Added old cyborg module sprites. Cyborgs can now select multiple styles, if there are multiple styles to select from.

Signed-off-by: CompactNinja <kulzernite@hotmail.com>
This commit is contained in:
CompactNinja
2011-12-02 19:59:11 +10:30
parent 841fee7eed
commit e2f4d44cbd
2 changed files with 20 additions and 4 deletions

View File

@@ -95,27 +95,43 @@
modtype = "Miner"
if("Medical")
var/sprite = input(src,"Chassis Style", "Chassis Style", "Cancel") in list("Humanoid","Non-Humanoid")
module = new /obj/item/weapon/robot_module/medical(src)
hands.icon_state = "medical"
icon_state = "surgeon"
if (sprite == "Humanoid")
src.icon_state = "medicalrobot"
if (sprite == "Non-Humanoid")
src.icon_state = "surgeon"
modtype = "Med"
if("Security")
var/sprite = input(src,"Chassis Style", "Chassis Style", "Cancel") in list("Humanoid","Non-Humanoid")
module = new /obj/item/weapon/robot_module/security(src)
hands.icon_state = "security"
icon_state = "bloodhound"
if (sprite == "Humanoid")
src.icon_state = "securityrobot"
if (sprite == "Non-Humanoid")
src.icon_state = "bloodhound"
modtype = "Sec"
if("Engineering")
var/sprite = input(src,"Chassis Style", "Chassis Style", "Cancel") in list("Humanoid","Non-Humanoid")
module = new /obj/item/weapon/robot_module/engineering(src)
hands.icon_state = "engineer"
icon_state = "landmate"
if (sprite == "Humanoid")
src.icon_state = "engineerrobot"
if (sprite == "Non-Humanoid")
src.icon_state = "landmate"
modtype = "Eng"
if("Janitor")
var/sprite = input(src,"Chassis Style", "Chassis Style", "Cancel") in list("Humanoid","Non-Humanoid")
module = new /obj/item/weapon/robot_module/janitor(src)
hands.icon_state = "janitor"
icon_state = "mopgearrex"
if (sprite == "Humanoid")
src.icon_state = "janitorrobot"
if (sprite == "Non-Humanoid")
src.icon_state = "mopgearrex"
modtype = "Jan"
overlays -= "eyes" //Takes off the eyes that it started with