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Adds new rocks + resprites mining outcrops
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41
code/game/objects/structures/props/rocks.dm
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41
code/game/objects/structures/props/rocks.dm
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/obj/structure/prop/rock
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name = "rock"
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desc = "A hard place."
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icon = 'icons/obj/flora/rocks.dmi'
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icon_state = "basalt2"
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/obj/structure/prop/rock/sharp
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icon_state = "basalt1"
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/obj/structure/prop/rock/flat
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icon_state = "basalt3"
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/obj/structure/prop/rock/round
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icon_state = "basalt4"
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/obj/structure/prop/rock/small
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name = "small rocks"
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icon_state = "lavarocks1"
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density = FALSE
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/obj/structure/prop/rock/small/alt
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icon_state = "lavarocks2"
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//Water-trim versions for placing in water
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/obj/structure/prop/rock/water
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icon_state = "basalt_water2"
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/obj/structure/prop/rock/watersharp
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icon_state = "basalt_water1"
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/obj/structure/prop/rock/waterflat
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icon_state = "basalt_water3"
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/obj/structure/prop/rock/small/water
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name = "submerged rocks"
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icon_state = "waterrocks1"
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density = FALSE
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/obj/structure/prop/rock/small/wateralt
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icon_state = "waterrocks2"
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@@ -1295,6 +1295,7 @@
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#include "code\game\objects\structures\props\projectile_lock.dm"
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#include "code\game\objects\structures\props\projectile_lock.dm"
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#include "code\game\objects\structures\props\prop.dm"
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#include "code\game\objects\structures\props\prop.dm"
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#include "code\game\objects\structures\props\puzzledoor.dm"
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#include "code\game\objects\structures\props\puzzledoor.dm"
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#include "code\game\objects\structures\props\rocks.dm"
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#include "code\game\objects\structures\props\swarm.dm"
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#include "code\game\objects\structures\props\swarm.dm"
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#include "code\game\objects\structures\props\transmitter.dm"
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#include "code\game\objects\structures\props\transmitter.dm"
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#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
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#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
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