Added Invisty's new field generator sprites.

Added a button to check antagonists that stops the world from automatically restarting at round end.
It's toggleable, but once the round ends with it on, you'll need to reboot the world manually. (It's under check antagonists because that's where the shuttle stuff is, let me know if I should move it.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3565 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-05-07 13:02:42 +00:00
parent 8afca8ac7f
commit e89e7acdb3
5 changed files with 20 additions and 7 deletions

View File

@@ -65,6 +65,12 @@ var/global/BSACooldown = 0
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if(href_list["delay_round_end"])
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
href_list["secretsadmin"] = "check_antagonist"
if(href_list["simplemake"])