Modified the way lighting initializes to fix light glitches in engineering.

This commit is contained in:
Aryn
2014-02-24 05:54:06 -07:00
parent 3c2e65cf5d
commit e32066cd3f

View File

@@ -78,7 +78,7 @@ var/list/lit_z_levels = list(1,5)
var/turf/T = locate(x,y,z)
if(!T.light_overlay && !T.is_outside)
T.light_overlay = new(T)
T.ResetValue()
//T.ResetValue()
if(!all_lightpoints_made) new/lightpoint(x+0.5,y+0.5,z)
@@ -89,8 +89,8 @@ var/list/lit_z_levels = list(1,5)
started = 1
for(var/turf/T)
if(!T.is_outside)
if(!T.lit_value) T.ResetValue()
if(T.light_overlay)
T.ResetValue()
T.UpdateLight()
world << "<b><font color=red>Lighting initialization took [(world.timeofday-start_time)/world.fps] seconds.</font></b>"