From b6768b0af011764486aa06d3504c79ad5b01e360 Mon Sep 17 00:00:00 2001 From: Jarcolr Date: Tue, 18 Mar 2014 18:30:08 +0200 Subject: [PATCH] Telescopic robuster no longer has the stun It's about time somebody did this. It still has the really really annoying/bad brute damage, but it doesn't just knock you on your ass in one hit anymore. --- code/game/objects/items/weapons/swords_axes_etc.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index bbfb940ec9..3e67925994 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -113,7 +113,7 @@ //Telescopic baton /obj/item/weapon/melee/telebaton name = "telescopic baton" - desc = "A compact yet robust personal defense weapon. Can be concealed when folded." + desc = "A compact yet rebalanced personal defense weapon. Can be concealed when folded." icon = 'icons/obj/weapons.dmi' icon_state = "telebaton_0" item_state = "telebaton_0" @@ -178,7 +178,6 @@ return if(..()) playsound(src.loc, "swing_hit", 50, 1, -1) - target.Weaken(4) return else return ..()