diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index e6b02663ee..915ee99967 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -131,7 +131,7 @@ user << "You finished digging." Dismantle() else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc? - hardness -= W.force/100 + hardness -= W.force/10 user << "You hit the [name] with your [W.name]!" CheckHardness() else if(istype(W,/obj/item/weapon/weldingtool)) @@ -142,6 +142,10 @@ attack_hand(user) return +/obj/structure/simple_door/bullet_act(var/obj/item/projectile/Proj) + hardness -= W.force/10 + CheckHardness() + /obj/structure/simple_door/proc/CheckHardness() if(hardness <= 0) Dismantle(1)