mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-02 21:43:22 +00:00
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts: baystation12.dme code/datums/organs/organ_internal.dm code/datums/vote.dm code/defines/atom.dm code/defines/procs/gamehelpers.dm code/defines/turf.dm code/game/algorithm.dm code/game/cellautomata.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/jobs/job/captain.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/law.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/doors/firedoor.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/weapons/cigs_lighters.dm code/game/objects/structures/electricchair.dm code/game/turfs/turf.dm code/game/vote.dm code/hub.dm code/modules/admin/admin_verbs.dm code/modules/awaymissions/zlevel.dm code/modules/client/client defines.dm code/modules/food/food.dm code/modules/food/meat.dm code/modules/food/recipes_microwave.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/hud.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/login.dm code/modules/mob/living/simple_animal/life.dm code/modules/mob/mob_defines.dm code/modules/mob/new_player/login.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/folders.dm code/modules/paperwork/photocopier.dm code/setup.dm icons/effects/genetics.dmi interface/interface.dm interface/skin.dmf maps/RandomZLevels/fileList.txt various misc mergefixes and todos Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -274,11 +274,11 @@ area
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if(!src) return
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if(light < 0)
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light = 0
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luminosity = 0
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// luminosity = 0
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else
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if(light > lighting_controller.lighting_states)
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light = lighting_controller.lighting_states
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luminosity = 1
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// luminosity = 1
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if(lighting_overlay)
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overlays -= lighting_overlay
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@@ -21,8 +21,8 @@
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var/allow_admin_jump = 1 // allows admin jumping
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var/allow_admin_spawning = 1 // allows admin item spawning
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var/allow_admin_rev = 1 // allows admin revives
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var/vote_delay = 600 // minimum time between voting sessions (seconds, 10 minute default)
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var/vote_period = 60 // length of voting period (seconds, default 1 minute)
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var/vote_delay = 6000 // minimum time between voting sessions (deciseconds, 10 minute default)
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var/vote_period = 600 // length of voting period (deciseconds, default 1 minute)
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var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi)
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var/vote_no_dead = 0 // dead people can't vote (tbi)
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// var/enable_authentication = 0 // goon authentication
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@@ -74,6 +74,12 @@
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var/health_threshold_crit = 0
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var/health_threshold_dead = -100
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var/organ_health_multiplier = 1
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var/organ_regeneration_multiplier = 1
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var/bones_can_break = 0
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var/limbs_can_break = 0
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var/revival_pod_plants = 1
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var/revival_cloning = 1
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var/revival_brain_life = -1
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@@ -371,6 +377,14 @@
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config.metroid_delay = value
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if("animal_delay")
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config.animal_delay = value
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if("organ_health_multiplier")
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config.organ_health_multiplier = value / 100
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if("organ_regeneration_multiplier")
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config.organ_regeneration_multiplier = value / 100
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if("bones_can_break")
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config.bones_can_break = value
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if("limbs_can_break")
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config.limbs_can_break = value
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else
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diary << "Unknown setting in configuration: '[name]'"
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72
code/controllers/failsafe.dm
Normal file
72
code/controllers/failsafe.dm
Normal file
@@ -0,0 +1,72 @@
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var/datum/controller/failsafe/Failsafe
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/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
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var/processing = 0
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var/processing_interval = 100 //poke the MC every 10 seconds
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var/MC_iteration = 0
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var/MC_defcon = 0 //alert level. For every poke that fails this is raised by 1. When it reaches 5 the MC is replaced with a new one. (effectively killing any master_controller.process() and starting a new one)
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var/lighting_iteration = 0
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var/lighting_defcon = 0 //alert level for lighting controller.
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/datum/controller/failsafe/New()
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//There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one)
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if(Failsafe != src)
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if(istype(Failsafe))
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del(Failsafe)
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Failsafe = src
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Failsafe.process()
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/datum/controller/failsafe/proc/process()
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processing = 1
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spawn(0)
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set background = 1
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while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop
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if(!master_controller) new /datum/controller/game_controller() //replace the missing master_controller! This should never happen.
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if(!lighting_controller) new /datum/controller/lighting() //replace the missing lighting_controller
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if(processing)
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if(master_controller.processing) //only poke if these overrides aren't in effect
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if(MC_iteration == controller_iteration) //master_controller hasn't finished processing in the defined interval
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switch(MC_defcon)
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if(0 to 3)
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MC_defcon++
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if(4)
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for(var/client/C in admin_list)
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C << "<font color='red' size='2'><b>Warning. The Master Controller has not fired in the last [MC_defcon*processing_interval] ticks. Automatic restart in [processing_interval] ticks.</b></font>"
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MC_defcon = 5
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if(5)
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for(var/client/C in admin_list)
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C << "<font color='red' size='2'><b>Warning. The Master Controller has still not fired within the last [MC_defcon*processing_interval] ticks. Killing and restarting...</b></font>"
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new /datum/controller/game_controller() //replace the old master_controller (hence killing the old one's process)
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master_controller.process() //Start it rolling again
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MC_defcon = 0
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else
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MC_defcon = 0
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MC_iteration = controller_iteration
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if(lighting_controller.processing)
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if(lighting_iteration == lighting_controller.iteration) //master_controller hasn't finished processing in the defined interval
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switch(lighting_defcon)
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if(0 to 3)
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lighting_defcon++
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if(4)
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for(var/client/C in admin_list)
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C << "<font color='red' size='2'><b>Warning. The Lighting Controller has not fired in the last [lighting_defcon*processing_interval] ticks. Automatic restart in [processing_interval] ticks.</b></font>"
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lighting_defcon = 5
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if(5)
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for(var/client/C in admin_list)
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C << "<font color='red' size='2'><b>Warning. The Lighting Controller has still not fired within the last [lighting_defcon*processing_interval] ticks. Killing and restarting...</b></font>"
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new /datum/controller/lighting() //replace the old lighting_controller (hence killing the old one's process)
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lighting_controller.process() //Start it rolling again
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lighting_defcon = 0
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else
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lighting_defcon = 0
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lighting_iteration = lighting_controller.iteration
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else
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MC_defcon = 0
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lighting_defcon = 0
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sleep(processing_interval)
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@@ -3,7 +3,6 @@
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//WIP, needs lots of work still
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var/global/datum/controller/game_controller/master_controller //Set in world.New()
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var/global/datum/failsafe/Failsafe
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var/global/controller_iteration = 0
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var/global/last_tick_timeofday = world.timeofday
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@@ -30,11 +29,13 @@ datum/controller/game_controller
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datum/controller/game_controller/New()
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//There can be only one master_controller. Out with the old and in with the new.
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if(master_controller != src)
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if(istype(master_controller,/datum/controller/game_controller))
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if(istype(master_controller))
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Recover()
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del(master_controller)
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master_controller = src
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createRandomZlevel()
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if(!air_master)
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air_master = new /datum/controller/air_system()
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air_master.setup()
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@@ -54,7 +55,6 @@ datum/controller/game_controller/New()
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datum/controller/game_controller/proc/setup()
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world.tick_lag = config.Ticklag
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createRandomZlevel()
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setup_objects()
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setupgenetics()
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setupfactions()
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@@ -96,7 +96,7 @@ datum/controller/game_controller/proc/process()
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spawn(0)
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set background = 1
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while(1) //far more efficient than recursively calling ourself
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if(!Failsafe) new /datum/failsafe()
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if(!Failsafe) new /datum/controller/failsafe()
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var/currenttime = world.timeofday
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last_tick_duration = (currenttime - last_tick_timeofday) / 10
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@@ -107,6 +107,8 @@ datum/controller/game_controller/proc/process()
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var/start_time = world.timeofday
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controller_iteration++
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vote.process()
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//AIR
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/*timer = world.timeofday
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last_thing_processed = air_master.type
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@@ -266,65 +268,3 @@ datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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msg += "\t [varname] = [varval]\n"
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world.log << msg
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/datum/failsafe // This thing pretty much just keeps poking the master controller
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var/spinning = 1
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var/current_iteration = 0
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var/ticks_per_spin = 100 //poke the MC every 10 seconds
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var/defcon = 0 //alert level. For every poke that fails this is raised by 1. When it reaches 5 the MC is replaced with a new one. (effectively killing any master_controller.process() and starting a new one)
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/datum/failsafe/New()
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//There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one)
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if(Failsafe && (Failsafe != src))
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del(Failsafe)
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Failsafe = src
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current_iteration = controller_iteration
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Failsafe.spin()
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/datum/failsafe/proc/spin()
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spawn(0)
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set background = 1
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while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop
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if(master_controller)
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if(spinning && master_controller.processing) //only poke if these overrides aren't in effect
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if(current_iteration == controller_iteration) //master_controller hasn't finished processing in the defined interval
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switch(defcon)
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if(0 to 3)
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defcon++
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if(4)
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for(var/client/C in admin_list)
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if(C.holder)
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C << "<font color='red' size='2'><b>Warning. The Master Controller has not fired in the last [defcon*ticks_per_spin] ticks. Automatic restart in [ticks_per_spin] ticks.</b></font>"
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defcon = 5
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if(5)
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for(var/client/C in admin_list)
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if(C.holder)
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C << "<font color='red' size='2'><b>Warning. The Master Controller has still not fired within the last [defcon*ticks_per_spin] ticks. Killing and restarting...</b></font>"
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new /datum/controller/game_controller() //replace the old master_controller (hence killing the old one's process)
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master_controller.process() //Start it rolling again
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defcon = 0
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else
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defcon = 0
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current_iteration = controller_iteration
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else
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defcon = 0
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else
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new /datum/controller/game_controller() //replace the missing master_controller! This should never happen.
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sleep(ticks_per_spin)
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//DEBUG VERBS
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/*
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/client/verb/spawn_MC()
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new /datum/controller/game_controller()
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/client/verb/spawn_FS()
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new /datum/failsafe()
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/client/verb/machines_list()
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for(var/i=1,i<=machines.len,i++)
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var/machine = machines[i]
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if(istype(machine,/datum)) world.log << machine:type
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else world.log << machine
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*/
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@@ -1,7 +1,7 @@
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//TODO: rewrite and standardise all controller datums to the datum/controller type
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//TODO: allow all controllers to be deleted for clean restarts (see WIP master controller stuff) - MC done - lighting done
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/client/proc/restart_controller(controller in list("Master","Lighting","Supply Shuttle"))
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/client/proc/restart_controller(controller in list("Master","Failsafe","Lighting","Supply Shuttle"))
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set category = "Debug"
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set name = "Restart Controller"
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set desc = "Restart one of the various periodic loop controllers for the game (be careful!)"
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@@ -14,6 +14,9 @@
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new /datum/controller/game_controller()
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master_controller.process()
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feedback_add_details("admin_verb","RMC")
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if("Failsafe")
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new /datum/controller/failsafe()
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feedback_add_details("admin_verb","RFailsafe")
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if("Lighting")
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new /datum/controller/lighting()
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lighting_controller.process()
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@@ -25,7 +28,7 @@
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return
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/client/proc/debug_controller(controller in list("Master","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI"))
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/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI"))
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set category = "Debug"
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set name = "Debug Controller"
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set desc = "Debug the various periodic loop controllers for the game (be careful!)"
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@@ -35,6 +38,9 @@
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if("Master")
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debug_variables(master_controller)
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feedback_add_details("admin_verb","DMC")
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if("Failsafe")
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debug_variables(Failsafe)
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feedback_add_details("admin_verb","DFailsafe")
|
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if("Ticker")
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debug_variables(ticker)
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feedback_add_details("admin_verb","DTicker")
|
||||
|
||||
233
code/controllers/voting.dm
Normal file
233
code/controllers/voting.dm
Normal file
@@ -0,0 +1,233 @@
|
||||
var/datum/controller/vote/vote = new()
|
||||
|
||||
datum/controller/vote
|
||||
var/initiator = null
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||||
var/started_timeofday = null
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||||
var/time_remaining = 0
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||||
var/mode = null
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||||
var/question = null
|
||||
var/list/choices = list()
|
||||
var/list/voted = list()
|
||||
var/list/voting = list()
|
||||
|
||||
New()
|
||||
if(vote != src)
|
||||
if(istype(vote))
|
||||
del(vote)
|
||||
vote = src
|
||||
|
||||
proc/process() //called by master_controller
|
||||
if(mode)
|
||||
time_remaining = started_timeofday + config.vote_period
|
||||
if(world.timeofday < started_timeofday)
|
||||
time_remaining -= 864000
|
||||
time_remaining = round((time_remaining - world.timeofday)/10)
|
||||
|
||||
var/i=1
|
||||
if(time_remaining < 0)
|
||||
result()
|
||||
while(i<=voting.len)
|
||||
var/client/C = voting[i]
|
||||
if(C)
|
||||
C << browse(null,"window=vote;can_close=0")
|
||||
i++
|
||||
reset()
|
||||
else
|
||||
while(i<=voting.len)
|
||||
var/client/C = voting[i]
|
||||
if(C)
|
||||
C << browse(vote.interface(C),"window=vote;can_close=0")
|
||||
i++
|
||||
else
|
||||
voting.Cut(i,i+1)
|
||||
|
||||
proc/reset()
|
||||
initiator = null
|
||||
time_remaining = 0
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
|
||||
proc/get_result()
|
||||
//get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
for(var/option in choices)
|
||||
var/votes = choices[option]
|
||||
if(votes > greatest_votes)
|
||||
greatest_votes = votes
|
||||
//get all options with that many votes and return them in a list
|
||||
. = list()
|
||||
if(greatest_votes)
|
||||
for(var/option in choices)
|
||||
if(choices[option] == greatest_votes)
|
||||
. += option
|
||||
return .
|
||||
|
||||
proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
if(winners.len > 0)
|
||||
if(winners.len > 1)
|
||||
text = "<b>Vote Tied Between:</b>\n"
|
||||
for(var/option in winners)
|
||||
text += "\t[option]\n"
|
||||
. = pick(winners)
|
||||
text += "<b>Vote Result: [.]</b>"
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
log_vote(text)
|
||||
world << "<font color='purple'>[text]</font>"
|
||||
return .
|
||||
|
||||
proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if("restart")
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if("gamemode")
|
||||
if(master_mode != .)
|
||||
world.save_mode(.)
|
||||
if(ticker && ticker.mode)
|
||||
restart = 1
|
||||
else
|
||||
master_mode = .
|
||||
|
||||
if(restart)
|
||||
world << "World restarting due to vote..."
|
||||
feedback_set_details("end_error","restart vote")
|
||||
if(blackbox) blackbox.save_all_data_to_sql()
|
||||
sleep(50)
|
||||
log_game("Rebooting due to restart vote")
|
||||
world.Reboot()
|
||||
|
||||
return .
|
||||
|
||||
proc/submit_vote(var/vote)
|
||||
if(mode)
|
||||
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
||||
return 0
|
||||
if(!(usr.ckey in voted))
|
||||
if(vote && 1<=vote && vote<=choices.len)
|
||||
voted += usr.ckey
|
||||
choices[choices[vote]]++ //check this
|
||||
return vote
|
||||
return 0
|
||||
|
||||
proc/initiate_vote(var/vote_type, var/initiator_key)
|
||||
if(!mode)
|
||||
if(started_timeofday != null)
|
||||
var/next_allowed_timeofday = (started_timeofday + config.vote_delay)
|
||||
if(world.timeofday < started_timeofday)
|
||||
next_allowed_timeofday -= 864000
|
||||
if(next_allowed_timeofday > world.timeofday)
|
||||
return 0
|
||||
|
||||
reset()
|
||||
switch(vote_type)
|
||||
if("restart") choices.Add("Restart Round","Continue Playing")
|
||||
if("gamemode") choices.Add(config.votable_modes)
|
||||
if("custom")
|
||||
question = html_encode(input(usr,"What is the vote for?") as text|null)
|
||||
if(!question) return 0
|
||||
for(var/i=1,i<=10,i++)
|
||||
var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null))
|
||||
if(!option || mode || !usr.client) break
|
||||
choices.Add(option)
|
||||
else return 0
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_timeofday = world.timeofday
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
log_vote(text)
|
||||
world << "<font color='purple'><b>[text]</b>\nType vote to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
|
||||
time_remaining = round(config.vote_period/10)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/interface(var/client/C)
|
||||
if(!C) return
|
||||
var/admin = 0
|
||||
if(C.holder)
|
||||
admin = 1
|
||||
voting |= C
|
||||
|
||||
. = "<html><head><title>Voting Panel</title></head><body>"
|
||||
if(mode)
|
||||
if(question) . += "<h2>Vote: '[question]'</h2>"
|
||||
else . += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr><ul>"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes) votes = 0
|
||||
. += "<li><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a> ([votes] votes)</li>"
|
||||
. += "</ul><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
//restart
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
//gamemode
|
||||
if(admin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
|
||||
|
||||
. += "</li>"
|
||||
//custom
|
||||
if(admin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
|
||||
return .
|
||||
|
||||
|
||||
Topic(href,href_list[],hsrc)
|
||||
if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
voting -= usr.ckey
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
if("restart")
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote("restart",usr.key)
|
||||
if("gamemode")
|
||||
if(config.allow_vote_mode || usr.client.holder)
|
||||
initiate_vote("gamemode",usr.key)
|
||||
if("custom")
|
||||
if(usr.client.holder)
|
||||
initiate_vote("custom",usr.key)
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
usr.vote()
|
||||
|
||||
|
||||
/mob/verb/vote()
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
|
||||
if(vote)
|
||||
src << browse(vote.interface(client),"window=vote;can_close=0")
|
||||
Reference in New Issue
Block a user