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Fixes ghost jump-to-mob
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@@ -394,7 +394,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if (!target)//Make sure we actually have a target
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return
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else
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var/mob/M = getmobs()[target] //Destination mob
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var/mob/M = target //Destination mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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