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Merge pull request #2804 from Nerezza/inflatablechanges
Inflatable QoL tweaks
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@@ -4,14 +4,20 @@
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_wall"
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w_class = ITEMSIZE_NORMAL
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var/deploy_path = /obj/structure/inflatable
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attack_self(mob/user)
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playsound(loc, 'sound/items/zip.ogg', 75, 1)
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user << "<span class='notice'>You inflate [src].</span>"
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var/obj/structure/inflatable/R = new /obj/structure/inflatable(user.loc)
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src.transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/inflatable/attack_self(mob/user)
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inflate(user,user.loc)
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/obj/item/inflatable/afterattack(var/atom/A, var/mob/user)
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..(A, user)
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if(!user)
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return
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if(!user.Adjacent(A))
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to_chat(user,"You can't reach!")
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return
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if(istype(A, /turf))
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inflate(user,A)
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/obj/structure/inflatable
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name = "inflatable wall"
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@@ -82,6 +88,17 @@
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if(health <= 0)
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deflate(1)
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/obj/structure/inflatable/CtrlClick()
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hand_deflate()
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/obj/item/inflatable/proc/inflate(var/mob/user,var/location)
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playsound(location, 'sound/items/zip.ogg', 75, 1)
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to_chat(user,"<span class='notice'>You inflate [src].</span>")
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var/obj/structure/inflatable/R = new deploy_path(location)
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src.transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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qdel(src)
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/obj/structure/inflatable/proc/deflate(var/violent=0)
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playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
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if(violent)
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@@ -102,7 +119,7 @@
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set category = "Object"
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set src in oview(1)
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if(isobserver(usr)) //to stop ghosts from deflating
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if(isobserver(usr) || usr.restrained() || !usr.Adjacent(src))
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return
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verbs -= /obj/structure/inflatable/verb/hand_deflate
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@@ -123,14 +140,7 @@
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desc = "A folded membrane which rapidly expands into a simple door on activation."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_door"
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attack_self(mob/user)
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playsound(loc, 'sound/items/zip.ogg', 75, 1)
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user << "<span class='notice'>You inflate [src].</span>"
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var/obj/structure/inflatable/door/R = new /obj/structure/inflatable/door(user.loc)
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src.transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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qdel(src)
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deploy_path = /obj/structure/inflatable/door
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/obj/structure/inflatable/door //Based on mineral door code
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name = "inflatable door"
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@@ -165,7 +175,6 @@
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if(isSwitchingStates) return
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if(ismob(user))
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var/mob/M = user
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if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
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if(M.client)
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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