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Added a claymore (sword)
Re-did the Highlander button. In place of a traitor PDA, it now strips the player, gives them a kilt/boots/beret/claymore and full access. Objectives remain as nuke codes+escape alone. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2461 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -11,7 +11,6 @@
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if(H.stat == 2 || !(H.client)) continue
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if(is_special_character(H)) continue
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ticker.mode.equip_traitor(H)
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ticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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@@ -31,5 +30,26 @@
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obj_count++
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new /obj/item/weapon/pinpointer(H.loc)
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for (var/obj/item/I in H)
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if (istype(I, /obj/item/weapon/implant))
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continue
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del(I)
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H.equip_if_possible(new /obj/item/clothing/under/kilt(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/clothing/head/beret(H), H.slot_head)
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H.equip_if_possible(new /obj/item/weapon/claymore(H), H.slot_l_hand)
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H.equip_if_possible(new /obj/item/clothing/shoes/combat(H), H.slot_shoes)
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var/obj/item/weapon/card/id/W = new(H)
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W.name = "[H.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Highlander"
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W.registered = H.real_name
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H.equip_if_possible(W, H.slot_wear_id)
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message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
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log_admin("[key_name(usr)] used there can be only one.")
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