Woodrat breaks map stuff

Added SC map files for further work. Including hopefully all the related files.

New airlock sprite thanks to Virgo, with a alternate non-see through sprite.

Changes to the space and transit tiles (ported from bay).

Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
This commit is contained in:
Woodratt
2017-07-02 18:53:17 -07:00
parent 7164f8ed23
commit e75c3887b7
37 changed files with 31868 additions and 14177 deletions

View File

@@ -29,21 +29,22 @@
lazors++
if (istype(G, /obj/item/weapon/gun/projectile/))
shottas++
if (lazors || shottas)
for (var/i = 0 to 2)
for (var/i = 0 to 2)
if(lazors || shottas) // only make icons if we have one of the two types.
var/image/gun = image(icon(src.icon))
if (lazors > 0 && (shottas <= 0 || prob(50)))
if (lazors > shottas)
lazors--
gun.icon_state = "laser"
else if (shottas > 0)
else if (shottas)
shottas--
gun.icon_state = "projectile"
gun.pixel_x = i*4
overlays += gun
overlays += icon(src.icon,"door")
overlays += icon(src.icon, "door")
if(welded)
overlays += icon(src.icon,"welded")
if(broken)
overlays += icon(src.icon,"broken")
@@ -51,3 +52,4 @@
overlays += icon(src.icon,"locked")
else
overlays += icon(src.icon,"open")