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Allergen CE Conversion (#8431)
* WIP allergen conversion * allergen CE conversion * allergen CE conversion inap now actually stops reactions properly * add brute/burn allergen reactions * recommended changes
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@@ -36,6 +36,7 @@
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#define CE_SPEEDBOOST "gofast" // Hyperzine
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#define CE_SLOWDOWN "goslow" // Slowdown
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#define CE_ANTACID "nopuke" // Don't puke.
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#define CE_ALLERGEN "allergyreaction" // Self explanatory
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#define REAGENTS_PER_SHEET 20
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@@ -40,13 +40,16 @@
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#define ALLERGEN_STIMULANT 0x1000 // Stimulants are what makes the Tajaran heart go ruh roh - not just coffee!
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// Allergen reactions
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#define AG_TOX_DMG 0x1 // the classic
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#define AG_OXY_DMG 0x2 // intense airway reactions
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#define AG_EMOTE 0x4 // general emote reactions based on affect type
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#define AG_PAIN 0x8 // short-lived hurt
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#define AG_WEAKEN 0x10 // too weak to move, oof
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#define AG_BLURRY 0x20 // blurred vision!
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#define AG_SLEEPY 0x40 // fatigue/exhaustion
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#define AG_PHYS_DMG 0x1 // brute
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#define AG_BURN_DMG 0x2 // burns
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#define AG_TOX_DMG 0x4 // the classic
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#define AG_OXY_DMG 0x8 // intense airway reactions
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#define AG_EMOTE 0x10 // general emote reactions based on affect type
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#define AG_PAIN 0x20 // short-lived hurt
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#define AG_WEAKEN 0x40 // too weak to move, oof
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#define AG_BLURRY 0x80 // blurred vision!
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#define AG_SLEEPY 0x100 // fatigue/exhaustion
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#define AG_CONFUSE 0x200 // disorientation
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// Species spawn flags
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#define SPECIES_IS_WHITELISTED 0x1 // Must be whitelisted to play.
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@@ -435,6 +435,10 @@
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else
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chem_effects[effect] = magnitude
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/mob/living/carbon/proc/remove_chemical_effect(var/effect, var/magnitude)
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if(effect in chem_effects)
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chem_effects[effect] = magnitude ? max(0,chem_effects[effect]-magnitude) : 0
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/mob/living/carbon/get_default_language()
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if(default_language)
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if(can_speak(default_language))
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@@ -82,6 +82,8 @@
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handle_shock()
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handle_pain()
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handle_allergens()
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handle_medical_side_effects()
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@@ -660,6 +662,35 @@
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playsound_local(get_turf(src), suit_exhale_sound, 100, pressure_affected = FALSE, volume_channel = VOLUME_CHANNEL_AMBIENCE)
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/mob/living/carbon/human/proc/handle_allergens()
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if(chem_effects[CE_ALLERGEN])
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//first, multiply the basic species-level value by our allergen effect rating, so consuming multiple seperate allergen typess simultaneously hurts more
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var/damage_severity = species.allergen_damage_severity * chem_effects[CE_ALLERGEN]
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var/disable_severity = species.allergen_disable_severity * chem_effects[CE_ALLERGEN]
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if(species.allergen_reaction & AG_PHYS_DMG)
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adjustBruteLoss(damage_severity)
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if(species.allergen_reaction & AG_BURN_DMG)
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adjustFireLoss(damage_severity)
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if(species.allergen_reaction & AG_TOX_DMG)
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adjustToxLoss(damage_severity)
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if(species.allergen_reaction & AG_OXY_DMG)
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adjustOxyLoss(damage_severity)
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if(prob(disable_severity/2))
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emote(pick("cough","gasp","choke"))
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if(species.allergen_reaction & AG_EMOTE)
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if(prob(disable_severity/2))
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emote(pick("pale","shiver","twitch"))
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if(species.allergen_reaction & AG_PAIN)
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adjustHalLoss(disable_severity)
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if(species.allergen_reaction & AG_WEAKEN)
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Weaken(disable_severity)
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if(species.allergen_reaction & AG_BLURRY)
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eye_blurry = max(eye_blurry, disable_severity)
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if(species.allergen_reaction & AG_SLEEPY)
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drowsyness = max(drowsyness, disable_severity)
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if(species.allergen_reaction & AG_CONFUSE)
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Confuse(disable_severity/4)
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/mob/living/carbon/human/handle_environment(datum/gas_mixture/environment)
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if(!environment)
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return
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@@ -53,9 +53,9 @@
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var/taste_sensitivity = TASTE_NORMAL // How sensitive the species is to minute tastes.
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var/allergens = null // Things that will make this species very sick
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var/allergen_reaction = AG_TOX_DMG|AG_OXY_DMG|AG_EMOTE|AG_PAIN|AG_WEAKEN // What type of reactions will you have? These the 'main' options and are intended to approximate anaphylactic shock at high doses.
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var/allergen_damage_severity = 1.2 // How bad are reactions to the allergen? Touch with extreme caution.
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var/allergen_disable_severity = 2.5 // Whilst this determines how long nonlethal effects last and how common emotes are.
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var/allergen_reaction = AG_TOX_DMG|AG_OXY_DMG|AG_EMOTE|AG_PAIN|AG_BLURRY|AG_CONFUSE // What type of reactions will you have? These the 'main' options and are intended to approximate anaphylactic shock at high doses.
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var/allergen_damage_severity = 2.5 // How bad are reactions to the allergen? Touch with extreme caution.
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var/allergen_disable_severity = 10 // Whilst this determines how long nonlethal effects last and how common emotes are.
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var/min_age = 17
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var/max_age = 70
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@@ -27,7 +27,7 @@
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var/affects_robots = 0 // Does this chem process inside a Synth?
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var/allergen_type // What potential allergens does this contain?
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var/allergen_factor = 1 // If the potential allergens are mixed and low-volume, they're a bit less dangerous. Needed for drinks because they're a single reagent compared to food which contains multiple seperate reagents.
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var/allergen_factor = 2 // If the potential allergens are mixed and low-volume, they're a bit less dangerous. Needed for drinks because they're a single reagent compared to food which contains multiple seperate reagents.
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var/cup_icon_state = null
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var/cup_name = null
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@@ -166,25 +166,7 @@
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if(overdose && (volume > overdose * M?.species.chemOD_threshold) && (active_metab.metabolism_class != CHEM_TOUCH && !can_overdose_touch))
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overdose(M, alien, removed)
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if(M.species.allergens & allergen_type) //uhoh, we can't handle this!
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var/damage_severity = M.species.allergen_damage_severity*allergen_factor
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var/disable_severity = M.species.allergen_disable_severity*allergen_factor
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if(M.species.allergen_reaction & AG_TOX_DMG)
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M.adjustToxLoss(damage_severity * removed)
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if(M.species.allergen_reaction & AG_OXY_DMG)
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M.adjustOxyLoss(damage_severity * removed)
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if(prob(2*disable_severity))
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M.emote(pick("cough","gasp","choke"))
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if(M.species.allergen_reaction & AG_EMOTE)
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if(prob(2*disable_severity))
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M.emote(pick("pale","shiver","twitch"))
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if(M.species.allergen_reaction & AG_PAIN)
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M.adjustHalLoss(disable_severity)
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if(M.species.allergen_reaction & AG_WEAKEN)
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M.Weaken(disable_severity)
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if(M.species.allergen_reaction & AG_BLURRY)
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M.eye_blurry = max(M.eye_blurry, disable_severity)
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if(M.species.allergen_reaction & AG_SLEEPY)
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M.drowsyness = max(M.drowsyness, disable_severity)
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M.add_chemical_effect(CE_ALLERGEN,allergen_factor)
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remove_self(removed)
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return
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@@ -92,7 +92,7 @@
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glass_name = "ethanol"
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glass_desc = "A well-known alcohol with a variety of applications."
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allergen_factor = 0.5 //simulates mixed drinks containing less of the allergen, as they have only a single actual reagent unlike food
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allergen_factor = 1 //simulates mixed drinks containing less of the allergen, as they have only a single actual reagent unlike food
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/datum/reagent/ethanol/touch_mob(var/mob/living/L, var/amount)
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..()
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@@ -3,7 +3,7 @@
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/datum/reagent/inaprovaline
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name = "Inaprovaline"
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id = "inaprovaline"
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description = "Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients."
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description = "Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients. Also counteracts allergic reactions."
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taste_description = "bitterness"
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reagent_state = LIQUID
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color = "#00BFFF"
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@@ -15,6 +15,7 @@
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if(alien != IS_DIONA)
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M.add_chemical_effect(CE_STABLE, 15)
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M.add_chemical_effect(CE_PAINKILLER, 10 * M.species.chem_strength_pain)
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M.remove_chemical_effect(CE_ALLERGEN)
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/datum/reagent/inaprovaline/topical
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name = "Inaprovalaze"
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