Liver and Kidney filtration

This commit is contained in:
Mechoid
2019-04-14 11:56:20 -07:00
parent 14779b08b6
commit e668b12bc5
2 changed files with 7 additions and 0 deletions
@@ -12,6 +12,7 @@
var/list/data = null
var/volume = 0
var/metabolism = REM // This would be 0.2 normally
var/list/filtered_organs = list() // Organs that will slow the processing of this chemical.
var/mrate_static = FALSE //If the reagent should always process at the same speed, regardless of species, make this TRUE
var/ingest_met = 0
var/touch_met = 0
@@ -79,6 +80,11 @@
removed *= 0.8
else // Otherwise, chemicals process as per percentage of your current pulse, or, if you have no pulse but are alive, by a miniscule amount.
removed *= max(0.1, H.pulse / Pump.standard_pulse_level)
if(filtered_organs && filtered_organs.len)
for(var/organ_tag in filtered_organs)
var/obj/item/organ/internal/O = H.internal_organs_by_name[organ_tag]
if(O && !O.is_broken() && prob(max(0, O.max_damage - O.damage)))
removed *= 0.8
if(ingest_met && (active_metab.metabolism_class == CHEM_INGEST))
removed = ingest_met
@@ -9,6 +9,7 @@
reagent_state = LIQUID
color = "#CF3600"
metabolism = REM * 0.25 // 0.05 by default. Hopefully enough to get some help, or die horribly, whatever floats your boat
filtered_organs = list(O_LIVER, O_KIDNEYS)
var/strength = 4 // How much damage it deals per unit
/datum/reagent/toxin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)