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Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts: code/game/objects/items/weapons/power_cells.dm
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@@ -10,7 +10,7 @@
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..()
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updateicon()
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/obj/item/weapon/cell/drain_power(var/drain_check, var/surge, var/amount = 0)
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/obj/item/weapon/cell/drain_power(var/drain_check, var/surge, var/power = 0)
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if(drain_check)
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return 1
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@@ -18,9 +18,9 @@
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if(charge <= 0)
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return 0
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var/cell_amt = min((amount * CELLRATE), charge)
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use(cell_amt)
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return cell_amt / CELLRATE
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var/cell_amt = power * CELLRATE
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return use(cell_amt) / CELLRATE
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/obj/item/weapon/cell/proc/updateicon()
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overlays.Cut()
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@@ -38,13 +38,26 @@
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/obj/item/weapon/cell/proc/fully_charged()
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return (charge == maxcharge)
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// use power from a cell
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// checks if the power cell is able to provide the specified amount of charge
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/obj/item/weapon/cell/proc/check_charge(var/amount)
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return (charge >= amount)
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// use power from a cell, returns the amount actually used
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/obj/item/weapon/cell/proc/use(var/amount)
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if(rigged && amount > 0)
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explode()
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return 0
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charge = max(0, charge - amount)
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return charge
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var/used = min(charge, amount)
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charge -= used
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return used
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// Checks if the specified amount can be provided. If it can, it removes the amount
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// from the cell and returns 1. Otherwise does nothing and returns 0.
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/obj/item/weapon/cell/proc/checked_use(var/amount)
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if(!check_charge(amount))
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return 0
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use(amount)
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return 1
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// recharge the cell
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/obj/item/weapon/cell/proc/give(var/amount)
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@@ -374,7 +374,7 @@
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if (source_area)
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source_area.use_power(drained_energy/CELLRATE)
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else if (istype(power_source,/datum/powernet))
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var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
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var/drained_power = drained_energy/CELLRATE
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drained_power = PN.draw_power(drained_power)
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else if (istype(power_source, /obj/item/weapon/cell))
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cell.use(drained_energy)
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