Fixed a runtime issue with demonsblood. Was causing runtimes because data was inheriting the bloods data var (which is a list).

The drink will still maintain it's reagents and data vars but when ingested and procesed the blood is ignored.

Downsides, you can't get sick from ingesting blood in a drink (which..you shouldn't anywho)

Possible future updates:  since blood is an amnetic substance make the person have nausia for ingesting it if quantities are high
This commit is contained in:
Ccomp5950
2013-11-23 20:21:51 -06:00
parent dc90ab9eb4
commit e684b69741

View File

@@ -2814,8 +2814,8 @@ datum
if (adj_drowsy) M.drowsyness = max(0,M.drowsyness + adj_drowsy)
if (adj_sleepy) M.sleeping = max(0,M.sleeping + adj_sleepy)
if(!src.data) data = 1
src.data += boozepwr
if(!src.data || (!isnum(src.data) && src.data.len)) data = 1 //if it doesn't exist we set it. if it's a list we're going to set it to 1 as well. This is to
src.data += boozepwr //avoid a runtime error associated with drinking blood mixed in drinks (demon's blood).
var/d = data
@@ -3363,7 +3363,6 @@ datum
description = "AHHHH!!!!"
color = "#820000" // rgb: 130, 0, 0
boozepwr = 3
ethanol/vodkatonic
name = "Vodka and Tonic"
id = "vodkatonic"