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Corpse Bloodpump properly functions
Highvel rounds now actually have Highvel bullets.
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@@ -421,7 +421,7 @@
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scannable = 1
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/datum/reagent/mortiferin/on_mob_life(var/mob/living/carbon/M, var/alien, var/datum/reagents/metabolism/location)
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if(M.stat == DEAD && M.has_modifier_of_type(/datum/modifier/bloodpump_corpse))
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if(M.stat == DEAD && M.has_modifier_of_type(/datum/modifier/bloodpump/corpse))
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affects_dead = TRUE
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else
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affects_dead = FALSE
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@@ -429,7 +429,7 @@
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. = ..(M, alien, location)
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/datum/reagent/mortiferin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(M.bodytemperature < (T0C - 10) || (M.stat == DEAD && M.has_modifier_of_type(/datum/modifier/bloodpump_corpse)))
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if(M.bodytemperature < (T0C - 10) || (M.stat == DEAD && M.has_modifier_of_type(/datum/modifier/bloodpump/corpse)))
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var/chem_effective = 1 * M.species.chem_strength_heal
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if(alien == IS_SLIME)
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if(prob(10))
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@@ -466,7 +466,7 @@
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/datum/reagent/necroxadone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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var/chem_effective = 1 * M.species.chem_strength_heal
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if(M.bodytemperature < 170 || (M.stat == DEAD && M.has_modifier_of_type(/datum/modifier/bloodpump_corpse)))
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if(M.bodytemperature < 170 || (M.stat == DEAD && M.has_modifier_of_type(/datum/modifier/bloodpump/corpse)))
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if(alien == IS_SLIME)
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if(prob(10))
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to_chat(M, "<span class='danger'>It's so cold. Something causes your cellular mass to harden sporadically, resulting in seizure-like twitching.</span>")
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