire
)
/obj/item/organ/internal/augment/armmounted/shoulder/multiple/Initialize()
..()
if(integrated_object)
integrated_tools[integrated_object_type] = integrated_object
if(integrated_tools && integrated_tools.len)
integrated_tools_by_name = list()
integrated_tool_images = list()
if(synth_types)
synths = list()
for(var/datumpath in synth_types)
var/datum/matter_synth/MS = new datumpath
synths += MS
for(var/path in integrated_tools)
if(!integrated_tools[path])
integrated_tools[path] = new path(src)
var/obj/item/I = integrated_tools[path]
I.canremove = FALSE
I.toolspeed = toolspeed
I.my_augment = src
I.name = "integrated [I.name]"
for(var/tool in integrated_tools)
var/obj/item/Tool = integrated_tools[tool]
if(istype(Tool, /obj/item/stack))
var/obj/item/stack/S = Tool
S.synths = synths
S.uses_charge = synths.len
integrated_tools_by_name[Tool.name] = Tool
integrated_tool_images[Tool.name] = image(icon = Tool.icon, icon_state = Tool.icon_state)
/obj/item/organ/internal/augment/armmounted/shoulder/multiple/handle_organ_proc_special()
..()
if(!owner || is_bruised() || !synths)
return
if(prob(20))
for(var/datum/matter_synth/MS in synths)
MS.add_charge(MS.recharge_rate)
/obj/item/organ/internal/augment/armmounted/shoulder/multiple/augment_action()
if(!owner)
return
var/list/options = list()
for(var/Iname in integrated_tools_by_name)
options[Iname] = integrated_tool_images[Iname]
var/list/choice = list()
if(length(options) == 1)
for(var/key in options)
choice = key
else
choice = show_radial_menu(owner, owner, options)
integrated_object = integrated_tools_by_name[choice]
..()
/obj/item/organ/internal/augment/armmounted/shoulder/multiple/medical
name = "rotary medical kit"
icon_state = "augment_medkit"
integrated_object_type = null
integrated_tools = list(
/obj/item/weapon/surgical/hemostat = null,
/obj/item/weapon/surgical/retractor = null,
/obj/item/weapon/surgical/cautery = null,
/obj/item/weapon/surgical/surgicaldrill = null,
/obj/item/weapon/surgical/scalpel = null,
/obj/item/weapon/surgical/circular_saw = null,
/obj/item/weapon/surgical/bonegel = null,
/obj/item/weapon/surgical/FixOVein = null,
/obj/item/weapon/surgical/bonesetter = null,
/obj/item/stack/medical/crude_pack = null
)
synth_types = list(
/datum/matter_synth/bandage
)

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// The base organic-targeting augment.
/obj/item/organ/internal/augment/bioaugment
name = "bioaugmenting implant"
icon_state = "augment_hybrid"
dead_icon = "augment_hybrid_dead"
robotic = ORGAN_ASSISTED
target_parent_classes = list(ORGAN_FLESH)
/* Jensen Shades. Your vision can be augmented.
* This, technically, no longer needs its unique organ verb, however I have chosen to leave it for posterity
* in the event it needs to be referenced, while still remaining perfectly functional with either system.
*/
/obj/item/organ/internal/augment/bioaugment/thermalshades
name = "integrated thermolensing implant"
desc = "A miniscule implant that houses a pair of thermolensed sunglasses. Don't ask how they deploy, you don't want to know."
icon_state = "augment_shades"
dead_icon = "augment_shades_dead"
w_class = ITEMSIZE_TINY
organ_tag = O_AUG_EYES
robotic = ORGAN_ROBOT
parent_organ = BP_HEAD
organ_verbs = list(
/mob/living/carbon/human/proc/augment_menu,
/mob/living/carbon/human/proc/toggle_shades)
integrated_object_type = /obj/item/clothing/glasses/hud/security/jensenshades
/obj/item/organ/internal/augment/bioaugment/thermalshades/augment_action()
if(!owner)
return
owner.toggle_shades()
// Here for posterity and example.
/mob/living/carbon/human/proc/toggle_shades()
set name = "Toggle Integrated Thermoshades"
set desc = "Toggle your flash-proof, thermal-integrated sunglasses."
set category = "Augments"
var/obj/item/organ/internal/augment/aug = internal_organs_by_name[O_AUG_EYES]
if(glasses)
if(aug && aug.integrated_object == glasses)
drop_from_inventory(glasses)
aug.integrated_object.forceMove(aug)
if(!glasses)
to_chat(src, "<span class='alien'>Your [aug.integrated_object] retract into your skull.</span>")
else if(!istype(glasses, /obj/item/clothing/glasses/hud/security/jensenshades))
to_chat(src, "<span class='notice'>\The [glasses] block your shades from deploying.</span>")
else if(istype(glasses, /obj/item/clothing/glasses/hud/security/jensenshades))
var/obj/item/G = glasses
if(G.canremove)
to_chat(src, "<span class='notice'>\The [G] are not your integrated shades.</span>")
else
drop_from_inventory(G)
to_chat(src, "<span class='notice'>\The [G] retract into your skull.</span>")
qdel(G)
else
if(aug && aug.integrated_object)
to_chat(src, "<span class='alien'>Your [aug.integrated_object] deploy.</span>")
equip_to_slot(aug.integrated_object, slot_glasses, 0, 1)
if(!glasses || glasses != aug.integrated_object)
aug.integrated_object.forceMove(aug)
else
var/obj/item/clothing/glasses/hud/security/jensenshades/J = new(get_turf(src))
equip_to_slot(J, slot_glasses, 1, 1)
to_chat(src, "<span class='notice'>Your [aug.integrated_object] deploy.</span>")
/obj/item/organ/internal/augment/bioaugment/sprint_enhance
name = "locomotive optimization implant"
desc = "A chunk of meat and metal that can manage an individual's leg musculature."
organ_tag = O_AUG_PELVIC
parent_organ = BP_GROIN
target_parent_classes = list(ORGAN_FLESH, ORGAN_ASSISTED)
aug_cooldown = 2 MINUTES
/obj/item/organ/internal/augment/bioaugment/sprint_enhance/augment_action()
if(!owner)
return
if(aug_cooldown)
if(last_activate <= world.time + aug_cooldown)
last_activate = world.time
else
return
if(istype(owner, /mob/living/carbon/human))
var/mob/living/carbon/human/H = owner
H.add_modifier(/datum/modifier/sprinting, 1 MINUTES)