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Medical Expansion (#6465)
* Starts work on the Medical Expansion. * Further Work * Save Everything! * Large volume of things. * Log of Change * I'm an idiot. * Kidney assisted sprites. They didn't exist, for some reason. * Fixfix * Fixfix * Update encased.dm * Update glass.dm * Update Chemistry-Reagents.dm I am once more an idiot. * Split augs. * Fixfix
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@@ -22,6 +22,13 @@
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else if(is_broken())
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owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
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/obj/item/organ/internal/kidneys/handle_organ_proc_special()
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. = ..()
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if(owner && owner.getToxLoss() <= owner.getMaxHealth() * 0.1) // If you have less than 10 tox damage (for a human), your kidneys can help purge it.
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if(prob(owner.getToxLoss()))
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owner.adjustToxLoss(rand(-1,-3))
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/obj/item/organ/internal/kidneys/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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