Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into smallchanges

Conflicts:
	code/modules/research/designs.dm
This commit is contained in:
Iamgoofball
2013-11-20 14:59:33 -08:00
25 changed files with 477 additions and 324 deletions

6
.gitignore vendored
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@@ -4,9 +4,3 @@
*.rsc
*.dmb
*.lk
#ignore any files in config/, except those in subdirectories.
/config/*
!/config/*/*
/baystation12.int

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@@ -75,6 +75,7 @@
#include "code\ATMOSPHERICS\components\unary\vent_pump.dm"
#include "code\ATMOSPHERICS\components\unary\vent_scrubber.dm"
#include "code\controllers\_DynamicAreaLighting_TG.dm"
#include "code\controllers\autotransfer.dm"
#include "code\controllers\configuration.dm"
#include "code\controllers\failsafe.dm"
#include "code\controllers\lighting_controller.dm"
@@ -1242,6 +1243,7 @@
#include "code\modules\surgery\ribcage.dm"
#include "code\modules\surgery\robolimbs.dm"
#include "code\modules\surgery\surgery.dm"
#include "code\modules\telesci\bscrystal.dm"
#include "code\modules\telesci\gps.dm"
#include "code\modules\telesci\telepad.dm"
#include "code\modules\telesci\telesci_computer.dm"

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@@ -1,6 +1,11 @@
// BEGIN_INTERNALS
/*
MAP_ICON_TYPE: 0
WINDOW: code\modules\research\designs.dm;code\game\objects\items\devices\PDA\PDA.dm;code\game\objects\items\weapons\implants\implantfreedom.dm;code\modules\clothing\under\chameleon.dm;code\modules\mining\abandonedcrates.dm;code\modules\mining\mine_turfs.dm
LAST_COMPILE_VERSION: 501.1217
DIR: code code\ATMOSPHERICS code\game code\game\objects code\game\objects\closets code\game\objects\items code\game\objects\items\devices code\game\objects\items\devices\PDA code\game\objects\items\devices\radio code\game\objects\items\weapons code\game\objects\items\weapons\implants code\modules code\modules\clothing code\modules\clothing\spacesuits code\modules\clothing\under code\modules\mining code\modules\reagents code\modules\reagents\reagent_containers code\modules\research
FILE: code\modules\mining\abandonedcrates.dm
LAST_COMPILE_TIME: 1384930775
AUTO_FILE_DIR: OFF
*/
// END_INTERNALS

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@@ -327,3 +327,41 @@ proc/isInSight(var/atom/A, var/atom/B)
spawn(delay)
for(var/client/C in group)
C.screen -= O
datum/projectile_data
var/src_x
var/src_y
var/time
var/distance
var/power_x
var/power_y
var/dest_x
var/dest_y
/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
var/power_x, var/power_y, var/dest_x, var/dest_y)
src.src_x = src_x
src.src_y = src_y
src.time = time
src.distance = distance
src.power_x = power_x
src.power_y = power_y
src.dest_x = dest_x
src.dest_y = dest_y
/proc/projectile_trajectory(var/src_x, var/src_y, var/rotation, var/angle, var/power)
// returns the destination (Vx,y) that a projectile shot at [src_x], [src_y], with an angle of [angle],
// rotated at [rotation] and with the power of [power]
// Thanks to VistaPOWA for this function
var/power_x = power * cos(angle)
var/power_y = power * sin(angle)
var/time = 2* power_y / 10 //10 = g
var/distance = time * power_x
var/dest_x = src_x + distance*sin(rotation);
var/dest_y = src_y + distance*cos(rotation);
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)

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@@ -0,0 +1,13 @@
var/datum/controller/transfer_controller = new /transfer_controller()
var/timerbuffer = 0 //buffer for time check
/transfer_controller/New()
timerbuffer = config.vote_autotransfer_initial
processing_objects += src
/transfer_controller/Del()
processing_objects -= src
/transfer_controller/proc/process()
if (world.time >= timerbuffer - 600)
vote.autotransfer()
timerbuffer = timerbuffer + config.vote_autotransfer_interval

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@@ -50,7 +50,6 @@ datum/controller/vote
initiate_vote("crew_transfer","the server")
log_debug("The server has called an Autotransfer")
proc/reset()
initiator = null
time_remaining = 0

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@@ -36,8 +36,6 @@ var/global/datum/controller/gameticker/ticker
var/triai = 0//Global holder for Triumvirate
var/initialtpass = 0 //holder for inital autotransfer vote timer
/datum/controller/gameticker/proc/pregame()
login_music = pick(\
/*'sound/music/halloween/skeletons.ogg',\
@@ -63,17 +61,6 @@ var/global/datum/controller/gameticker/ticker
current_state = GAME_STATE_SETTING_UP
while (!setup())
/datum/controller/gameticker/proc/votetimer()
var/timerbuffer = 0
if (initialtpass == 0)
timerbuffer = config.vote_autotransfer_initial
else
timerbuffer = config.vote_autotransfer_interval
spawn(timerbuffer)
vote.autotransfer()
initialtpass = 1
votetimer()
/datum/controller/gameticker/proc/setup()
//Create and announce mode
@@ -166,7 +153,6 @@ var/global/datum/controller/gameticker/ticker
spawn(3000)
statistic_cycle() // Polls population totals regularly and stores them in an SQL DB -- TLE
votetimer()
return 1
/datum/controller/gameticker

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@@ -139,10 +139,8 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
/datum/game_mode/heist/proc/forge_vox_objectives()
//Commented out for testing.
/* var/i = 1
var/max_objectives = pick(2,2,2,3,3)
var/i = 1
var/max_objectives = pick(2,2,2,2,3,3,3,4)
var/list/objs = list()
while(i<= max_objectives)
var/list/goals = list("kidnap","loot","salvage")
@@ -163,13 +161,7 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
//-All- vox raids have these two objectives. Failing them loses the game.
objs += new /datum/objective/heist/inviolate_crew
objs += new /datum/objective/heist/inviolate_death */
raid_objectives += new /datum/objective/heist/kidnap
raid_objectives += new /datum/objective/heist/loot
raid_objectives += new /datum/objective/heist/salvage
raid_objectives += new /datum/objective/heist/inviolate_crew
raid_objectives += new /datum/objective/heist/inviolate_death
objs += new /datum/objective/heist/inviolate_death
for(var/datum/objective/heist/O in raid_objectives)
O.choose_target()
@@ -181,6 +173,7 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
raider.current << "\blue The Vox are a race of cunning, sharp-eyed nomadic raiders and traders endemic to Tau Ceti and much of the unexplored galaxy. You and the crew have come to the Exodus for plunder, trade or both."
raider.current << "\blue Vox are cowardly and will flee from larger groups, but corner one or find them en masse and they are vicious."
raider.current << "\blue Use :V to voxtalk, :H to talk on your encrypted channel, and don't forget to turn on your nitrogen internals!"
raider.current << "\red IF YOU HAVE NOT PLAYED A VOX BEFORE, REVIEW THIS THREAD: http://baystation12.net/forums/viewtopic.php?f=6&t=8657."
var/obj_count = 1
for(var/datum/objective/objective in raider.objectives)
raider.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
@@ -252,6 +245,28 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
feedback_add_details("traitor_objective","[objective.type]|FAIL")
count++
var/text = "<FONT size = 2><B>The vox raiders were:</B></FONT>"
for(var/datum/mind/vox in raiders)
text += "<br>[vox.key] was [vox.name] ("
var/obj/stack = raiders[vox]
if(get_area(stack) != locate(/area/shuttle/vox/station))
text += "left behind)"
continue
else if(vox.current)
if(vox.current.stat == DEAD)
text += "died"
else
text += "survived"
if(vox.current.real_name != vox.name)
text += " as [vox.current.real_name]"
else
text += "body destroyed"
text += ")"
world << text
return 1
..()
datum/game_mode/proc/auto_declare_completion_heist()

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@@ -115,6 +115,7 @@
cell = C
return
cell = new(src)
cell.name = "high-capacity power cell"
cell.charge = 15000
cell.maxcharge = 15000

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@@ -290,6 +290,8 @@ Ccomp's first proc.
var/action=""
if(config.antag_hud_allowed)
for(var/mob/dead/observer/g in get_ghosts())
if(!g.client.holder) //Remove the verb from non-admin ghosts
g.verbs -= /mob/dead/observer/verb/toggle_antagHUD
if(g.antagHUD)
g.antagHUD = 0 // Disable it on those that have it enabled
g.has_enabled_antagHUD = 2 // We'll allow them to respawn
@@ -299,6 +301,8 @@ Ccomp's first proc.
action = "disabled"
else
for(var/mob/dead/observer/g in get_ghosts())
if(!g.client.holder) // Add the verb back for all non-admin ghosts
g.verbs += /mob/dead/observer/verb/toggle_antagHUD
g << "\blue <B>The Administrator has enabled AntagHUD </B>" // Notify all observers they can now use AntagHUD
config.antag_hud_allowed = 1
action = "enabled"

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@@ -97,8 +97,6 @@ log transactions
user << "\red Artificial unit recognized. Artificial units do not currently receive monetary compensation, as per NanoTrasen regulation #1005."
return
if(get_dist(src,user) <= 1)
//check to see if the user has low security enabled
scan_user(user)
//js replicated from obj/machinery/computer/card
var/dat = "<h1>NanoTrasen Automatic Teller Machine</h1>"
@@ -223,7 +221,11 @@ log transactions
var/new_sec_level = max( min(text2num(href_list["new_security_level"]), 2), 0)
authenticated_account.security_level = new_sec_level
if("attempt_auth")
if(!ticks_left_locked_down)
// check if they have low security enabled
scan_user(usr)
if(!ticks_left_locked_down && held_card)
var/tried_account_num = text2num(href_list["account_num"])
if(!tried_account_num)
tried_account_num = held_card.associated_account_number
@@ -363,3 +365,5 @@ log transactions
T.date = current_date_string
T.time = worldtime2text()
authenticated_account.transaction_log.Add(T)
view_screen = NO_SCREEN

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@@ -44,39 +44,39 @@ var/list/event_last_fired = list()
//see:
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events.dm
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events_Mundane.dm
possibleEvents[/datum/event/economic_event] = 200
possibleEvents[/datum/event/trivial_news] = 300
possibleEvents[/datum/event/mundane_news] = 200
possibleEvents[/datum/event/economic_event] = 300
possibleEvents[/datum/event/trivial_news] = 400
possibleEvents[/datum/event/mundane_news] = 300
possibleEvents[/datum/event/pda_spam] = max(min(25, player_list.len) * 4, 200)
possibleEvents[/datum/event/money_lotto] = max(min(5, player_list.len), 50)
if(account_hack_attempted)
possibleEvents[/datum/event/money_hacker] = max(min(25, player_list.len) * 4, 200)
possibleEvents[/datum/event/carp_migration] = 50 + 50 * active_with_role["Engineer"]
possibleEvents[/datum/event/brand_intelligence] = 50 + 25 * active_with_role["Janitor"]
possibleEvents[/datum/event/carp_migration] = 20 + 10 * active_with_role["Engineer"]
possibleEvents[/datum/event/brand_intelligence] = 20 + 25 * active_with_role["Janitor"]
possibleEvents[/datum/event/rogue_drone] = 25 + 25 * active_with_role["Engineer"] + 25 * active_with_role["Security"]
possibleEvents[/datum/event/infestation] = 50 + 25 * active_with_role["Janitor"]
possibleEvents[/datum/event/rogue_drone] = 5 + 25 * active_with_role["Engineer"] + 25 * active_with_role["Security"]
possibleEvents[/datum/event/infestation] = 100 + 100 * active_with_role["Janitor"]
possibleEvents[/datum/event/communications_blackout] = 50 + 25 * active_with_role["AI"] + active_with_role["Scientist"] * 25
possibleEvents[/datum/event/ionstorm] = active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
possibleEvents[/datum/event/grid_check] = 25 + 20 * active_with_role["Engineer"]
possibleEvents[/datum/event/electrical_storm] = 10 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
possibleEvents[/datum/event/grid_check] = 25 + 10 * active_with_role["Engineer"]
possibleEvents[/datum/event/electrical_storm] = 15 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
possibleEvents[/datum/event/wallrot] = 30 * active_with_role["Engineer"] + 50 * active_with_role["Botanist"]
if(!spacevines_spawned)
possibleEvents[/datum/event/spacevine] = 5 + 5 * active_with_role["Engineer"]
possibleEvents[/datum/event/spacevine] = 10 + 5 * active_with_role["Engineer"]
if(minutes_passed >= 30) // Give engineers time to set up engine
possibleEvents[/datum/event/meteor_wave] = 10 * active_with_role["Engineer"]
possibleEvents[/datum/event/meteor_shower] = 40 * active_with_role["Engineer"]
possibleEvents[/datum/event/meteor_shower] = 20 * active_with_role["Engineer"]
possibleEvents[/datum/event/blob] = 20 * active_with_role["Engineer"]
possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 100
possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 15
if(active_with_role["Medical"] > 0)
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 50
possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 150
possibleEvents[/datum/event/viral_infection] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/viral_infection] = active_with_role["Medical"] * 20
possibleEvents[/datum/event/organ_failure] = active_with_role["Medical"] * 50
possibleEvents[/datum/event/prison_break] = active_with_role["Security"] * 50

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@@ -2,8 +2,8 @@ var/list/allEvents = typesof(/datum/event) - /datum/event
var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event
//var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event - /datum/event/spider_infestation - /datum/event/alien_infestation
var/eventTimeLower = 9000 //15 minutes
var/eventTimeUpper = 15000 //25 minutes
var/eventTimeLower = 12000 //20 minutes
var/eventTimeUpper = 24000 //40 minutes
var/scheduledEvent = null

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@@ -25,6 +25,7 @@
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
verbs += /mob/dead/observer/proc/dead_tele
stat = DEAD
var/turf/T
@@ -65,6 +66,23 @@
real_name = name
..()
/mob/dead/attackby(obj/item/W, mob/user)
if(istype(W,/obj/item/weapon/tome))
var/mob/dead/M = src
if(src.invisibility != 0)
M.invisibility = 0
user.visible_message( \
"\red [user] drags ghost, [M], to our plan of reality!", \
"\red You drag [M] to our plan of reality!" \
)
else
user.visible_message ( \
"\red [user] just tried to smash his book into that ghost! It's not very effective", \
"\red You get the feeling that the ghost can't become any more visible." \
)
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
return 1
/*
@@ -132,6 +150,8 @@ Works together with spawning an observer, noted above.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
ghost.key = key
if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
return ghost
/*

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@@ -242,7 +242,7 @@
var/rads = radiation/25
radiation -= rads
nutrition += rads
heal_overall_damage(rads,rads)
adjustBruteLoss(-(rads))
adjustOxyLoss(-(rads))
adjustToxLoss(-(rads))
updatehealth()
@@ -887,8 +887,8 @@
if(nutrition > 500)
nutrition = 500
if(light_amount > 2) //if there's enough light, heal
heal_overall_damage(1,1)
if(light_amount > 5) //if there's enough light, heal
adjustBruteLoss(-1)
adjustToxLoss(-1)
adjustOxyLoss(-1)
if(dna && dna.mutantrace == "shadow")

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@@ -68,7 +68,7 @@
src << "You are not yet ready for your growth..."
return
if(reagents.get_reagent_amount("nutriment") < 5)
if(nutrition < 400)
src << "You have not yet consumed enough to grow..."
return

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@@ -114,6 +114,7 @@
spawning = 1
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
observer.started_as_observer = 1
close_spawn_windows()
var/obj/O = locate("landmark*Observer-Start")
@@ -129,8 +130,11 @@
client.prefs.real_name = random_name(client.prefs.gender)
observer.real_name = client.prefs.real_name
observer.name = observer.real_name
if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
observer.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
observer.key = key
del(src)
return 1
if(href_list["late_join"])

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@@ -1681,7 +1681,7 @@ datum
var/mob/living/carbon/human/H = M
if(H.dna)
if(H.species.flags & IS_PLANT) //plantmen take a LOT of damage
H.adjustToxLoss(10)
H.adjustToxLoss(50)
toxin/stoxin
name = "Sleep Toxin"
@@ -2177,12 +2177,13 @@ datum
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden"))
/*if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
*/
..()
/* //removed because of meta bullshit. this is why we can't have nice things.

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@@ -1611,6 +1611,16 @@ datum/design/bag_holding
reliability_base = 80
build_path = "/obj/item/weapon/storage/backpack/holding"
datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
req_tech = list("bluespace" = 5, "materials" = 7)
build_type = PROTOLATHE
materials = list("$gold" = 1500, "$diamond" = 3000, "$plasma" = 1500)
reliability_base = 100
build_path = "/obj/item/bluespace_crystal/artificial"
/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
@@ -1849,4 +1859,8 @@ datum/design/cart_traitor
req_tech = list("syndicate" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
<<<<<<< HEAD
build_path = "/obj/item/weapon/cartridge/syndicate"
=======
build_path = "/obj/item/weapon/cartridge/syndicate"
>>>>>>> 60f644c4014e7ae0ca8267e271c8985574039f2b

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@@ -0,0 +1,38 @@
// Bluespace crystals, used in telescience and when crushed it will blink you to a random turf.
/obj/item/bluespace_crystal
name = "bluespace crystal"
desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
icon = 'icons/obj/telescience.dmi'
icon_state = "bluespace_crystal"
w_class = 1
origin_tech = "bluespace=4;materials=3"
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
/obj/item/bluespace_crystal/New()
..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/bluespace_crystal/attack_self(var/mob/user)
blink_mob(user)
user.drop_item()
user.visible_message("<span class='notice'>[user] crushes the [src]!</span>")
del(src)
/obj/item/bluespace_crystal/proc/blink_mob(var/mob/living/L)
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
/obj/item/bluespace_crystal/throw_impact(atom/hit_atom)
..()
if(isliving(hit_atom))
blink_mob(hit_atom)
del(src)
// Artifical bluespace crystal, doesn't give you much research.
/obj/item/bluespace_crystal/artificial
name = "artificial bluespace crystal"
desc = "An artificially made bluespace crystal, it looks delicate."
origin_tech = "bluespace=2"
blink_range = 4 // Not as good as the organic stuff!

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@@ -1,5 +1,6 @@
var/list/GPS_list = list()
/obj/item/device/gps
name = "Global Positioning System"
name = "global positioning system"
desc = "Helping lost spacemen find their way through the planets since 2016."
icon = 'icons/obj/telescience.dmi'
icon_state = "gps-c"
@@ -11,9 +12,15 @@
var/emped = 0
/obj/item/device/gps/New()
name = "Global Positioning System ([gpstag])"
..()
GPS_list.Add(src)
name = "global positioning system ([gpstag])"
overlays += "working"
/obj/item/device/gps/Del()
GPS_list.Remove(src)
..()
/obj/item/device/gps/emp_act(severity)
emped = 1
overlays -= "working"
@@ -24,6 +31,7 @@
overlays += "working"
/obj/item/device/gps/attack_self(mob/user as mob)
var/obj/item/device/gps/t = ""
if(emped)
t += "ERROR"
@@ -31,7 +39,7 @@
t += "<BR><A href='?src=\ref[src];tag=1'>Set Tag</A> "
t += "<BR>Tag: [gpstag]"
for(var/obj/item/device/gps/G in world)
for(var/obj/item/device/gps/G in GPS_list)
var/turf/pos = get_turf(G)
var/area/gps_area = get_area(G)
var/tracked_gpstag = G.gpstag
@@ -46,16 +54,14 @@
popup.open()
/obj/item/device/gps/Topic(href, href_list)
..()
if(href_list["tag"] )
var/a = input("Please enter desired tag.", name, gpstag) as text
a = copytext(sanitize(a), 1, 20)
if(length(a) != 4)
usr << "\blue The tag must be four letters long!"
return
else
a = uppertext(copytext(sanitize(a), 1, 5))
if(src.loc == usr)
gpstag = a
name = "Global Positioning System ([gpstag])"
return
name = "global positioning system ([gpstag])"
attack_self(usr)
/obj/item/device/gps/science
icon_state = "gps-s"

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@@ -8,10 +8,6 @@
use_power = 1
idle_power_usage = 200
active_power_usage = 5000
/obj/machinery/telepad/New()
..()
/obj/machinery/telepad/Del()
..()
//CARGO TELEPAD//
/obj/machinery/telepad_cargo
name = "cargo telepad"
@@ -23,39 +19,35 @@
idle_power_usage = 20
active_power_usage = 500
var/stage = 0
/obj/machinery/telepad_cargo/New()
..()
/obj/machinery/telepad_cargo/Del()
..()
/obj/machinery/telepad_cargo/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
anchored = 0
playsound(src, 'sound/items/Ratchet.ogg', 50, 1)
if(anchored)
anchored = 0
user << "\blue The [src] can now be moved."
user << "<span class = 'caution'> The [src] can now be moved.</span>"
else if(!anchored)
anchored = 1
user << "\blue The [src] is now secured."
user << "<span class = 'caution'> The [src] is now secured.</span>"
if(istype(W, /obj/item/weapon/screwdriver))
if(stage == 0)
playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You unscrew the telepad's tracking beacon."
user << "<span class = 'caution'> You unscrew the telepad's tracking beacon.</span>"
stage = 1
else if(stage == 1)
playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You screw in the telepad's tracking beacon."
user << "<span class = 'caution'> You screw in the telepad's tracking beacon.</span>"
stage = 0
if(istype(W, /obj/item/weapon/weldingtool) && stage == 1)
playsound(src, 'sound/items/Welder.ogg', 50, 1)
user << "\blue You disassemble the telepad."
user << "<span class = 'caution'> You disassemble the telepad.</span>"
new /obj/item/stack/sheet/metal(get_turf(src))
new /obj/item/stack/sheet/glass(get_turf(src))
del(src)
///TELEPAD CALLER///
/obj/item/device/telepad_beacon
name = "Telepad Beacon"
name = "telepad beacon"
desc = "Use to warp in a cargo telepad."
icon = 'icons/obj/radio.dmi'
icon_state = "beacon"
@@ -64,7 +56,7 @@
/obj/item/device/telepad_beacon/attack_self(mob/user as mob)
if(user)
user << "\blue Locked In"
user << "<span class = 'caution'> Locked In</span>"
new /obj/machinery/telepad_cargo(user.loc)
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
del(src)
@@ -76,9 +68,6 @@
desc = "Use this to send crates and closets to cargo telepads."
icon = 'icons/obj/telescience.dmi'
icon_state = "rcs"
opacity = 0
density = 0
anchored = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
force = 10.0
throwforce = 10.0
@@ -94,18 +83,20 @@
var/teleporting = 0
/obj/item/weapon/rcs/New()
..()
processing_objects.Add(src)
/obj/item/weapon/rcs/examine()
desc = "Use this to send crates and closets to cargo telepads. There are [rcharges] charges left."
..()
/obj/item/weapon/rcs/Del()
processing_objects.Remove(src)
..()
/obj/item/weapon/rcs/process()
if(rcharges > 10)
rcharges = 10
if(last_charge == 0)
rcharges++
desc = "Use this to send crates and closets to cargo telepads. There are [rcharges] charges left."
last_charge = 30
else
last_charge--
@@ -115,11 +106,11 @@
if(mode == 0)
mode = 1
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
user << "\red The telepad locator has become uncalibrated."
user << "<span class = 'caution'> The telepad locator has become uncalibrated.</span>"
else
mode = 0
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
user << "\blue You calibrate the telepad locator."
user << "<span class = 'caution'> You calibrate the telepad locator.</span>"
/obj/item/weapon/rcs/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/emag) && emagged == 0)
@@ -127,5 +118,5 @@
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
user << "\red You emag the RCS. Click on it to toggle between modes."
user << "<span class = 'caution'> You emag the RCS. Click on it to toggle between modes.</span>"
return

View File

@@ -1,20 +1,52 @@
/obj/machinery/computer/telescience
name = "Telepad Control Console"
name = "\improper Telepad Control Console"
desc = "Used to teleport objects to and from the telescience telepad."
icon_state = "teleport"
var/sending = 1
var/obj/machinery/telepad/telepad = null
var/temp_msg = "Telescience control console initialized.<BR>Welcome."
// VARIABLES //
var/teles_left // How many teleports left until it becomes uncalibrated
var/x_off // X offset
var/y_off // Y offset
var/x_co // X coordinate
var/y_co // Y coordinate
var/z_co // Z coordinate
var/datum/projectile_data/last_tele_data = null
var/z_co = 1
var/power_off
var/rotation_off
var/angle_off
var/rotation = 0
var/angle = 45
var/power
// Based on the power used
var/teleport_cooldown = 0
var/list/power_options = list(5, 10, 20, 25, 30, 40, 50, 80, 100) // every index requires a bluespace crystal
var/teleporting = 0
var/starting_crystals = 3
var/list/crystals = list()
/obj/machinery/computer/telescience/New()
teles_left = rand(8,12)
x_off = rand(-10,10)
y_off = rand(-10,10)
..()
link_telepad()
recalibrate()
/obj/machinery/computer/telescience/Del()
eject()
..()
/obj/machinery/computer/telescience/examine()
..()
usr << "There are [crystals.len] bluespace crystals in the crystal ports."
/obj/machinery/computer/telescience/initialize()
..()
link_telepad()
for(var/i = 1; i <= starting_crystals; i++)
crystals += new /obj/item/bluespace_crystal/artificial(null) // starting crystals
power = power_options[1]
/obj/machinery/computer/telescience/proc/link_telepad()
telepad = locate() in range(src, 7)
/obj/machinery/computer/telescience/update_icon()
if(stat & BROKEN)
@@ -28,267 +60,250 @@
stat &= ~NOPOWER
/obj/machinery/computer/telescience/attack_paw(mob/user)
usr << "You are too primitive to use this computer."
user << "You are too primitive to use this computer."
return
/obj/machinery/computer/telescience/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/bluespace_crystal))
if(crystals.len >= power_options.len)
user << "<span class='warning'>There are not enough crystal ports.</span>"
return
user.drop_item()
crystals += W
W.loc = null
user.visible_message("<span class='notice'>[user] inserts a [W] into the [src]'s crystal port.</span>")
else
..()
/obj/machinery/computer/telescience/attack_ai(mob/user)
src.attack_hand()
src.attack_hand(user)
/obj/machinery/computer/telescience/attack_hand(mob/user)
if(..())
return
if(stat & (NOPOWER|BROKEN))
return
var/t = ""
t += "<A href='?src=\ref[src];setx=1'>Set X</A>"
t += "<A href='?src=\ref[src];sety=1'>Set Y</A>"
t += "<A href='?src=\ref[src];setz=1'>Set Z</A>"
t += "<BR><BR>Current set coordinates:"
t += "([x_co], [y_co], [z_co])"
t += "<BR><BR><A href='?src=\ref[src];send=1'>Send</A>"
interact(user)
/obj/machinery/computer/telescience/interact(mob/user)
var/t = "<div class='statusDisplay'>[temp_msg]</div><BR>"
t += "<A href='?src=\ref[src];setrotation=1'>Set Bearing</A>"
t += "<div class='statusDisplay'>[rotation]<5D></div>"
t += "<A href='?src=\ref[src];setangle=1'>Set Elevation</A>"
t += "<div class='statusDisplay'>[angle]<5D></div>"
t += "<span class='linkOn'>Set Power</span>"
t += "<div class='statusDisplay'>"
for(var/i = 1; i <= power_options.len; i++)
if(crystals.len < i)
t += "<span class='linkOff'>[power_options[i]]</span>"
continue
if(power == power_options[i])
t += "<span class='linkOn'>[power_options[i]]</span>"
continue
t += "<A href='?src=\ref[src];setpower=[i]'>[power_options[i]]</A>"
t += "</div>"
t += "<A href='?src=\ref[src];setz=1'>Set Sector</A>"
t += "<div class='statusDisplay'>[z_co ? z_co : "NULL"]</div>"
t += "<BR><A href='?src=\ref[src];send=1'>Send</A>"
t += " <A href='?src=\ref[src];receive=1'>Receive</A>"
t += "<BR><BR><A href='?src=\ref[src];recal=1'>Recalibrate</A>"
var/datum/browser/popup = new(user, "telesci", name, 640, 480)
t += "<BR><A href='?src=\ref[src];recal=1'>Recalibrate Crystals</A> <A href='?src=\ref[src];eject=1'>Eject Crystals</A>"
// Information about the last teleport
t += "<BR><div class='statusDisplay'>"
if(!last_tele_data)
t += "No teleport data found."
else
t += "Source Location: ([last_tele_data.src_x], [last_tele_data.src_y])<BR>"
//t += "Distance: [round(last_tele_data.distance, 0.1)]m<BR>"
t += "Time: [round(last_tele_data.time, 0.1)] secs<BR>"
t += "</div>"
var/datum/browser/popup = new(user, "telesci", name, 300, 500)
popup.set_content(t)
popup.open()
return
/obj/machinery/computer/telescience/proc/sparks()
for(var/obj/machinery/telepad/E in machines)
var/L = get_turf(E)
if(telepad)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, L)
s.set_up(5, 1, get_turf(telepad))
s.start()
/obj/machinery/computer/telescience/proc/telefail()
if(prob(95))
sparks()
for(var/mob/O in hearers(src, null))
O.show_message("\red The telepad weakly fizzles.", 2)
return
if(prob(5))
// Irradiate everyone in telescience!
for(var/obj/machinery/telepad/E in machines)
var/L = get_turf(E)
sparks()
for(var/mob/living/carbon/human/M in viewers(L, null))
M.apply_effect((rand(10, 20)), IRRADIATE, 0)
M << "\red You feel strange."
return
if(prob(1))
// AI CALL SHUTTLE I SAW RUNE, SUPER LOW CHANCE, CAN HARDLY HAPPEN
for(var/mob/living/carbon/O in viewers(src, null))
var/datum/game_mode/cult/temp = new
O.show_message("\red The telepad flashes with a strange light, and you have a sudden surge of allegiance toward the true dark one!", 2)
O.mind.make_Cultist()
temp.grant_runeword(O)
sparks()
return
if(prob(1))
// VIVA LA FUCKING REVOLUTION BITCHES, SUPER LOW CHANCE, CAN HARDLY HAPPEN
for(var/mob/living/carbon/O in viewers(src, null))
O.show_message("\red The telepad flashes with a strange light, and you see all kind of images flash through your mind, of murderous things Nanotrasen has done, and you decide to rebel!", 2)
O.mind.make_Rev()
sparks()
return
if(prob(1))
// The OH SHIT FUCK GOD DAMN IT LYNCH THE SCIENTISTS event.
for(var/mob/living/carbon/O in viewers(src, null))
O.show_message("\red The telepad changes colors rapidly, and opens a portal, and you see what your mind seems to think is the very threads that hold the pattern of the universe together, and a eerie sense of paranoia creeps into you.", 2)
spacevine_infestation()
sparks()
return
if(prob(5))
// HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONK
for(var/mob/living/carbon/M in hearers(src, null))
M << sound('sound/items/AirHorn.ogg')
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs))
continue
M << "<font color='red' size='7'>HONK</font>"
M.sleeping = 0
M.stuttering += 20
M.ear_deaf += 30
M.Weaken(3)
if(prob(30))
M.Stun(10)
M.Paralyse(4)
else
M.make_jittery(500)
sparks()
return
if(prob(1))
// They did the mash! (They did the monster mash!) The monster mash! (It was a graveyard smash!)
sparks()
for(var/obj/machinery/telepad/E in machines)
var/L = get_turf(E)
var/blocked = list(/mob/living/simple_animal/hostile,
/mob/living/simple_animal/hostile/alien/queen/large,
/mob/living/simple_animal/hostile/retaliate,
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/simple_animal/hostile/giant_spider/nurse)
var/list/hostiles = typesof(/mob/living/simple_animal/hostile) - blocked
playsound(L, 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(L, null))
flick("e_flash", M.flash)
var/chosen = pick(hostiles)
var/mob/living/simple_animal/hostile/H = new chosen
H.loc = L
return
return
return
/obj/machinery/computer/telescience/proc/dosend()
var/trueX = (x_co + x_off)
var/trueY = (y_co + y_off)
for(var/obj/machinery/telepad/E in machines)
var/L = get_turf(E)
var/target = locate(trueX, trueY, z_co)
/obj/machinery/computer/telescience/proc/telefail()
sparks()
visible_message("<span class='warning'>The telepad weakly fizzles.</span>")
return
/obj/machinery/computer/telescience/proc/doteleport(mob/user)
if(teleport_cooldown > world.time)
temp_msg = "Telepad is recharging power.<BR>Please wait [round((teleport_cooldown - world.time) / 10)] seconds."
return
if(teleporting)
temp_msg = "Telepad is in use.<BR>Please wait."
return
if(telepad)
var/truePower = Clamp(power + power_off, 1, 1000)
var/trueRotation = rotation + rotation_off
var/trueAngle = Clamp(angle + angle_off, 1, 90)
var/datum/projectile_data/proj_data = projectile_trajectory(telepad.x, telepad.y, trueRotation, trueAngle, truePower)
last_tele_data = proj_data
var/trueX = Clamp(round(proj_data.dest_x, 1), 1, world.maxx)
var/trueY = Clamp(round(proj_data.dest_y, 1), 1, world.maxy)
var/spawn_time = round(proj_data.time) * 10
var/turf/target = locate(trueX, trueY, z_co)
var/area/A = get_area(target)
flick("pad-beam", telepad)
if(spawn_time > 15) // 1.5 seconds
playsound(telepad.loc, 'sound/weapons/flash.ogg', 25, 1)
// Wait depending on the time the projectile took to get there
teleporting = 1
temp_msg = "Powering up bluespace crystals.<BR>Please wait."
spawn(round(proj_data.time) * 10) // in seconds
if(!telepad)
return
if(telepad.stat & NOPOWER)
return
teleporting = 0
teleport_cooldown = world.time + (power * 2)
teles_left -= 1
// use a lot of power
use_power(power * 10)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, L)
s.set_up(5, 1, get_turf(telepad))
s.start()
flick("pad-beam", E)
usr << "\blue Teleport successful."
temp_msg = "Teleport successful.<BR>"
if(teles_left < 10)
temp_msg += "<BR>Calibration required soon."
else
temp_msg += "Data printed below."
investigate_log("[key_name(usr)]/[user] has teleported with Telescience at [trueX],[trueY],[z_co], in [A ? A.name : "null area"].","telesci")
var/sparks = get_turf(target)
var/datum/effect/effect/system/spark_spread/y = new /datum/effect/effect/system/spark_spread
y.set_up(5, 1, sparks)
y.start()
for(var/obj/item/OI in L)
do_teleport(OI, target, 0)
for(var/obj/structure/closet/OC in L)
do_teleport(OC, target, 0)
for(var/mob/living/carbon/MO in L)
do_teleport(MO, target, 0)
for(var/mob/living/simple_animal/SA in L)
do_teleport(SA, target, 0)
return
return
/obj/machinery/computer/telescience/proc/doreceive()
var/trueX = (x_co + x_off)
var/trueY = (y_co + y_off)
for(var/obj/machinery/telepad/E in machines)
var/L = get_turf(E)
var/T = locate(trueX, trueY, z_co)
var/G = get_turf(T)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, L)
s.start()
flick("pad-beam", E)
usr << "\blue Teleport successful."
var/sparks = get_turf(T)
var/datum/effect/effect/system/spark_spread/y = new /datum/effect/effect/system/spark_spread
y.set_up(5, 1, sparks)
y.start()
for(var/obj/item/ROI in G)
do_teleport(ROI, E, 0)
for(var/obj/structure/closet/ROC in G)
do_teleport(ROC, E, 0)
for(var/mob/living/carbon/RMO in G)
do_teleport(RMO, E, 0)
for(var/mob/living/simple_animal/RSA in G)
do_teleport(RSA, E, 0)
return
return
var/turf/source = target
var/turf/dest = get_turf(telepad)
if(sending)
source = dest
dest = target
/obj/machinery/computer/telescience/proc/telesend()
if(x_co == "")
usr << "\red Error: set coordinates."
flick("pad-beam", telepad)
playsound(telepad.loc, 'sound/weapons/emitter2.ogg', 25, 1)
for(var/atom/movable/ROI in source)
// if is anchored, don't let through
if(ROI.anchored)
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
else
continue
else if(!isobserver(ROI))
continue
do_teleport(ROI, dest)
updateDialog()
/obj/machinery/computer/telescience/proc/teleport(mob/user)
if(rotation == null || angle == null || z_co == null)
temp_msg = "ERROR!<BR>Set a angle, rotation and sector."
return
if(y_co == "")
usr << "\red Error: set coordinates."
return
if(z_co == "")
usr << "\red Error: set coordinates."
return
if(x_co < 1 || x_co > 255)
if(power <= 0)
telefail()
usr << "\red Error: X is less than 11 or greater than 245."
temp_msg = "ERROR!<BR>No power selected!"
return
if(y_co < 1 || y_co > 255)
if(angle < 1 || angle > 90)
telefail()
usr << "\red Error: Y is less than 11 or greater than 245."
temp_msg = "ERROR!<BR>Elevation is less than 1 or greater than 90."
return
if(z_co == 2 || z_co < 1 || z_co > 6)
telefail()
usr << "\red Error: Z is less than 1, greater than 6, or equal to 2."
temp_msg = "ERROR! Sector is less than 1, <BR>greater than 6, or equal to 2."
return
if(teles_left > 0)
teles_left -= 1
dosend()
doteleport(user)
else
dosend()
telefail()
temp_msg = "ERROR!<BR>Calibration required."
return
return
/obj/machinery/computer/telescience/proc/telereceive()
// basically the same thing
if(x_co == "")
usr << "\red Error: set coordinates."
return
if(y_co == "")
usr << "\red Error: set coordinates."
return
if(z_co == "")
usr << "\red Error: set coordinates."
return
if(x_co < 1 || x_co > 255)
telefail()
usr << "\red Error: X is less than 11 or greater than 200."
return
if(y_co < 1 || y_co > 255)
telefail()
usr << "\red Error: Y is less than 11 or greater than 200."
return
if(z_co == 2 || z_co < 1 || z_co > 6)
telefail()
usr << "\red Error: Z is less than 1, greater than 6, or equal to 2."
return
if(teles_left > 0)
teles_left -= 1
doreceive()
else
if(prob(35))
doreceive()
else
telefail()
return
return
/obj/machinery/computer/telescience/proc/eject()
for(var/obj/item/I in crystals)
I.loc = src.loc
crystals -= I
power = 0
/obj/machinery/computer/telescience/Topic(href, href_list)
if(..())
return
if(href_list["setx"])
var/a = input("Please input desired X coordinate.", name, x_co) as num
a = copytext(sanitize(a), 1, 20)
x_co = a
x_co = text2num(x_co)
if(href_list["setrotation"])
var/new_rot = input("Please input desired bearing in degrees.", name, rotation) as num
if(..()) // Check after we input a value, as they could've moved after they entered something
return
if(href_list["sety"])
var/b = input("Please input desired Y coordinate.", name, y_co) as num
b = copytext(sanitize(b), 1, 20)
y_co = b
y_co = text2num(y_co)
rotation = Clamp(new_rot, -900, 900)
rotation = round(rotation, 0.01)
if(href_list["setangle"])
var/new_angle = input("Please input desired elevation in degrees.", name, angle) as num
if(..())
return
angle = Clamp(round(new_angle, 0.1), 1, 9999)
if(href_list["setpower"])
var/index = href_list["setpower"]
index = text2num(index)
if(index != null && power_options[index])
if(crystals.len >= index)
power = power_options[index]
if(href_list["setz"])
var/c = input("Please input desired Z coordinate.", name, z_co) as num
c = copytext(sanitize(c), 1, 20)
z_co = c
z_co = text2num(z_co)
var/new_z = input("Please input desired sector.", name, z_co) as num
if(..())
return
z_co = Clamp(round(new_z), 1, 10)
if(href_list["send"])
telesend()
return
sending = 1
teleport(usr)
if(href_list["receive"])
telereceive()
return
sending = 0
teleport(usr)
if(href_list["recal"])
teles_left = rand(9,12)
x_off = rand(-10,10)
y_off = rand(-10,10)
for(var/obj/machinery/telepad/E in machines)
var/L = get_turf(E)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, L)
s.start()
usr << "\blue Calibration successful."
return
recalibrate()
sparks()
temp_msg = "NOTICE:<BR>Calibration successful."
if(href_list["eject"])
eject()
temp_msg = "NOTICE:<BR>Bluespace crystals ejected."
updateDialog()
/obj/machinery/computer/telescience/proc/recalibrate()
teles_left = rand(30, 40)
angle_off = rand(-25, 25)
power_off = rand(-4, 0)
rotation_off = rand(-10, 10)

3
config/.gitignore vendored Normal file
View File

@@ -0,0 +1,3 @@
#ignore everything here, except subdirectories.
*
!*/

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