Added a claymore (sword)

Re-did the Highlander button.

In place of a traitor PDA, it now strips the player, gives them a kilt/boots/beret/claymore and full access.

Objectives remain as nuke codes+escape alone.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2461 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
kortgstation@gmail.com
2011-10-31 10:44:45 +00:00
parent 50efda506a
commit e49ec9211c
5 changed files with 34 additions and 1 deletions

View File

@@ -11,7 +11,6 @@
if(H.stat == 2 || !(H.client)) continue
if(is_special_character(H)) continue
ticker.mode.equip_traitor(H)
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
@@ -31,5 +30,26 @@
obj_count++
new /obj/item/weapon/pinpointer(H.loc)
for (var/obj/item/I in H)
if (istype(I, /obj/item/weapon/implant))
continue
del(I)
H.equip_if_possible(new /obj/item/clothing/under/kilt(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
H.equip_if_possible(new /obj/item/clothing/head/beret(H), H.slot_head)
H.equip_if_possible(new /obj/item/weapon/claymore(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/clothing/shoes/combat(H), H.slot_shoes)
var/obj/item/weapon/card/id/W = new(H)
W.name = "[H.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Highlander"
W.registered = H.real_name
H.equip_if_possible(W, H.slot_wear_id)
message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
log_admin("[key_name(usr)] used there can be only one.")