Medical Expansion (#6465)

* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
This commit is contained in:
Mechoid
2019-10-19 20:27:39 -07:00
committed by Atermonera
parent 5c849287c5
commit e2e870f2b4
80 changed files with 2581 additions and 167 deletions
@@ -0,0 +1,59 @@
################################
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author: Mechoid
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changes:
- rscadd: "Multiple new organs added. Humans and Skrell received spleens, all species expected to have a stomach and intestine organ have them."
- tweak: "Augment 'slots' organized."
- rscadd: "Multiple augments added, currently only available in the Traitor / Mercenary uplinks as easy-to-install implants."
- rscadd: "Anesthetic / Oxygen pumps added. A mobile stabilizer has been added. All three are available in Cargo."
- rscadd: "Medical MRE rations added to Cargo."
- tweak: "Roundstart implants now become invisible until being handled."
- rscadd: "Neural implant added to loadout, makes the brain of the user count as an assisted organ. Does not affect MMIs or their subtypes."
- rscadd: "Bioprinters now unlock more organs upon being upgraded, once they pass the anomalous tier, they unlock quite probably illegal organs."
- rscadd: "Three medical exosuit components have been added. Crisis and Hazmat response drones, and a mounted advanced medical analyzer."
- tweak: "Medical analyzers now detect on-skin reagents."
- rscadd: "Multiple new chemicals added, two used for upgrading bandage kits."
- rscadd: "Brute-based medical stacks can be upgraded."
- rscadd: "Crude brute kits can be made with cloth."
- tweak: "Stacks can now pass their colors onto objects produced by them. (Colored cloth, painted wood, etcetera.)"
- rscadd: "Two combined surgical tools added, for opening / closing ribcages and skulls, and removing organs respectively."
- rscadd: "Two dud implants added to the loadout. They do literally nothing but hurt you if you're EMP'd."
- experiment: "The larynx now controls the ability to speak. Damage to it will stop you from being able to speak anything but non-verbal languages."
- tweak: "Damage to the brain can now affect the pulse."
- tweak: "Only the critical blood level causes toxin damage, meaning individuals who die of standard oxygen loss from bloodloss can possibly be saved, but exsanguinated persons are unlikely."
- tweak: "Bioaugment.dm is now just augment.dm"
- tweak: "Robotic hearts do not have a pulse."
- tweak: "Brain damage can now cause loss of breath."
- tweak: "Paracetamol is now the precursor to tramadol."
- rscadd: "Calcium is now in the chemical vendor."