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Lawyer now has a purple suit and the job has two slots.
Lowered the number of spare jumpsuits in most of the lockers from 6 to 3. The old arrival message is now back in. Finished the Ion Rifle and added one to the armory. Might need to change it up a bit depending on how well it works. Bullet_act worked on a bit, EMP effects should work now. Cyborgs are stunned by EMPs. Raised the changelings required genome number for multichan at the request of Urist. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2175 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -295,8 +295,7 @@ mob/new_player
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var/mob/living/silicon/ai/announcer = pick(ailist)
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if(character.mind)
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if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
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announcer.say("[character.real_name] has been sent from Centcom to fill the job of [rank] on [station_name].")
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//announcer.say("[character.real_name], the [rank], has awoken from cryo sleep.") -Old Message
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announcer.say("[character.real_name] has signed up as [rank].")
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proc/ManifestLateSpawn(var/mob/living/carbon/human/H, icon/H_icon) // Attempted fix to add late joiners to various databases -- TLE
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