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https://github.com/PolarisSS13/Polaris.git
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Adds overmap system and examples of it's usage.
Unticked, as it disables space edge transition.
This commit is contained in:
74
code/WorkInProgress/Chinsky/overmap/helm.dm
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74
code/WorkInProgress/Chinsky/overmap/helm.dm
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@@ -0,0 +1,74 @@
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/obj/machinery/computer/helm
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name = "helm control console"
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icon_state = "id"
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var/obj/effect/mapinfo/linked //connected overmap object
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/obj/machinery/computer/helm/initialize()
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linked = map_sectors["[z]"]
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if (!linked)
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testing("Helm console at level [z] was unable to find a corresponding overmap object.")
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else
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testing("Helm console at level [z] found a corresponding overmap object '[linked.name]'.")
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/obj/machinery/computer/helm/relaymove(var/mob/user, direction)
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if(linked)
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linked.relaymove(user,direction)
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return 1
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/obj/machinery/computer/helm/check_eye(var/mob/user as mob)
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if (get_dist(user, src) > 1 || user.blinded || !linked )
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return null
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user.reset_view(linked)
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return 1
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/obj/machinery/computer/helm/attack_hand(var/mob/user as mob)
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if(!linked)
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user << "<span class = 'warning'>Could not get navigation data!</span>"
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return
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if(stat & (NOPOWER|BROKEN))
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user.unset_machine()
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return
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if(!isAI(user))
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user.set_machine(src)
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return
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//Shuttle controller computer for shuttles going from ship to sectors
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/obj/machinery/computer/shuttle_control/explore
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name = "exploration shuttle console"
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shuttle_tag = "Exploration"
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req_access = list()
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var/landing_type //area for shuttle ship-side
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/obj/machinery/computer/shuttle_control/explore/initialize()
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..()
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shuttle_tag = "[shuttle_tag]-[z]"
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if(!shuttle_controller.shuttles[shuttle_tag])
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var/datum/shuttle/ferry/shuttle = new()
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shuttle.warmup_time = 10
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shuttle.area_station = locate(landing_type)
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shuttle.area_offsite = shuttle.area_station
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shuttle_controller.shuttles[shuttle_tag] = shuttle
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shuttle_controller.process_shuttles += shuttle
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testing("Exploration shuttle '[shuttle_tag]' at zlevel [z] successfully added.")
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/obj/machinery/computer/shuttle_control/explore/proc/update_destination()
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if(shuttle_controller.shuttles[shuttle_tag])
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var/obj/effect/map/ship/S = map_sectors["[z]"]
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if (!istype(S))
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return
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var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
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if(S && S.current_sector)
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var/obj/effect/map/M = S.current_sector
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shuttle.area_offsite = M.shuttle_landing
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testing("Shuttle controller now sends shuttle to [M]")
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else
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shuttle.area_offsite = shuttle.area_station
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shuttle_controller.shuttles[shuttle_tag] = shuttle
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/obj/machinery/computer/shuttle_control/explore/attack_hand(user as mob)
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update_destination()
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..()
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@@ -1,4 +1,20 @@
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#define OVERMAP_ZLEVEL 1
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//===================================================================================
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//Hook for building overmap
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//===================================================================================
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var/global/list/map_sectors = list()
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/hook/startup/proc/build_map()
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accessable_z_levels = list() //no space travel with this system, at least not like this
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testing("Building overmap...")
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var/obj/effect/mapinfo/data
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for(var/level in 1 to world.maxz)
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data = locate("sector[level]")
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if (data)
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testing("Located sector \"[data.name]\" at [data.mapx],[data.mapy] corresponding to zlevel [level]")
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map_sectors["[level]"] = new data.obj_type(data)
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return 1
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//===================================================================================
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//Metaobject for storing information about sector this zlevel is representing.
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//Should be placed only once on every zlevel.
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@@ -9,6 +25,7 @@
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icon_state = "x2"
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invisibility = 101
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var/obj_type //type of overmap object it spawns
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var/landing_area //type of area used as inbound shuttle landing, null if no shuttle landing area
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var/zlevel
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var/mapx //coordinates on the
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var/mapy //overmap zlevel
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@@ -20,49 +37,57 @@
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/obj/effect/mapinfo/sector
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name = "generic sector"
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desc = "Space sector with some stuff in it."
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obj_type = /obj/effect/map/sector
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/obj/effect/mapinfo/ship
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name = "generic ship"
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desc = "Space faring vessel."
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obj_type = /obj/effect/map/ship
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/obj/effect/mapinfo/ship/relaymove(var/mob/user, direction)
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step(src,direction)
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//===================================================================================
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//Overmap object representing zlevel
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//===================================================================================
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/obj/effect/map
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name = "map object"
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icon = 'icons/obj/items.dmi'
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icon_state = "sheet-plasteel"
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var/map_z = 0
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var/area/shuttle/shuttle_landing
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/obj/effect/map/New(var/obj/effect/mapinfo/data)
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name = data.name
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desc = data.desc
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map_z = data.zlevel
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icon = data.icon
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icon_state = data.icon_state
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var/new_x = data.mapx
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if (!new_x)
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new_x = rand(1,world.maxx)
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var/new_y = data.mapy
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if (!new_y)
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new_y = rand(1,world.maxy)
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name = data.name
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if (data.icon != 'icons/mob/screen1.dmi')
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icon = data.icon
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icon_state = data.icon_state
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if(data.desc)
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desc = data.desc
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var/new_x = data.mapx ? data.mapx : rand(2,world.maxx-2)
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var/new_y = data.mapy ? data.mapy : rand(2,world.maxy-2)
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loc = locate(new_x, new_y, OVERMAP_ZLEVEL)
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if(data.landing_area)
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shuttle_landing = locate(data.landing_area)
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/obj/effect/map/CanPass(atom/movable/A)
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testing("[A] attempts to enter sector\"[name]\"")
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if(prob(50))
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testing("[A] was denied access to sector\"[name]\"")
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return 0
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return 1
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/obj/effect/map/Crossed(atom/movable/A)
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testing("[A] has entered sector\"[name]\"")
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if (istype(A,/obj/effect/map/ship))
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var/obj/effect/map/ship/S = A
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S.current_sector = src
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/obj/effect/map/Uncrossed(atom/movable/A)
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testing("[A] has left sector\"[name]\"")
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if (istype(A,/obj/effect/map/ship))
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var/obj/effect/map/ship/S = A
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S.current_sector = null
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/obj/effect/map/sector
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name = "generic sector"
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@@ -72,22 +97,9 @@
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/obj/effect/map/ship
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name = "generic ship"
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desc = "Space faring vessel."
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icon_state = "sheet-sandstone"
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density = 1
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var/current_sector
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/obj/effect/map/ship/relaymove(mob/user, direction)
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step(src, direction)
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//===================================================================================
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//Hook for building overmap
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//===================================================================================
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var/global/list/map_sectors = list()
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/hook/startup/proc/build_map()
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testing("Building overmap...")
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var/obj/effect/mapinfo/data
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for(var/level in 1 to world.maxz)
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data = locate("sector[level]")
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if (data)
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testing("Located sector \"[data.name]\" at [data.mapx],[data.mapy] corresponding to zlevel [level]")
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map_sectors["[level]"] = new data.obj_type(data)
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return 1
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step(src,direction)
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