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Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours.
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@@ -1326,5 +1326,7 @@ mob/living/carbon/human/yank_out_object()
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src << "<span class='warning'>You ran out of blood to write with!</span>"
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var/obj/effect/decal/cleanable/blood/writing/W = new(T)
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W.basecolor = (hand_blood_color) ? hand_blood_color : "#A10808"
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W.update_icon()
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W.message = message
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W.add_fingerprint(src)
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W.add_fingerprint(src)
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@@ -56,3 +56,4 @@
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var/xylophone = 0 //For the spoooooooky xylophone cooldown
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var/mob/remoteview_target = null
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var/hand_blood_color
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@@ -130,6 +130,7 @@
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punch_damage = 5
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primitive = /mob/living/carbon/monkey/diona
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blood_color = "rainbow"
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warning_low_pressure = 50
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hazard_low_pressure = -1
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