diff --git a/baystation12.dme b/baystation12.dme
index 803c6cb0e5..90c6c726d2 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -841,6 +841,7 @@
#include "code\modules\admin\admin_investigate.dm"
#include "code\modules\admin\admin_memo.dm"
#include "code\modules\admin\admin_ranks.dm"
+#include "code\modules\admin\admin_secrets.dm"
#include "code\modules\admin\admin_verbs.dm"
#include "code\modules\admin\banjob.dm"
#include "code\modules\admin\create_mob.dm"
@@ -856,6 +857,43 @@
#include "code\modules\admin\ToRban.dm"
#include "code\modules\admin\DB ban\functions.dm"
#include "code\modules\admin\permissionverbs\permissionedit.dm"
+#include "code\modules\admin\secrets\admin_secrets\admin_logs.dm"
+#include "code\modules\admin\secrets\admin_secrets\alter_narsie.dm"
+#include "code\modules\admin\secrets\admin_secrets\bombing_list.dm"
+#include "code\modules\admin\secrets\admin_secrets\jump_shuttle.dm"
+#include "code\modules\admin\secrets\admin_secrets\launch_shuttle.dm"
+#include "code\modules\admin\secrets\admin_secrets\launch_shuttle_forced.dm"
+#include "code\modules\admin\secrets\admin_secrets\list_dna.dm"
+#include "code\modules\admin\secrets\admin_secrets\list_fingerprints.dm"
+#include "code\modules\admin\secrets\admin_secrets\move_shuttle.dm"
+#include "code\modules\admin\secrets\admin_secrets\prison_warp.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_ai_laws.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_crew_manifest.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_game_mode.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_law_changes.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_signalers.dm"
+#include "code\modules\admin\secrets\admin_secrets\traitors_and_objectives.dm"
+#include "code\modules\admin\secrets\final_solutions\summon_narsie.dm"
+#include "code\modules\admin\secrets\final_solutions\supermatter_cascade.dm"
+#include "code\modules\admin\secrets\fun_secrets\break_all_lights.dm"
+#include "code\modules\admin\secrets\fun_secrets\break_some_lights.dm"
+#include "code\modules\admin\secrets\fun_secrets\fix_all_lights.dm"
+#include "code\modules\admin\secrets\fun_secrets\ghost_mode.dm"
+#include "code\modules\admin\secrets\fun_secrets\make_all_areas_powered.dm"
+#include "code\modules\admin\secrets\fun_secrets\make_all_areas_unpowered.dm"
+#include "code\modules\admin\secrets\fun_secrets\only_one.dm"
+#include "code\modules\admin\secrets\fun_secrets\paintball_mode.dm"
+#include "code\modules\admin\secrets\fun_secrets\power_all_smes.dm"
+#include "code\modules\admin\secrets\fun_secrets\remove_all_clothing.dm"
+#include "code\modules\admin\secrets\fun_secrets\remove_internal_clothing.dm"
+#include "code\modules\admin\secrets\fun_secrets\send_strike_team.dm"
+#include "code\modules\admin\secrets\fun_secrets\toggle_bomb_cap.dm"
+#include "code\modules\admin\secrets\fun_secrets\triple_ai_mode.dm"
+#include "code\modules\admin\secrets\fun_secrets\turn_humans_into_corgies.dm"
+#include "code\modules\admin\secrets\fun_secrets\turn_humans_into_monkeys.dm"
+#include "code\modules\admin\secrets\random_events\gravity.dm"
+#include "code\modules\admin\secrets\random_events\trigger_cordical_borer_infestation.dm"
+#include "code\modules\admin\secrets\random_events\trigger_xenomorph_infestation.dm"
#include "code\modules\admin\verbs\adminhelp.dm"
#include "code\modules\admin\verbs\adminjump.dm"
#include "code\modules\admin\verbs\adminpm.dm"
@@ -1280,6 +1318,7 @@
#include "code\modules\mob\living\silicon\silicon.dm"
#include "code\modules\mob\living\silicon\subystems.dm"
#include "code\modules\mob\living\silicon\ai\ai.dm"
+#include "code\modules\mob\living\silicon\ai\ai_movement.dm"
#include "code\modules\mob\living\silicon\ai\death.dm"
#include "code\modules\mob\living\silicon\ai\examine.dm"
#include "code\modules\mob\living\silicon\ai\icons.dm"
@@ -1427,6 +1466,7 @@
#include "code\modules\paperwork\paper.dm"
#include "code\modules\paperwork\paper_bundle.dm"
#include "code\modules\paperwork\paperbin.dm"
+#include "code\modules\paperwork\papershredder.dm"
#include "code\modules\paperwork\pen.dm"
#include "code\modules\paperwork\photocopier.dm"
#include "code\modules\paperwork\photography.dm"
diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm
index 7136175519..20747361d3 100644
--- a/code/ZAS/Airflow.dm
+++ b/code/ZAS/Airflow.dm
@@ -126,7 +126,7 @@ obj/item/check_airflow_movable(n)
step_towards(src, src.airflow_dest)
var/mob/M = src
if(istype(M) && M.client)
- M.client.move_delay = world.time + vsc.airflow_mob_slowdown
+ M.setMoveCooldown(vsc.airflow_mob_slowdown)
airflow_dest = null
airflow_speed = 0
airflow_time = 0
diff --git a/code/__defines/items_clothing.dm b/code/__defines/items_clothing.dm
index b822c4badc..aa32b0016e 100644
--- a/code/__defines/items_clothing.dm
+++ b/code/__defines/items_clothing.dm
@@ -24,15 +24,13 @@
// Flags bitmasks.
#define NOBLUDGEON 0x1 // When an item has this it produces no "X has been hit by Y with Z" message with the default handler.
-#define USEDELAY 0x2 // 1 second extra delay on use. (Can be used once every 2s)
-#define CONDUCT 0x4 // Conducts electricity. (metal etc.)
-#define ON_BORDER 0x8 // Item has priority to check when entering or leaving.
-#define NOBLOODY 0x10 // Used for items if they don't want to get a blood overlay.
-#define NODELAY 0x20 // 1 second attack-by delay skipped (Can be used once every 0.2s). Most objects have a 1s attack-by delay, which doesn't require a flag.
-#define OPENCONTAINER 0x40 // Is an open container for chemistry purposes.
-#define PHORONGUARD 0x80 // Does not get contaminated by phoron.
-#define NOREACT 0x100 // Reagents don't react inside this container.
-#define PROXMOVE 0x200 // Does this object require proximity checking in Enter()?
+#define CONDUCT 0x2 // Conducts electricity. (metal etc.)
+#define ON_BORDER 0x4 // Item has priority to check when entering or leaving.
+#define NOBLOODY 0x8 // Used for items if they don't want to get a blood overlay.
+#define OPENCONTAINER 0x10 // Is an open container for chemistry purposes.
+#define PHORONGUARD 0x20 // Does not get contaminated by phoron.
+#define NOREACT 0x40 // Reagents don't react inside this container.
+#define PROXMOVE 0x80 // Does this object require proximity checking in Enter()?
//Flags for items (equipment)
#define THICKMATERIAL 0x1 // Prevents syringes, parapens and hyposprays if equiped to slot_suit or slot_head.
diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm
index b0858101d6..5bcab4704d 100644
--- a/code/__defines/mobs.dm
+++ b/code/__defines/mobs.dm
@@ -61,8 +61,6 @@
#define HEAVY 64
#define ALLMOBS (HUMAN|MONKEY|ALIEN|ROBOT|SLIME|SIMPLE_ANIMAL|HEAVY)
-#define NEXT_MOVE_DELAY 8
-
// Robot AI notifications
#define ROBOT_NOTIFICATION_NEW_UNIT 1
#define ROBOT_NOTIFICATION_NEW_NAME 2
@@ -82,6 +80,9 @@
#define APPEARANCE_ALL_HAIR (APPEARANCE_HAIR|APPEARANCE_HAIR_COLOR|APPEARANCE_FACIAL_HAIR|APPEARANCE_FACIAL_HAIR_COLOR)
#define APPEARANCE_ALL 0xFFFF
+// Click cooldown
+#define DEFAULT_ATTACK_COOLDOWN 8 //Default timeout for aggressive actions
+
#define MIN_SUPPLIED_LAW_NUMBER 15
#define MAX_SUPPLIED_LAW_NUMBER 50
diff --git a/code/_helpers/lists.dm b/code/_helpers/lists.dm
index c3a99bcf82..8a8d13de6b 100644
--- a/code/_helpers/lists.dm
+++ b/code/_helpers/lists.dm
@@ -592,7 +592,7 @@ proc/dd_sortedTextList(list/incoming)
return dd_sortedtextlist(incoming, case_sensitive)
-datum/proc/dd_SortValue()
+/datum/proc/dd_SortValue()
return "[src]"
/obj/machinery/dd_SortValue()
diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm
index dece128cbf..366fcbbbc1 100644
--- a/code/_helpers/unsorted.dm
+++ b/code/_helpers/unsorted.dm
@@ -565,10 +565,13 @@ proc/GaussRandRound(var/sigma,var/roundto)
return toReturn
//Step-towards method of determining whether one atom can see another. Similar to viewers()
-/proc/can_see(var/atom/source, var/atom/target, var/length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate.
+/proc/can_see(var/atom/source, var/atom/target, var/length=5) // I couldn't be arsed to do actual raycasting :I This is horribly inaccurate.
var/turf/current = get_turf(source)
var/turf/target_turf = get_turf(target)
var/steps = 0
+
+ if(!current || !target_turf)
+ return 0
while(current != target_turf)
if(steps > length) return 0
diff --git a/code/_onclick/ai.dm b/code/_onclick/ai.dm
index e05cbeb9ba..4dee15388d 100644
--- a/code/_onclick/ai.dm
+++ b/code/_onclick/ai.dm
@@ -15,7 +15,6 @@
return
if(control_disabled || stat) return
- next_move = world.time + 9
if(ismob(A))
ai_actual_track(A)
@@ -52,9 +51,8 @@
CtrlClickOn(A)
return
- if(world.time <= next_move)
+ if(!canClick())
return
- next_move = world.time + 9
if(aiCamera.in_camera_mode)
aiCamera.camera_mode_off()
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index 33e8dae8d6..61b98a9994 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -4,7 +4,7 @@
*/
// 1 decisecond click delay (above and beyond mob/next_move)
-/mob/var/next_click = 0
+/mob/var/next_click = 0
/*
Before anything else, defer these calls to a per-mobtype handler. This allows us to
@@ -15,12 +15,14 @@
Note that this proc can be overridden, and is in the case of screen objects.
*/
-/atom/Click(location,control,params)
+
+/atom/Click(var/location, var/control, var/params) // This is their reaction to being clicked on (standard proc)
if(src)
usr.ClickOn(src, params)
-/atom/DblClick(location,control,params)
+
+/atom/DblClick(var/location, var/control, var/params)
if(src)
- usr.DblClickOn(src,params)
+ usr.DblClickOn(src, params)
/*
Standard mob ClickOn()
@@ -35,8 +37,8 @@
* item/afterattack(atom,user,adjacent,params) - used both ranged and adjacent
* mob/RangedAttack(atom,params) - used only ranged, only used for tk and laser eyes but could be changed
*/
-/mob/proc/ClickOn( var/atom/A, var/params )
- if(world.time <= next_click)
+/mob/proc/ClickOn(var/atom/A, var/params)
+ if(world.time <= next_click) // Hard check, before anything else, to avoid crashing
return
next_click = world.time + 1
@@ -66,16 +68,17 @@
face_atom(A) // change direction to face what you clicked on
- if(next_move > world.time) // in the year 2000...
+ if(!canClick()) // in the year 2000...
return
- if(istype(loc,/obj/mecha))
- if(!locate(/turf) in list(A,A.loc)) // Prevents inventory from being drilled
+ if(istype(loc, /obj/mecha))
+ if(!locate(/turf) in list(A, A.loc)) // Prevents inventory from being drilled
return
var/obj/mecha/M = loc
- return M.click_action(A,src)
+ return M.click_action(A, src)
if(restrained())
+ setClickCooldown(10)
RestrainedClickOn(A)
return
@@ -85,79 +88,78 @@
return
throw_mode_off()
- if(!istype(A,/obj/item/weapon/gun) && !isturf(A) && !istype(A,/obj/screen))
+ if(!istype(A, /obj/item/weapon/gun) && !isturf(A) && !istype(A, /obj/screen))
last_target_click = world.time
var/obj/item/W = get_active_hand()
- if(W == A)
- next_move = world.time + 6
- if(W.flags&USEDELAY)
- next_move += 5
+ if(W == A) // Handle attack_self
W.attack_self(src)
if(hand)
update_inv_l_hand(0)
else
update_inv_r_hand(0)
-
return
- // operate two STORAGE levels deep here (item in backpack in src; NOT item in box in backpack in src)
+ //Atoms on your person
+ // A is your location but is not a turf; or is on you (backpack); or is on something on you (box in backpack); sdepth is needed here because contents depth does not equate inventory storage depth.
var/sdepth = A.storage_depth(src)
- if(A == loc || (A in loc) || (sdepth != -1 && sdepth <= 1))
-
+ if((!isturf(A) && A == loc) || (sdepth != -1 && sdepth <= 1))
// faster access to objects already on you
if(A in contents)
- next_move = world.time + 6 // on your person
+ setMoveCooldown(5) //taking an item off of an inventory slot
else
- next_move = world.time + 8 // in a box/bag or in your square
-
- // No adjacency needed
+ setMoveCooldown(10) //getting something out of a backpack
+
if(W)
- if(W.flags&USEDELAY)
- next_move += 5
-
var/resolved = W.resolve_attackby(A, src)
if(!resolved && A && W)
- W.afterattack(A,src,1,params) // 1 indicates adjacency
+ W.afterattack(A, src, 1, params) // 1 indicates adjacency
else
+ if(ismob(A)) // No instant mob attacking
+ setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
UnarmedAttack(A, 1)
return
if(!isturf(loc)) // This is going to stop you from telekinesing from inside a closet, but I don't shed many tears for that
return
- // Allows you to click on a box's contents, if that box is on the ground, but no deeper than that
+ //Atoms on turfs (not on your person)
+ // A is a turf or is on a turf, or in something on a turf (pen in a box); but not something in something on a turf (pen in a box in a backpack)
sdepth = A.storage_depth_turf()
if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
- next_move = world.time + 10
-
if(A.Adjacent(src)) // see adjacent.dm
+ setMoveCooldown(10)
+
if(W)
- if(W.flags&USEDELAY)
- next_move += 5
-
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
var/resolved = W.resolve_attackby(A,src)
if(!resolved && A && W)
- W.afterattack(A,src,1,params) // 1: clicking something Adjacent
+ W.afterattack(A, src, 1, params) // 1: clicking something Adjacent
else
+ if(ismob(A)) // No instant mob attacking
+ setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
UnarmedAttack(A, 1)
return
else // non-adjacent click
if(W)
- W.afterattack(A,src,0,params) // 0: not Adjacent
+ W.afterattack(A, src, 0, params) // 0: not Adjacent
else
RangedAttack(A, params)
return
-/mob/proc/changeNext_move(num)
- next_move = world.time + num
+/mob/proc/setClickCooldown(var/timeout)
+ next_move = max(world.time + timeout, next_move)
-// Default behavior: ignore double clicks, consider them normal clicks instead
+/mob/proc/canClick()
+ if(config.no_click_cooldown || next_move <= world.time)
+ return 1
+ return 0
+
+// Default behavior: ignore double clicks, the second click that makes the doubleclick call already calls for a normal click
/mob/proc/DblClickOn(var/atom/A, var/params)
- ClickOn(A,params)
+ return
/*
Translates into attack_hand, etc.
@@ -201,14 +203,12 @@
LaserEyes(A) // moved into a proc below
else if(TK in mutations)
switch(get_dist(src,A))
- if(0)
- ;
if(1 to 5) // not adjacent may mean blocked by window
- next_move += 2
+ setMoveCooldown(2)
if(5 to 7)
- next_move += 5
+ setMoveCooldown(5)
if(8 to tk_maxrange)
- next_move += 10
+ setMoveCooldown(10)
else
return
A.attack_tk(src)
@@ -231,7 +231,6 @@
/mob/living/carbon/MiddleClickOn(var/atom/A)
swap_hand()
-
// In case of use break glass
/*
/atom/proc/MiddleClick(var/mob/M as mob)
@@ -307,7 +306,7 @@
return
/mob/living/LaserEyes(atom/A)
- next_move = world.time + 6
+ setClickCooldown(4)
var/turf/T = get_turf(src)
var/turf/U = get_turf(A)
diff --git a/code/_onclick/cyborg.dm b/code/_onclick/cyborg.dm
index 5986011688..414071a964 100644
--- a/code/_onclick/cyborg.dm
+++ b/code/_onclick/cyborg.dm
@@ -35,7 +35,7 @@
if(stat || lockcharge || weakened || stunned || paralysis)
return
- if(next_move >= world.time)
+ if(!canClick())
return
face_atom(A) // change direction to face what you clicked on
@@ -68,9 +68,6 @@
return
if(W == A)
- next_move = world.time + 8
- if(W.flags&USEDELAY)
- next_move += 5
W.attack_self(src)
return
@@ -78,9 +75,6 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
// No adjacency checks
- next_move = world.time + 8
- if(W.flags&USEDELAY)
- next_move += 5
var/resolved = A.attackby(W,src)
if(!resolved && A && W)
@@ -93,16 +87,12 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
- next_move = world.time + 10
- if(W.flags&USEDELAY)
- next_move += 5
var/resolved = A.attackby(W, src)
if(!resolved && A && W)
W.afterattack(A, src, 1, params)
return
else
- next_move = world.time + 10
W.afterattack(A, src, 0, params)
return
return
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index d4f323e323..62df4c26c8 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -52,9 +52,8 @@
/obj/screen/item_action/Click()
if(!usr || !owner)
return 1
- if(usr.next_move >= world.time)
+ if(!usr.canClick())
return
- usr.next_move = world.time + 6
if(usr.stat || usr.restrained() || usr.stunned || usr.lying)
return 1
@@ -84,7 +83,7 @@
name = "storage"
/obj/screen/storage/Click()
- if(world.time <= usr.next_move)
+ if(!usr.canClick())
return 1
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
return 1
@@ -94,7 +93,6 @@
var/obj/item/I = usr.get_active_hand()
if(I)
usr.ClickOn(master)
- usr.next_move = world.time+2
return 1
/obj/screen/gun
@@ -480,7 +478,7 @@
/obj/screen/inventory/Click()
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
- if(world.time <= usr.next_move)
+ if(!usr.canClick())
return 1
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
return 1
@@ -491,12 +489,10 @@
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.activate_hand("r")
- usr.next_move = world.time+2
if("l_hand")
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.activate_hand("l")
- usr.next_move = world.time+2
if("swap")
usr:swap_hand()
if("hand")
@@ -505,5 +501,4 @@
if(usr.attack_ui(slot_id))
usr.update_inv_l_hand(0)
usr.update_inv_r_hand(0)
- usr.next_move = world.time+6
return 1
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index d3c3df942e..0cca5569c2 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -6,11 +6,13 @@
// No comment
/atom/proc/attackby(obj/item/W, mob/user)
return
+
/atom/movable/attackby(obj/item/W, mob/user)
if(!(W.flags&NOBLUDGEON))
visible_message("[src] has been hit by [user] with [W].")
/mob/living/attackby(obj/item/I, mob/user)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(istype(I) && ismob(user))
I.attack(src, user)
diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm
index abc0e6114e..324dcc234d 100644
--- a/code/_onclick/observer.dm
+++ b/code/_onclick/observer.dm
@@ -32,8 +32,8 @@
if(client.buildmode)
build_click(src, client.buildmode, params, A)
return
- if(world.time <= next_move) return
- next_move = world.time + 8
+ if(!canClick()) return
+ setClickCooldown(4)
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
A.attack_ghost(src)
diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm
index 179a470fc6..95c77d6708 100644
--- a/code/_onclick/other_mobs.dm
+++ b/code/_onclick/other_mobs.dm
@@ -38,15 +38,6 @@
return
else if(TK in mutations)
- switch(get_dist(src,A))
- if(1 to 5) // not adjacent may mean blocked by window
- next_move += 2
- if(5 to 7)
- next_move += 5
- if(8 to 15)
- next_move += 10
- if(16 to 128)
- return
A.attack_tk(src)
/mob/living/RestrainedClickOn(var/atom/A)
diff --git a/code/_onclick/rig.dm b/code/_onclick/rig.dm
index ad9346ec15..600d8c5619 100644
--- a/code/_onclick/rig.dm
+++ b/code/_onclick/rig.dm
@@ -48,12 +48,14 @@
..()
/mob/living/carbon/human/proc/HardsuitClickOn(atom/A)
+ if(!canClick())
+ return
if(back)
var/obj/item/weapon/rig/rig = back
if(istype(rig) && rig.selected_module)
- if(world.time <= next_move) return 1
- next_move = world.time + 8
rig.selected_module.engage(A)
+ if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
+ setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
return 1
return 0
diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm
index f3419b074a..f772ac8ea9 100644
--- a/code/_onclick/telekinesis.dm
+++ b/code/_onclick/telekinesis.dm
@@ -111,12 +111,16 @@ var/const/tk_maxrange = 15
if(0)
;
if(1 to 5) // not adjacent may mean blocked by window
- if(!proximity)
- user.next_move += 2
+ ;
+ //TODO replace these with movement timeouts
+ //if(!proximity)
+ // user.next_move += 2
if(5 to 7)
- user.next_move += 5
+ ;
+ //user.next_move += 5
if(8 to tk_maxrange)
- user.next_move += 10
+ ;
+ //user.next_move += 10
else
user << "Your mind won't reach that far."
return
diff --git a/code/controllers/Processes/initialize.dm b/code/controllers/Processes/initialize.dm
new file mode 100644
index 0000000000..055a056bed
--- /dev/null
+++ b/code/controllers/Processes/initialize.dm
@@ -0,0 +1,31 @@
+var/list/pending_init_objects
+
+/datum/controller/process/initialize
+ var/list/objects_to_initialize
+
+/datum/controller/process/initialize/setup()
+ name = "init"
+ schedule_interval = 1 // Every tick, scary
+ objects_to_initialize = pending_init_objects
+
+/datum/controller/process/initialize/doWork()
+ for(var/atom/movable/A in objects_to_initialize)
+ A.initialize()
+ scheck()
+ objects_to_initialize.Remove(A)
+
+ if(!objects_to_initialize.len)
+ disable()
+
+/proc/initialize_object(var/atom/movable/obj_to_init)
+ if(processScheduler.hasProcess("init"))
+ var/datum/controller/process/initialize/init = processScheduler.getProcess("init")
+ init.objects_to_initialize += obj_to_init
+ init.enable()
+ else
+ world.log << "Not yet"
+ if(!pending_init_objects) pending_init_objects = list()
+ pending_init_objects += obj_to_init
+
+/datum/controller/process/initialize/getStatName()
+ return ..()+"([objects_to_initialize.len])"
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index 06adfe42f9..a0558775e9 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -139,6 +139,7 @@ var/list/gamemode_cache = list()
var/welder_vision = 1
var/generate_asteroid = 0
+ var/no_click_cooldown = 0
//Used for modifying movement speed for mobs.
//Unversal modifiers
@@ -328,6 +329,9 @@ var/list/gamemode_cache = list()
if ("generate_asteroid")
config.generate_asteroid = 1
+ if ("no_click_cooldown")
+ config.no_click_cooldown = 1
+
if("allow_admin_ooccolor")
config.allow_admin_ooccolor = 1
diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm
index 44486d605b..123bb97a3f 100644
--- a/code/game/gamemodes/blob/theblob.dm
+++ b/code/game/gamemodes/blob/theblob.dm
@@ -157,6 +157,7 @@
attackby(var/obj/item/weapon/W, var/mob/user)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
src.visible_message("The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]")
var/damage = 0
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index f0ced03da7..19ea17104a 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -186,6 +186,7 @@
src.bugged = 1
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if (W.force >= src.toughness)
user.do_attack_animation(src)
visible_message("[src] has been [pick(W.attack_verb)] with [W] by [user]!")
@@ -301,6 +302,9 @@
/obj/machinery/camera/proc/can_see()
var/list/see = null
var/turf/pos = get_turf(src)
+ if(!pos)
+ return list()
+
if(isXRay())
see = range(view_range, pos)
else
diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm
index 2da65d273f..ccf2fb97ae 100644
--- a/code/game/machinery/deployable.dm
+++ b/code/game/machinery/deployable.dm
@@ -64,7 +64,7 @@ for reference:
var/health = 100
var/maxhealth = 100
var/material/material
-
+
/obj/structure/barricade/New(var/newloc, var/material_name)
..(newloc)
if(!material_name)
@@ -77,7 +77,7 @@ for reference:
desc = "This space is blocked off by a barricade made of [material.display_name]."
color = material.icon_colour
maxhealth = material.integrity
- health = maxhealth
+ health = maxhealth
/obj/structure/barricade/get_material()
return material
@@ -99,6 +99,7 @@ for reference:
return
return
else
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
switch(W.damtype)
if("fire")
src.health -= W.force * 1
@@ -111,6 +112,7 @@ for reference:
qdel(src)
return
..()
+
/obj/structure/barricade/proc/dismantle()
material.place_dismantled_product(get_turf(src))
qdel(src)
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 9075da2a05..2def8f8086 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -266,6 +266,7 @@
//psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them.
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card))
var/obj/item/weapon/W = I
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src)
if(W.force < min_force)
diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index dc3edc9328..e50af2bcf0 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -229,6 +229,7 @@
//If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway)
if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card))
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/aforce = I.force
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
visible_message("[src] was hit by [I].")
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 5d184f0b07..2fa0281ecd 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -338,7 +338,7 @@ var/list/turret_icons
else
//if the turret was attacked with the intention of harming it:
- user.changeNext_move(NEXT_MOVE_DELAY)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
take_damage(I.force * 0.5)
if(I.force * 0.5 > 1) //if the force of impact dealt at least 1 damage, the turret gets pissed off
if(!attacked && !emagged)
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 96dda70158..573ede3fb0 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -505,6 +505,7 @@
return
/obj/mecha/attack_hand(mob/user as mob)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
src.log_message("Attack by hand/paw. Attacker - [user].",1)
if(istype(user,/mob/living/carbon/human))
@@ -664,6 +665,7 @@
return
/obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
src.log_message("Attacked by [W]. Attacker - [user]")
if(prob(src.deflect_chance))
user << "\The [W] bounces off [src.name]."
@@ -1683,6 +1685,7 @@
/obj/mecha/attack_generic(var/mob/user, var/damage, var/attack_message)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(!damage)
return 0
diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm
index 1bb11016d7..5257cff014 100644
--- a/code/game/objects/effects/aliens.dm
+++ b/code/game/objects/effects/aliens.dm
@@ -98,6 +98,7 @@
return
/obj/effect/alien/resin/attack_hand()
+ usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if (HULK in usr.mutations)
usr << "You easily destroy the [name]."
for(var/mob/O in oviewers(src))
@@ -124,6 +125,7 @@
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
@@ -231,6 +233,7 @@ Alien plants should do something if theres a lot of poison
return
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(W.attack_verb.len)
visible_message("\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
else
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 34625759e3..8f36b1d007 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -172,7 +172,6 @@
else
if(isliving(src.loc))
return
- user.next_move = max(user.next_move+2,world.time + 2)
user.put_in_active_hand(src)
return
@@ -607,10 +606,10 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
usr.visible_message("[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].")
return
-
-
+
/obj/item/proc/pwr_drain()
return 0 // Process Kill
/obj/item/proc/resolve_attackby(atom/A, mob/source)
return A.attackby(src,source)
+
diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm
index 90e296f881..43acc06908 100644
--- a/code/game/objects/items/weapons/melee/energy.dm
+++ b/code/game/objects/items/weapons/melee/energy.dm
@@ -5,6 +5,7 @@
var/active_w_class
sharp = 0
edge = 0
+ armor_penetration = 50
flags = NOBLOODY
/obj/item/weapon/melee/energy/proc/activate(mob/living/user)
@@ -173,7 +174,8 @@
name = "energy blade"
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
icon_state = "blade"
- force = 70.0//Normal attacks deal very high damage.
+ force = 40 //Normal attacks deal very high damage - about the same as wielded fire axe
+ armor_penetration = 100
sharp = 1
edge = 1
anchored = 1 // Never spawned outside of inventory, should be fine.
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 786a198770..d856be051c 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -13,6 +13,7 @@
var/damtype = "brute"
var/force = 0
+ var/armor_penetration = 0
/obj/Destroy()
processing_objects -= src
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 91b19ae087..60cf0474df 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -341,9 +341,12 @@
if(!req_breakout())
return
+ if(!escapee.canClick())
+ return
+
+ escapee.setClickCooldown(100)
+
//okay, so the closet is either welded or locked... resist!!!
- escapee.next_move = world.time + 100
- escapee.last_special = world.time + 100
escapee << "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)"
visible_message("The [src] begins to shake violently!")
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index 149d6bf394..e52db4f150 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -30,6 +30,7 @@
/obj/structure/grille/attack_hand(mob/user as mob)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.do_attack_animation(src)
@@ -155,7 +156,8 @@
//window placing end
else if(!(W.flags & CONDUCT) || !shock(user, 70))
- user.do_attack_animation(src)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
+ user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index b91f6bb641..2bb2c29a39 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -171,6 +171,7 @@
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
/obj/structure/window/attack_hand(mob/user as mob)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(HULK in user.mutations)
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.visible_message("[user] smashes through [src]!")
@@ -198,6 +199,7 @@
return
/obj/structure/window/attack_generic(var/mob/user, var/damage)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(!damage)
return
if(damage >= 10)
@@ -268,6 +270,7 @@
new glasstype(loc)
qdel(src)
else
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src)
hit(W.force)
diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm
index 5cc6ee9289..cd3397858b 100644
--- a/code/game/turfs/simulated/wall_attacks.dm
+++ b/code/game/turfs/simulated/wall_attacks.dm
@@ -56,6 +56,7 @@
radiate()
add_fingerprint(user)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
if (HULK in user.mutations)
if (rotting || !prob(material.hardness))
@@ -69,6 +70,7 @@
/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
radiate()
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
if(!damage || !wallbreaker)
try_touch(user, rotting)
@@ -86,6 +88,7 @@
/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if (!user.)
user << "You don't have the dexterity to do this!"
return
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 1e1e998e02..52f6668b56 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -604,110 +604,17 @@ proc/admin_notice(var/message, var/rights)
if(!check_rights(0)) return
var/dat = "The first rule of adminbuse is: you don't talk about the adminbuse.
"
-
- if(check_rights(R_ADMIN,0))
- dat += {"
- Admin Secrets
-
- Bombing List
- Show current traitors and objectives
- Show last [length(lastsignalers)] signalers
- Show last [length(lawchanges)] law changes
- Show AI Laws
- Show Game Mode
- Show Crew Manifest
- List DNA (Blood)
- List Fingerprints
-
- "}
-
- if(check_rights(R_FUN,0))
- dat += {"
- 'Random' Events
-
- Toggle station artificial gravity
- Spawn a wave of meteors (aka lagocolyptic shower)
- Spawn a gravitational anomaly (aka lagitational anomolag)
- Spawn wormholes
- Spawn blob
- Trigger a Xenomorph infestation
- Trigger a Cortical Borer infestation
- Spawn an Alien silently
- Trigger a Spider infestation
- Send in a space ninja
- Send in a strike team
- Trigger an Carp migration
- Irradiate the station
- Trigger a Prison Break
- Trigger a Virus Outbreak
- Spawn an Immovable Rod
- Toggle a "lights out" event
- Spawn an Ion Storm
- Spawn Space-Vines
- Trigger a communication blackout
-
- Fun Secrets
-
- Remove 'internal' clothing
- Remove ALL clothing
- Turn all humans into monkeys
- Remove firesuits, grilles, and pods
- Make all areas powered
- Make all areas unpowered
- Power all SMES
- Toggle Prison Shuttle Status(Use with S/R)
- Send Prison Shuttle
- Return Prison Shuttle
- Warp all Players to Prison
- Triple AI mode (needs to be used in the lobby)
- Everyone is the traitor
- There can only be one!
- Ghost Mode
- Make all players retarded
- Make all items look like guns
- Paintball Mode
- Japanese Animes Mode
- Egalitarian Station Mode
- Launch a shuttle
- Force launch a shuttle
- Jump a shuttle
- Move a shuttle
- Break all lights
- Fix all lights
- Best Friend AI
- The floor is lava! (DANGEROUS: extremely lame)
- "}
-
- if(check_rights(R_SERVER,0))
- dat += "Toggle bomb cap
"
-
- if(check_rights(R_SERVER|R_FUN,0))
- dat += {"
-
- Final Solutions
- (Warning, these will end the round!)
-
- Summon Nar-Sie
- Start a Supermatter Cascade
- "}
-
- dat += "
"
-
- if(check_rights(R_DEBUG,0))
- dat += {"
- Security Level Elevated
-
- Change all maintenance doors to engie/brig access only
- Change all maintenance doors to brig access only
- Remove cap on security officers
-
- Coder Secrets
-
- Show Job Debug
- Admin Log
-
- "}
-
+ for(var/datum/admin_secret_category/category in admin_secrets.categories)
+ if(!category.can_view(usr))
+ continue
+ dat += "[category.name]
"
+ if(category.desc)
+ dat += "[category.desc]
"
+ for(var/datum/admin_secret_item/item in category.items)
+ if(!item.can_view(usr))
+ continue
+ dat += "[item.name()]
"
+ dat += "
"
usr << browse(dat, "window=secrets")
return
diff --git a/code/modules/admin/admin_secrets.dm b/code/modules/admin/admin_secrets.dm
new file mode 100644
index 0000000000..38bebb844a
--- /dev/null
+++ b/code/modules/admin/admin_secrets.dm
@@ -0,0 +1,110 @@
+var/datum/admin_secrets/admin_secrets = new()
+
+/datum/admin_secrets
+ var/list/datum/admin_secret_category/categories
+ var/list/datum/admin_secret_item/items
+
+/datum/admin_secrets/New()
+ ..()
+ categories = init_subtypes(/datum/admin_secret_category)
+ items = list()
+ var/list/category_assoc = list()
+ for(var/datum/admin_secret_category/category in categories)
+ category_assoc[category.type] = category
+
+ for(var/item_type in (typesof(/datum/admin_secret_item) - /datum/admin_secret_item))
+ var/datum/admin_secret_item/secret_item = item_type
+ if(!initial(secret_item.name))
+ continue
+
+ var/datum/admin_secret_item/item = new item_type()
+ var/datum/admin_secret_category/category = category_assoc[item.category]
+ dd_insertObjectList(category.items, item)
+ items += item
+
+/datum/admin_secret_category
+ var/name = ""
+ var/desc = ""
+ var/list/datum/admin_secret_item/items
+
+/datum/admin_secret_category
+ ..()
+ items = list()
+
+/datum/admin_secret_category/proc/can_view(var/mob/user)
+ for(var/datum/admin_secret_item/item in items)
+ if(item.can_view(user))
+ return 1
+ return 0
+
+/datum/admin_secret_item
+ var/name = ""
+ var/category = null
+ var/log = 1
+ var/feedback = 1
+ var/permissions = R_HOST
+ var/warn_before_use = 0
+
+/datum/admin_secret_item/dd_SortValue()
+ return "[name]"
+
+/datum/admin_secret_item/proc/name()
+ return name
+
+/datum/admin_secret_item/proc/can_view(var/mob/user)
+ return check_rights(permissions, 0, user)
+
+/datum/admin_secret_item/proc/can_execute(var/mob/user)
+ if(can_view(user))
+ if(!warn_before_use || alert("Execute the command '[name]'?", name, "No","Yes") == "Yes")
+ return 1
+ return 0
+
+/datum/admin_secret_item/proc/execute(var/mob/user)
+ if(!can_execute(user))
+ return 0
+
+ if(log)
+ log_and_message_admins("used secret '[name]'", user)
+ if(feedback)
+ feedback_inc("admin_secrets_used",1)
+ feedback_add_details("admin_secrets_used","[name]")
+ return 1
+
+/*************************
+* Pre-defined categories *
+*************************/
+/datum/admin_secret_category/admin_secrets
+ name = "Admin Secrets"
+
+/datum/admin_secret_category/random_events
+ name = "'Random' Events"
+
+/datum/admin_secret_category/fun_secrets
+ name = "Fun Secrets"
+
+/datum/admin_secret_category/final_solutions
+ name = "Final Solutions"
+ desc = "(Warning, these will end the round!)"
+
+/*************************
+* Pre-defined base items *
+*************************/
+/datum/admin_secret_item/admin_secret
+ category = /datum/admin_secret_category/admin_secrets
+ log = 0
+ permissions = R_ADMIN
+
+/datum/admin_secret_item/random_event
+ category = /datum/admin_secret_category/random_events
+ permissions = R_FUN
+ warn_before_use = 1
+
+/datum/admin_secret_item/fun_secret
+ category = /datum/admin_secret_category/fun_secrets
+ permissions = R_FUN
+ warn_before_use = 1
+
+/datum/admin_secret_item/final_solution
+ category = /datum/admin_secret_category/final_solutions
+ permissions = R_FUN|R_SERVER|R_ADMIN
diff --git a/code/modules/admin/secrets/admin_secrets/admin_logs.dm b/code/modules/admin/secrets/admin_secrets/admin_logs.dm
new file mode 100644
index 0000000000..d2664f1e2b
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/admin_logs.dm
@@ -0,0 +1,13 @@
+/datum/admin_secret_item/admin_secret/admin_logs
+ name = "Admin Logs"
+
+/datum/admin_secret_item/admin_secret/admin_logs/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/dat = "Admin Log
"
+ for(var/l in admin_log)
+ dat += "[l]"
+ if(!admin_log.len)
+ dat += "No-one has done anything this round!"
+ user << browse(dat, "window=admin_log")
diff --git a/code/modules/admin/secrets/admin_secrets/alter_narsie.dm b/code/modules/admin/secrets/admin_secrets/alter_narsie.dm
new file mode 100644
index 0000000000..75281adca8
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/alter_narsie.dm
@@ -0,0 +1,14 @@
+/datum/admin_secret_item/admin_secret/alter_narise
+ name = "Alter Nar-Sie"
+
+/datum/admin_secret_item/admin_secret/alter_narise/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/choice = input(user, "How do you wish for Nar-Sie to interact with its surroundings?") as null|anything in list("CultStation13", "Nar-Singulo")
+ if(choice == "CultStation13")
+ log_and_message_admins("has set narsie's behaviour to \"CultStation13\".", user)
+ narsie_behaviour = choice
+ if(choice == "Nar-Singulo")
+ log_and_message_admins("has set narsie's behaviour to \"Nar-Singulo\".", user)
+ narsie_behaviour = choice
diff --git a/code/modules/admin/secrets/admin_secrets/bombing_list.dm b/code/modules/admin/secrets/admin_secrets/bombing_list.dm
new file mode 100644
index 0000000000..fa3f268396
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/bombing_list.dm
@@ -0,0 +1,12 @@
+/datum/admin_secret_item/admin_secret/bombing_list
+ name = "Bombing List"
+
+/datum/admin_secret_item/admin_secret/bombing_list/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ var/dat = "Bombing List
"
+ for(var/l in bombers)
+ dat += text("[l]
")
+ user << browse(dat, "window=bombers")
diff --git a/code/modules/admin/secrets/admin_secrets/jump_shuttle.dm b/code/modules/admin/secrets/admin_secrets/jump_shuttle.dm
new file mode 100644
index 0000000000..4097632aa3
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/jump_shuttle.dm
@@ -0,0 +1,36 @@
+/datum/admin_secret_item/admin_secret/jump_shuttle
+ name = "Jump a Shuttle"
+
+/datum/admin_secret_item/admin_secret/jump_shuttle/can_execute(var/mob/user)
+ if(!shuttle_controller) return 0
+ return ..()
+
+/datum/admin_secret_item/admin_secret/jump_shuttle/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
+ if (!shuttle_tag) return
+
+ var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
+
+ var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
+ if (!origin_area) return
+
+ var/destination_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
+ if (!destination_area) return
+
+ var/long_jump = alert(user, "Is there a transition area for this jump?","", "Yes", "No")
+ if (long_jump == "Yes")
+ var/transition_area = input(user, "Which area is the transition area? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
+ if (!transition_area) return
+
+ var/move_duration = input(user, "How many seconds will this jump take?") as num
+
+ S.long_jump(origin_area, destination_area, transition_area, move_duration)
+ message_admins("[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle", 1)
+ log_admin("[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle")
+ else
+ S.short_jump(origin_area, destination_area)
+ message_admins("[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle", 1)
+ log_admin("[key_name_admin(user)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle")
diff --git a/code/modules/admin/secrets/admin_secrets/launch_shuttle.dm b/code/modules/admin/secrets/admin_secrets/launch_shuttle.dm
new file mode 100644
index 0000000000..9d6ce44a2d
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/launch_shuttle.dm
@@ -0,0 +1,26 @@
+/datum/admin_secret_item/admin_secret/launch_shuttle
+ name = "Launch a Shuttle"
+
+/datum/admin_secret_item/admin_secret/launch_shuttle/can_execute(var/mob/user)
+ if(!shuttle_controller) return 0
+ return ..()
+
+/datum/admin_secret_item/admin_secret/launch_shuttle/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/list/valid_shuttles = list()
+ for (var/shuttle_tag in shuttle_controller.shuttles)
+ if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
+ valid_shuttles += shuttle_tag
+
+ var/shuttle_tag = input(user, "Which shuttle do you want to launch?") as null|anything in valid_shuttles
+ if (!shuttle_tag)
+ return
+
+ var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
+ if (S.can_launch())
+ S.launch(user)
+ log_and_message_admins("launched the [shuttle_tag] shuttle", user)
+ else
+ alert(user, "The [shuttle_tag] shuttle cannot be launched at this time. It's probably busy.")
diff --git a/code/modules/admin/secrets/admin_secrets/launch_shuttle_forced.dm b/code/modules/admin/secrets/admin_secrets/launch_shuttle_forced.dm
new file mode 100644
index 0000000000..d1a86fec98
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/launch_shuttle_forced.dm
@@ -0,0 +1,26 @@
+/datum/admin_secret_item/admin_secret/launch_shuttle_forced
+ name = "Launch a Shuttle (Forced)"
+
+/datum/admin_secret_item/admin_secret/launch_shuttle_forced/can_execute(var/mob/user)
+ if(!shuttle_controller) return 0
+ return ..()
+
+/datum/admin_secret_item/admin_secret/launch_shuttle_forced/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/list/valid_shuttles = list()
+ for (var/shuttle_tag in shuttle_controller.shuttles)
+ if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
+ valid_shuttles += shuttle_tag
+
+ var/shuttle_tag = input(user, "Which shuttle's launch do you want to force?") as null|anything in valid_shuttles
+ if (!shuttle_tag)
+ return
+
+ var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
+ if (S.can_force())
+ S.force_launch(user)
+ log_and_message_admins("forced the [shuttle_tag] shuttle", user)
+ else
+ alert(user, "The [shuttle_tag] shuttle launch cannot be forced at this time. It's busy, or hasn't been launched yet.")
diff --git a/code/modules/admin/secrets/admin_secrets/list_dna.dm b/code/modules/admin/secrets/admin_secrets/list_dna.dm
new file mode 100644
index 0000000000..f1c49f4897
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/list_dna.dm
@@ -0,0 +1,14 @@
+/datum/admin_secret_item/admin_secret/list_dna
+ name = "List DNA (Blood)"
+
+/datum/admin_secret_item/admin_secret/list_dna/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/dat = "Showing DNA from blood.
"
+ dat += "| Name | DNA | Blood Type |
"
+ for(var/mob/living/carbon/human/H in mob_list)
+ if(H.dna && H.ckey)
+ dat += "| [H] | [H.dna.unique_enzymes] | [H.b_type] |
"
+ dat += "
"
+ user << browse(dat, "window=DNA;size=440x410")
diff --git a/code/modules/admin/secrets/admin_secrets/list_fingerprints.dm b/code/modules/admin/secrets/admin_secrets/list_fingerprints.dm
new file mode 100644
index 0000000000..03cb9701c4
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/list_fingerprints.dm
@@ -0,0 +1,19 @@
+/datum/admin_secret_item/admin_secret/list_fingerprints
+ name = "List Fingerprints"
+
+/datum/admin_secret_item/admin_secret/list_fingerprints/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/dat = "Showing Fingerprints.
"
+ dat += "| Name | Fingerprints |
"
+ for(var/mob/living/carbon/human/H in mob_list)
+ if(H.ckey)
+ if(H.dna && H.dna.uni_identity)
+ dat += "| [H] | [md5(H.dna.uni_identity)] |
"
+ else if(H.dna && !H.dna.uni_identity)
+ dat += "| [H] | H.dna.uni_identity = null |
"
+ else if(!H.dna)
+ dat += "| [H] | H.dna = null |
"
+ dat += "
"
+ user << browse(dat, "window=fingerprints;size=440x410")
diff --git a/code/modules/admin/secrets/admin_secrets/move_shuttle.dm b/code/modules/admin/secrets/admin_secrets/move_shuttle.dm
new file mode 100644
index 0000000000..5772bbed54
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/move_shuttle.dm
@@ -0,0 +1,28 @@
+/datum/admin_secret_item/admin_secret/move_shuttle
+ name = "Move a Shuttle"
+
+/datum/admin_secret_item/admin_secret/move_shuttle/can_execute(var/mob/user)
+ if(!shuttle_controller) return 0
+ return ..()
+
+/datum/admin_secret_item/admin_secret/move_shuttle/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/confirm = alert(user, "This command directly moves a shuttle from one area to another. DO NOT USE THIS UNLESS YOU ARE DEBUGGING A SHUTTLE AND YOU KNOW WHAT YOU ARE DOING.", "Are you sure?", "Ok", "Cancel")
+ if (confirm == "Cancel")
+ return
+
+ var/shuttle_tag = input(user, "Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
+ if (!shuttle_tag) return
+
+ var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
+
+ var/origin_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
+ if (!origin_area) return
+
+ var/destination_area = input(user, "Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
+ if (!destination_area) return
+
+ S.move(origin_area, destination_area)
+ log_and_message_admins("moved the [shuttle_tag] shuttle", user)
diff --git a/code/modules/admin/secrets/admin_secrets/prison_warp.dm b/code/modules/admin/secrets/admin_secrets/prison_warp.dm
new file mode 100644
index 0000000000..eec85c2f04
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/prison_warp.dm
@@ -0,0 +1,38 @@
+/datum/admin_secret_item/admin_secret/prison_warp
+ name = "Prison Warp"
+
+/datum/admin_secret_item/admin_secret/prison_warp/can_execute(var/mob/user)
+ if(!ticker) return 0
+ return ..()
+
+/datum/admin_secret_item/admin_secret/prison_warp/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ for(var/mob/living/carbon/human/H in mob_list)
+ var/turf/T = get_turf(H)
+ var/security = 0
+ if((T && T in config.admin_levels) || prisonwarped.Find(H))
+ //don't warp them if they aren't ready or are already there
+ continue
+ H.Paralyse(5)
+ if(H.wear_id)
+ var/obj/item/weapon/card/id/id = H.get_idcard()
+ for(var/A in id.access)
+ if(A == access_security)
+ security++
+ if(!security)
+ //strip their stuff before they teleport into a cell :downs:
+ for(var/obj/item/weapon/W in H)
+ if(istype(W, /obj/item/organ/external))
+ continue
+ //don't strip organs
+ H.drop_from_inventory(W)
+ //teleport person to cell
+ H.loc = pick(prisonwarp)
+ H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
+ H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
+ else
+ //teleport security person
+ H.loc = pick(prisonsecuritywarp)
+ prisonwarped += H
diff --git a/code/modules/admin/secrets/admin_secrets/show_ai_laws.dm b/code/modules/admin/secrets/admin_secrets/show_ai_laws.dm
new file mode 100644
index 0000000000..c76ff2d9c1
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/show_ai_laws.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/admin_secret/show_ai_laws
+ name = "Show AI laws"
+
+/datum/admin_secret_item/admin_secret/show_ai_laws/execute(var/mob/user)
+ . = ..()
+ if(.)
+ user.client.holder.output_ai_laws()
diff --git a/code/modules/admin/secrets/admin_secrets/show_crew_manifest.dm b/code/modules/admin/secrets/admin_secrets/show_crew_manifest.dm
new file mode 100644
index 0000000000..f4bb82224b
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/show_crew_manifest.dm
@@ -0,0 +1,12 @@
+/datum/admin_secret_item/admin_secret/show_crew_manifest
+ name = "Show Crew Manifest"
+
+/datum/admin_secret_item/admin_secret/show_crew_manifest/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/dat
+ dat += "Crew Manifest
"
+ dat += data_core.get_manifest()
+
+ user << browse(dat, "window=manifest;size=370x420;can_close=1")
diff --git a/code/modules/admin/secrets/admin_secrets/show_game_mode.dm b/code/modules/admin/secrets/admin_secrets/show_game_mode.dm
new file mode 100644
index 0000000000..b586e10846
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/show_game_mode.dm
@@ -0,0 +1,14 @@
+/datum/admin_secret_item/admin_secret/show_game_mode
+ name = "Show Game Mode"
+
+/datum/admin_secret_item/admin_secret/show_game_mode/can_execute(var/mob/user)
+ if(!ticker)
+ return 0
+ return ..()
+
+/datum/admin_secret_item/admin_secret/show_game_mode/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ if (ticker.mode) alert("The game mode is [ticker.mode.name]")
+ else alert("For some reason there's a ticker, but not a game mode")
diff --git a/code/modules/admin/secrets/admin_secrets/show_law_changes.dm b/code/modules/admin/secrets/admin_secrets/show_law_changes.dm
new file mode 100644
index 0000000000..877e2c217d
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/show_law_changes.dm
@@ -0,0 +1,15 @@
+/datum/admin_secret_item/admin_secret/show_law_changes
+ name = "Show law changes"
+
+/datum/admin_secret_item/admin_secret/show_law_changes/name()
+ return "Show Last [length(lawchanges)] Law change\s"
+
+/datum/admin_secret_item/admin_secret/show_law_changes/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ var/dat = "Showing last [length(lawchanges)] law changes.
"
+ for(var/sig in lawchanges)
+ dat += "[sig]
"
+ user << browse(dat, "window=lawchanges;size=800x500")
diff --git a/code/modules/admin/secrets/admin_secrets/show_signalers.dm b/code/modules/admin/secrets/admin_secrets/show_signalers.dm
new file mode 100644
index 0000000000..32a77cbef2
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/show_signalers.dm
@@ -0,0 +1,15 @@
+/datum/admin_secret_item/admin_secret/show_signalers
+ name = "Show Last Signalers"
+
+/datum/admin_secret_item/admin_secret/show_signalers/name()
+ return "Show Last [length(lastsignalers)] Signaler\s"
+
+/datum/admin_secret_item/admin_secret/show_signalers/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ var/dat = "Showing last [length(lastsignalers)] signalers.
"
+ for(var/sig in lastsignalers)
+ dat += "[sig]
"
+ user << browse(dat, "window=lastsignalers;size=800x500")
diff --git a/code/modules/admin/secrets/admin_secrets/traitors_and_objectives.dm b/code/modules/admin/secrets/admin_secrets/traitors_and_objectives.dm
new file mode 100644
index 0000000000..591c13bd3f
--- /dev/null
+++ b/code/modules/admin/secrets/admin_secrets/traitors_and_objectives.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/admin_secret/traitors_and_objectives
+ name = "Show current traitors and objectives"
+
+/datum/admin_secret_item/admin_secret/traitors_and_objectives/execute(var/mob/user)
+ . = ..()
+ if(.)
+ user.client.holder.check_antagonists()
diff --git a/code/modules/admin/secrets/final_solutions/summon_narsie.dm b/code/modules/admin/secrets/final_solutions/summon_narsie.dm
new file mode 100644
index 0000000000..8062f76752
--- /dev/null
+++ b/code/modules/admin/secrets/final_solutions/summon_narsie.dm
@@ -0,0 +1,11 @@
+/datum/admin_secret_item/final_solution/summon_narsie
+ name = "Summon Nar-Sie"
+
+/datum/admin_secret_item/final_solution/summon_narsie/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/choice = input(user, "You sure you want to end the round and summon Nar-Sie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel")
+ if(choice == "PRAISE SATAN")
+ new /obj/singularity/narsie/large(get_turf(user))
+ log_and_message_admins("has summoned Nar-Sie and brought about a new realm of suffering.", user)
diff --git a/code/modules/admin/secrets/final_solutions/supermatter_cascade.dm b/code/modules/admin/secrets/final_solutions/supermatter_cascade.dm
new file mode 100644
index 0000000000..a50596985c
--- /dev/null
+++ b/code/modules/admin/secrets/final_solutions/supermatter_cascade.dm
@@ -0,0 +1,13 @@
+/datum/admin_secret_item/final_solution/supermatter_cascade
+ name = "Supermatter Cascade"
+
+/datum/admin_secret_item/final_solution/supermatter_cascade/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+ var/choice = input(user, "You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel")
+ if(choice == "NO TIME TO EXPLAIN")
+ explosion(get_turf(user), 8, 16, 24, 32, 1)
+ new /turf/unsimulated/wall/supermatter(get_turf(user))
+ SetUniversalState(/datum/universal_state/supermatter_cascade)
+ message_admins("[key_name_admin(user)] has managed to destroy the universe with a supermatter cascade. Good job, [key_name_admin(user)]")
diff --git a/code/modules/admin/secrets/fun_secrets/break_all_lights.dm b/code/modules/admin/secrets/fun_secrets/break_all_lights.dm
new file mode 100644
index 0000000000..ea54952a7e
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/break_all_lights.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/fun_secret/break_all_lights
+ name = "Break All Lights"
+
+/datum/admin_secret_item/fun_secret/break_all_lights/execute(var/mob/user)
+ . = ..()
+ if(.)
+ lightsout(0,0)
diff --git a/code/modules/admin/secrets/fun_secrets/break_some_lights.dm b/code/modules/admin/secrets/fun_secrets/break_some_lights.dm
new file mode 100644
index 0000000000..0c9aae1b16
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/break_some_lights.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/fun_secret/break_some_lights
+ name = "Break Some Lights"
+
+/datum/admin_secret_item/fun_secret/break_some_lights/execute(var/mob/user)
+ . = ..()
+ if(.)
+ lightsout(1,2)
diff --git a/code/modules/admin/secrets/fun_secrets/fix_all_lights.dm b/code/modules/admin/secrets/fun_secrets/fix_all_lights.dm
new file mode 100644
index 0000000000..387f6d3ce7
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/fix_all_lights.dm
@@ -0,0 +1,10 @@
+/datum/admin_secret_item/fun_secret/fix_all_lights
+ name = "Fix All Lights"
+
+/datum/admin_secret_item/fun_secret/fix_all_lights/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ for(var/obj/machinery/light/L in world)
+ L.fix()
diff --git a/code/modules/admin/secrets/fun_secrets/ghost_mode.dm b/code/modules/admin/secrets/fun_secrets/ghost_mode.dm
new file mode 100644
index 0000000000..dfa84e4cf6
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/ghost_mode.dm
@@ -0,0 +1,48 @@
+/datum/admin_secret_item/fun_secret/ghost_mode
+ name = "Ghost Mode"
+ var/list/affected_mobs
+
+/datum/admin_secret_item/fun_secret/ghost_mode/New()
+ ..()
+ affected_mobs = list()
+
+/datum/admin_secret_item/fun_secret/ghost_mode/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ var/list/affected_areas = list()
+ for(var/mob/M in living_mob_list)
+ if(M.stat == CONSCIOUS && !(M in affected_mobs))
+ affected_mobs |= M
+ switch(rand(1,4))
+ if(1)
+ M.show_message(text("You shudder as if cold..."), 1)
+ if(2)
+ M.show_message(text("You feel something gliding across your back..."), 1)
+ if(3)
+ M.show_message(text("Your eyes twitch, you feel like something you can't see is here..."), 1)
+ if(4)
+ M.show_message(text("You notice something moving out of the corner of your eye, but nothing is there..."), 1)
+
+ for(var/obj/W in orange(5,M))
+ if(prob(25) && !W.anchored)
+ step_rand(W)
+
+ var/area/A = get_area(M)
+ if(A.requires_power && !A.always_unpowered && A.power_light && (A.z in config.player_levels))
+ affected_areas |= get_area(M)
+
+ affected_mobs |= user
+ for(var/area/AffectedArea in affected_areas)
+ AffectedArea.power_light = 0
+ AffectedArea.power_change()
+ spawn(rand(25,50))
+ AffectedArea.power_light = 1
+ AffectedArea.power_change()
+
+ sleep(100)
+ for(var/mob/M in affected_mobs)
+ M.show_message(text("The chilling wind suddenly stops..."), 1)
+ affected_mobs.Cut()
+ affected_areas.Cut()
diff --git a/code/modules/admin/secrets/fun_secrets/make_all_areas_powered.dm b/code/modules/admin/secrets/fun_secrets/make_all_areas_powered.dm
new file mode 100644
index 0000000000..3309190028
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/make_all_areas_powered.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/fun_secret/make_all_areas_powered
+ name = "Make All Areas Powered"
+
+/datum/admin_secret_item/fun_secret/make_all_areas_powered/execute(var/mob/user)
+ . = ..()
+ if(.)
+ power_restore()
diff --git a/code/modules/admin/secrets/fun_secrets/make_all_areas_unpowered.dm b/code/modules/admin/secrets/fun_secrets/make_all_areas_unpowered.dm
new file mode 100644
index 0000000000..a840006a23
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/make_all_areas_unpowered.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/fun_secret/make_all_areas_unpowered
+ name = "Make All Areas Unpowered"
+
+/datum/admin_secret_item/fun_secret/make_all_areas_unpowered/execute(var/mob/user)
+ . = ..()
+ if(.)
+ power_failure()
diff --git a/code/modules/admin/secrets/fun_secrets/only_one.dm b/code/modules/admin/secrets/fun_secrets/only_one.dm
new file mode 100644
index 0000000000..bc0c962b29
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/only_one.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/fun_secret/only_one
+ name = "There Can Be Only One"
+
+/datum/admin_secret_item/fun_secret/only_one/execute(var/mob/user)
+ . = ..()
+ if(.)
+ only_one()
diff --git a/code/modules/admin/secrets/fun_secrets/paintball_mode.dm b/code/modules/admin/secrets/fun_secrets/paintball_mode.dm
new file mode 100644
index 0000000000..8225b96b29
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/paintball_mode.dm
@@ -0,0 +1,14 @@
+/datum/admin_secret_item/fun_secret/paintbal_mode
+ name = "Paintball Mode"
+
+/datum/admin_secret_item/fun_secret/paintbal_mode/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ for(var/species in all_species)
+ var/datum/species/S = all_species[species]
+ S.blood_color = "rainbow"
+ for(var/obj/effect/decal/cleanable/blood/B in world)
+ B.basecolor = "rainbow"
+ B.update_icon()
diff --git a/code/modules/admin/secrets/fun_secrets/power_all_smes.dm b/code/modules/admin/secrets/fun_secrets/power_all_smes.dm
new file mode 100644
index 0000000000..277edd5a43
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/power_all_smes.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/fun_secret/power_all_smes
+ name = "Power All SMES"
+
+/datum/admin_secret_item/fun_secret/power_all_smes/execute(var/mob/user)
+ . = ..()
+ if(.)
+ power_restore_quick()
diff --git a/code/modules/admin/secrets/fun_secrets/remove_all_clothing.dm b/code/modules/admin/secrets/fun_secrets/remove_all_clothing.dm
new file mode 100644
index 0000000000..28e9497f53
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/remove_all_clothing.dm
@@ -0,0 +1,10 @@
+/datum/admin_secret_item/fun_secret/remove_all_clothing
+ name = "Remove ALL Clothing"
+
+/datum/admin_secret_item/fun_secret/remove_all_clothing/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ for(var/obj/item/clothing/O in world)
+ qdel(O)
diff --git a/code/modules/admin/secrets/fun_secrets/remove_internal_clothing.dm b/code/modules/admin/secrets/fun_secrets/remove_internal_clothing.dm
new file mode 100644
index 0000000000..73dba4ce4f
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/remove_internal_clothing.dm
@@ -0,0 +1,10 @@
+/datum/admin_secret_item/fun_secret/remove_internal_clothing
+ name = "Remove 'Internal' Clothing"
+
+/datum/admin_secret_item/fun_secret/remove_internal_clothing/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ for(var/obj/item/clothing/under/O in world)
+ qdel(O)
diff --git a/code/modules/admin/secrets/fun_secrets/send_strike_team.dm b/code/modules/admin/secrets/fun_secrets/send_strike_team.dm
new file mode 100644
index 0000000000..3ec1bacb2c
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/send_strike_team.dm
@@ -0,0 +1,11 @@
+/datum/admin_secret_item/fun_secret/send_strike_team
+ name = "Send Strike Team"
+
+/datum/admin_secret_item/fun_secret/send_strike_team/can_execute(var/mob/user)
+ if(!ticker) return 0
+ return ..()
+
+/datum/admin_secret_item/fun_secret/send_strike_team/execute(var/mob/user)
+ . = ..()
+ if(.)
+ return user.client.strike_team()
diff --git a/code/modules/admin/secrets/fun_secrets/toggle_bomb_cap.dm b/code/modules/admin/secrets/fun_secrets/toggle_bomb_cap.dm
new file mode 100644
index 0000000000..33ba8a861c
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/toggle_bomb_cap.dm
@@ -0,0 +1,21 @@
+/datum/admin_secret_item/fun_secret/toggle_bomb_cap
+ name = "Toggle Bomb Cap"
+ permissions = R_SERVER
+
+/datum/admin_secret_item/fun_secret/toggle_bomb_cap/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ switch(max_explosion_range)
+ if(14) max_explosion_range = 16
+ if(16) max_explosion_range = 20
+ if(20) max_explosion_range = 28
+ if(28) max_explosion_range = 56
+ if(56) max_explosion_range = 128
+ if(128) max_explosion_range = 14
+ var/range_dev = max_explosion_range *0.25
+ var/range_high = max_explosion_range *0.5
+ var/range_low = max_explosion_range
+ message_admins("[key_name_admin(user)] changed the bomb cap to [range_dev], [range_high], [range_low]", 1)
+ log_admin("[key_name_admin(user)] changed the bomb cap to [max_explosion_range]")
diff --git a/code/modules/admin/secrets/fun_secrets/triple_ai_mode.dm b/code/modules/admin/secrets/fun_secrets/triple_ai_mode.dm
new file mode 100644
index 0000000000..81b77eabb6
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/triple_ai_mode.dm
@@ -0,0 +1,13 @@
+/datum/admin_secret_item/fun_secret/triple_ai_mode
+ name = "Triple AI Mode"
+
+/datum/admin_secret_item/fun_secret/triple_ai_mode/can_execute(var/mob/user)
+ if(ticker && ticker.current_state > GAME_STATE_PREGAME)
+ return 0
+
+ return ..()
+
+/datum/admin_secret_item/admin_secret/triple_ai_mode/execute(var/mob/user)
+ . = ..()
+ if(.)
+ user.client.triple_ai()
diff --git a/code/modules/admin/secrets/fun_secrets/turn_humans_into_corgies.dm b/code/modules/admin/secrets/fun_secrets/turn_humans_into_corgies.dm
new file mode 100644
index 0000000000..ae6f36a1ac
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/turn_humans_into_corgies.dm
@@ -0,0 +1,11 @@
+/datum/admin_secret_item/fun_secret/turn_humans_into_corgies
+ name = "Turn All Humans Into Corgies"
+
+/datum/admin_secret_item/fun_secret/turn_humans_into_corgies/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ for(var/mob/living/carbon/human/H in mob_list)
+ spawn(0)
+ H.corgize()
diff --git a/code/modules/admin/secrets/fun_secrets/turn_humans_into_monkeys.dm b/code/modules/admin/secrets/fun_secrets/turn_humans_into_monkeys.dm
new file mode 100644
index 0000000000..99b1573ade
--- /dev/null
+++ b/code/modules/admin/secrets/fun_secrets/turn_humans_into_monkeys.dm
@@ -0,0 +1,11 @@
+/datum/admin_secret_item/fun_secret/turn_humans_into_monkeys
+ name = "Turn All Humans Into Monkeys"
+
+/datum/admin_secret_item/fun_secret/turn_humans_into_monkeys/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ for(var/mob/living/carbon/human/H in mob_list)
+ spawn(0)
+ H.monkeyize()
diff --git a/code/modules/admin/secrets/random_events/gravity.dm b/code/modules/admin/secrets/random_events/gravity.dm
new file mode 100644
index 0000000000..8d4cad4960
--- /dev/null
+++ b/code/modules/admin/secrets/random_events/gravity.dm
@@ -0,0 +1,31 @@
+/**********
+* Gravity *
+**********/
+/datum/admin_secret_item/random_event/gravity
+ name = "Toggle Station Artificial Gravity"
+
+/datum/admin_secret_item/random_event/gravity/can_execute(var/mob/user)
+ if(!(ticker && ticker.mode))
+ return 0
+
+ return ..()
+
+/datum/admin_secret_item/random_event/gravity/execute(var/mob/user)
+ . = ..()
+ if(!.)
+ return
+
+ gravity_is_on = !gravity_is_on
+ for(var/area/A in world)
+ A.gravitychange(gravity_is_on,A)
+
+ feedback_inc("admin_secrets_fun_used",1)
+ feedback_add_details("admin_secrets_fun_used","Grav")
+ if(gravity_is_on)
+ log_admin("[key_name(user)] toggled gravity on.", 1)
+ message_admins("[key_name_admin(user)] toggled gravity on.", 1)
+ command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.")
+ else
+ log_admin("[key_name(user)] toggled gravity off.", 1)
+ message_admins("[key_name_admin(usr)] toggled gravity off.", 1)
+ command_announcement.Announce("Feedback surge detected in mass-distributions systems. Artificial gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.")
diff --git a/code/modules/admin/secrets/random_events/trigger_cordical_borer_infestation.dm b/code/modules/admin/secrets/random_events/trigger_cordical_borer_infestation.dm
new file mode 100644
index 0000000000..f96004565d
--- /dev/null
+++ b/code/modules/admin/secrets/random_events/trigger_cordical_borer_infestation.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/random_event/trigger_cordical_borer_infestation
+ name = "Trigger a Cortical Borer infestation"
+
+/datum/admin_secret_item/random_event/trigger_cordical_borer_infestation/execute(var/mob/user)
+ . = ..()
+ if(.)
+ return borers.attempt_random_spawn()
diff --git a/code/modules/admin/secrets/random_events/trigger_xenomorph_infestation.dm b/code/modules/admin/secrets/random_events/trigger_xenomorph_infestation.dm
new file mode 100644
index 0000000000..11dad2e84c
--- /dev/null
+++ b/code/modules/admin/secrets/random_events/trigger_xenomorph_infestation.dm
@@ -0,0 +1,7 @@
+/datum/admin_secret_item/random_event/trigger_xenomorph_infestation
+ name = "Trigger a Xenomorph Infestation"
+
+/datum/admin_secret_item/random_event/trigger_xenomorph_infestation/execute(var/mob/user)
+ . = ..()
+ if(.)
+ return xenomorphs.attempt_random_spawn()
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index a27f1ab393..e3a2a83aab 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -1328,15 +1328,15 @@
return
if(L.can_centcom_reply())
- var/input = sanitize(input(src.owner, "Please enter a message to reply to [key_name(L)] via their headset.","Outgoing message from [boss_short]", ""))
+ var/input = sanitize(input(src.owner, "Please enter a message to reply to [key_name(L)] via their headset.","Outgoing message from Centcomm", ""))
if(!input) return
src.owner << "You sent [input] to [L] via a secure channel."
- log_admin("[src.owner] replied to [key_name(L)]'s [boss_short] message with the message [input].")
- message_admins("[src.owner] replied to [key_name(L)]'s [boss_short] message with: \"[input]\"")
+ log_admin("[src.owner] replied to [key_name(L)]'s Centcomm message with the message [input].")
+ message_admins("[src.owner] replied to [key_name(L)]'s Centcom message with: \"[input]\"")
if(!L.isMobAI())
L << "You hear something crackle in your headset for a moment before a voice speaks."
- L << "Please stand by for a message from [boss_name]."
+ L << "Please stand by for a message from Central Command."
L << "Message as follows."
L << "[input]"
L << "Message ends."
@@ -1401,7 +1401,7 @@
var/obj/machinery/photocopier/faxmachine/fax = locate(href_list["originfax"])
//todo: sanitize
- var/input = input(src.owner, "Please enter a message to reply to [key_name(sender)] via secure connection. NOTE: BBCode does not work, but HTML tags do! Use
for line breaks.", "Outgoing message from [boss_short]", "") as message|null
+ var/input = input(src.owner, "Please enter a message to reply to [key_name(sender)] via secure connection. NOTE: BBCode does not work, but HTML tags do! Use
for line breaks.", "Outgoing message from Centcomm", "") as message|null
if(!input) return
var/customname = input(src.owner, "Pick a title for the report", "Title") as text|null
@@ -1419,7 +1419,7 @@
P.stamped = new
P.stamped += /obj/item/weapon/stamp
P.overlays += stampoverlay
- P.stamps += "
This paper has been stamped by the [boss_name] Quantum Relay."
+ P.stamps += "
This paper has been stamped by the Central Command Quantum Relay."
if(fax.recievefax(P))
src.owner << "\blue Message reply to transmitted successfully."
@@ -1654,739 +1654,9 @@
log_and_message_admins("created [number] [english_list(paths)]")
return
- else if(href_list["secretsfun"])
- if(!check_rights(R_FUN)) return
-
- var/ok = 0
- switch(href_list["secretsfun"])
- if("sec_clothes")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","SC")
- for(var/obj/item/clothing/under/O in world)
- qdel(O)
- ok = 1
- if("sec_all_clothes")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","SAC")
- for(var/obj/item/clothing/O in world)
- qdel(O)
- ok = 1
- if("sec_classic1")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","SC1")
- for(var/obj/item/clothing/suit/fire/O in world)
- qdel(O)
- for(var/obj/structure/grille/O in world)
- qdel(O)
-/* for(var/obj/machinery/vehicle/pod/O in world)
- for(var/mob/M in src)
- M.loc = src.loc
- if (M.client)
- M.client.perspective = MOB_PERSPECTIVE
- M.client.eye = M
- qdel(O)
- ok = 1*/
- if("monkey")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","M")
- for(var/mob/living/carbon/human/H in mob_list)
- spawn(0)
- H.monkeyize()
- ok = 1
- if("corgi")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","M")
- for(var/mob/living/carbon/human/H in mob_list)
- spawn(0)
- H.corgize()
- ok = 1
- if("striketeam")
- if(usr.client.strike_team())
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","Strike")
- if("tripleAI")
- usr.client.triple_ai()
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","TriAI")
- if("gravity")
- if(!(ticker && ticker.mode))
- usr << "Please wait until the game starts! Not sure how it will work otherwise."
- return
- gravity_is_on = !gravity_is_on
- for(var/area/A in world)
- A.gravitychange(gravity_is_on,A)
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","Grav")
- if(gravity_is_on)
- log_admin("[key_name(usr)] toggled gravity on.", 1)
- message_admins("\blue [key_name_admin(usr)] toggled gravity on.", 1)
- command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.")
- else
- log_admin("[key_name(usr)] toggled gravity off.", 1)
- message_admins("\blue [key_name_admin(usr)] toggled gravity off.", 1)
- command_announcement.Announce("Feedback surge detected in mass-distributions systems. Artifical gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.")
- if("wave")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","Meteor")
- log_admin("[key_name(usr)] spawned a meteor wave", 1)
- message_admins("\blue [key_name_admin(usr)] spawned a meteor wave.", 1)
- new /datum/event/meteor_wave
- if("goblob")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","Blob")
- log_admin("[key_name(usr)] spawned a blob", 1)
- message_admins("\blue [key_name_admin(usr)] spawned a blob.", 1)
- new /datum/event/blob
-
- if("aliens")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","Aliens")
- log_admin("[key_name(usr)] spawned an alien infestation", 1)
- message_admins("\blue [key_name_admin(usr)] attempted an alien infestation", 1)
- xenomorphs.attempt_random_spawn()
- if("borers")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","Borers")
- log_admin("[key_name(usr)] spawned a cortical borer infestation.", 1)
- message_admins("\blue [key_name_admin(usr)] spawned a cortical borer infestation.", 1)
- borers.attempt_random_spawn()
-
- if("power")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","P")
- log_admin("[key_name(usr)] made all areas powered", 1)
- message_admins("\blue [key_name_admin(usr)] made all areas powered", 1)
- power_restore()
- if("unpower")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","UP")
- log_admin("[key_name(usr)] made all areas unpowered", 1)
- message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1)
- power_failure()
- if("quickpower")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","QP")
- log_admin("[key_name(usr)] made all SMESs powered", 1)
- message_admins("\blue [key_name_admin(usr)] made all SMESs powered", 1)
- power_restore_quick()
- if("activateprison")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","AP")
- world << "\blue Transit signature detected."
- world << "\blue Incoming shuttle."
- /*
- var/A = locate(/area/shuttle_prison)
- for(var/atom/movable/AM as mob|obj in A)
- AM.z = 1
- AM.Move()
- */
- message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1)
- if("deactivateprison")
- /*
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","DP")
- var/A = locate(/area/shuttle_prison)
- for(var/atom/movable/AM as mob|obj in A)
- AM.z = 2
- AM.Move()
- */
- message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1)
- if("toggleprisonstatus")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","TPS")
- for(var/obj/machinery/computer/prison_shuttle/PS in world)
- PS.allowedtocall = !(PS.allowedtocall)
- message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1)
- if("prisonwarp")
- if(!ticker)
- alert("The game hasn't started yet!", null, null, null, null, null)
- return
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","PW")
- message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1)
- for(var/mob/living/carbon/human/H in mob_list)
- var/turf/loc = find_loc(H)
- var/security = 0
- if(loc.z > 1 || prisonwarped.Find(H))
-//don't warp them if they aren't ready or are already there
- continue
- H.Paralyse(5)
- if(H.wear_id)
- var/obj/item/weapon/card/id/id = H.get_idcard()
- for(var/A in id.access)
- if(A == access_security)
- security++
- if(!security)
- //strip their stuff before they teleport into a cell :downs:
- for(var/obj/item/weapon/W in H)
- if(istype(W, /obj/item/organ/external))
- continue
- //don't strip organs
- H.drop_from_inventory(W)
- //teleport person to cell
- H.loc = pick(prisonwarp)
- H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
- else
- //teleport security person
- H.loc = pick(prisonsecuritywarp)
- prisonwarped += H
- if("launchshuttle")
- if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
-
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","ShL")
-
- var/list/valid_shuttles = list()
- for (var/shuttle_tag in shuttle_controller.shuttles)
- if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
- valid_shuttles += shuttle_tag
-
- var/shuttle_tag = input("Which shuttle do you want to launch?") as null|anything in valid_shuttles
-
- if (!shuttle_tag)
- return
-
- var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
- if (S.can_launch())
- S.launch(usr)
- message_admins("\blue [key_name_admin(usr)] launched the [shuttle_tag] shuttle", 1)
- log_admin("[key_name(usr)] launched the [shuttle_tag] shuttle")
- else
- alert("The [shuttle_tag] shuttle cannot be launched at this time. It's probably busy.")
-
- if("forcelaunchshuttle")
- if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
-
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","ShFL")
-
- var/list/valid_shuttles = list()
- for (var/shuttle_tag in shuttle_controller.shuttles)
- if (istype(shuttle_controller.shuttles[shuttle_tag], /datum/shuttle/ferry))
- valid_shuttles += shuttle_tag
-
- var/shuttle_tag = input("Which shuttle's launch do you want to force?") as null|anything in valid_shuttles
-
- if (!shuttle_tag)
- return
-
- var/datum/shuttle/ferry/S = shuttle_controller.shuttles[shuttle_tag]
- if (S.can_force())
- S.force_launch(usr)
- message_admins("\blue [key_name_admin(usr)] has forced the [shuttle_tag] shuttle launch", 1)
- log_admin("[key_name(usr)] has forced the [shuttle_tag] shuttle launch")
- else
- alert("The [shuttle_tag] shuttle launch cannot be forced at this time. It's busy, or hasn't been launched yet.")
-
- if("jumpshuttle")
- if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
-
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","ShJ")
-
- var/shuttle_tag = input("Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
- if (!shuttle_tag) return
-
- var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
-
- var/origin_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
- if (!origin_area) return
-
- var/destination_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
- if (!destination_area) return
-
- var/long_jump = alert("Is there a transition area for this jump?","", "Yes", "No")
- if (long_jump == "Yes")
- var/transition_area = input("Which area is the transition area? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
- if (!transition_area) return
-
- var/move_duration = input("How many seconds will this jump take?") as num
-
- S.long_jump(origin_area, destination_area, transition_area, move_duration)
- message_admins("\blue [key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle", 1)
- log_admin("[key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] lasting [move_duration] seconds for the [shuttle_tag] shuttle")
- else
- S.short_jump(origin_area, destination_area)
- message_admins("\blue [key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle", 1)
- log_admin("[key_name_admin(usr)] has initiated a jump from [origin_area] to [destination_area] for the [shuttle_tag] shuttle")
-
- if("moveshuttle")
-
- if(!shuttle_controller) return // Something is very wrong, the shuttle controller has not been created.
-
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","ShM")
-
- var/confirm = alert("This command directly moves a shuttle from one area to another. DO NOT USE THIS UNLESS YOU ARE DEBUGGING A SHUTTLE AND YOU KNOW WHAT YOU ARE DOING.", "Are you sure?", "Ok", "Cancel")
- if (confirm == "Cancel")
- return
-
- var/shuttle_tag = input("Which shuttle do you want to jump?") as null|anything in shuttle_controller.shuttles
- if (!shuttle_tag) return
-
- var/datum/shuttle/S = shuttle_controller.shuttles[shuttle_tag]
-
- var/origin_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
- if (!origin_area) return
-
- var/destination_area = input("Which area is the shuttle at now? (MAKE SURE THIS IS CORRECT OR THINGS WILL BREAK)") as null|area in world
- if (!destination_area) return
-
- S.move(origin_area, destination_area)
- message_admins("\blue [key_name_admin(usr)] moved the [shuttle_tag] shuttle", 1)
- log_admin("[key_name(usr)] moved the [shuttle_tag] shuttle")
-
- if("togglebombcap")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","BC")
- switch(max_explosion_range)
- if(14) max_explosion_range = 16
- if(16) max_explosion_range = 20
- if(20) max_explosion_range = 28
- if(28) max_explosion_range = 56
- if(56) max_explosion_range = 128
- if(128) max_explosion_range = 14
- var/range_dev = max_explosion_range *0.25
- var/range_high = max_explosion_range *0.5
- var/range_low = max_explosion_range
- message_admins("\red [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]", 1)
- log_admin("[key_name_admin(usr)] changed the bomb cap to [max_explosion_range]")
-
- if("flicklights")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","FL")
- while(!usr.stat)
-//knock yourself out to stop the ghosts
- for(var/mob/M in player_list)
- if(M.stat != 2 && prob(25))
- var/area/AffectedArea = get_area(M)
- if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber")
- AffectedArea.power_light = 0
- AffectedArea.power_change()
- spawn(rand(55,185))
- AffectedArea.power_light = 1
- AffectedArea.power_change()
- var/Message = rand(1,4)
- switch(Message)
- if(1)
- M.show_message(text("\blue You shudder as if cold..."), 1)
- if(2)
- M.show_message(text("\blue You feel something gliding across your back..."), 1)
- if(3)
- M.show_message(text("\blue Your eyes twitch, you feel like something you can't see is here..."), 1)
- if(4)
- M.show_message(text("\blue You notice something moving out of the corner of your eye, but nothing is there..."), 1)
- for(var/obj/W in orange(5,M))
- if(prob(25) && !W.anchored)
- step_rand(W)
- sleep(rand(100,1000))
- for(var/mob/M in player_list)
- if(M.stat != 2)
- M.show_message(text("\blue The chilling wind suddenly stops..."), 1)
-/* if("shockwave")
- ok = 1
- world << "\red ALERT: STATION STRESS CRITICAL"
- sleep(60)
- world << "\red ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!"
- sleep(80)
- world << "\red ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!"
- sleep(40)
- for(var/mob/M in world)
- shake_camera(M, 400, 1)
- for(var/obj/structure/window/W in world)
- spawn(0)
- sleep(rand(10,400))
- W.ex_act(rand(2,1))
- for(var/obj/structure/grille/G in world)
- spawn(0)
- sleep(rand(20,400))
- G.ex_act(rand(2,1))
- for(var/obj/machinery/door/D in world)
- spawn(0)
- sleep(rand(20,400))
- D.ex_act(rand(2,1))
- for(var/turf/station/floor/Floor in world)
- spawn(0)
- sleep(rand(30,400))
- Floor.ex_act(rand(2,1))
- for(var/obj/structure/cable/Cable in world)
- spawn(0)
- sleep(rand(30,400))
- Cable.ex_act(rand(2,1))
- for(var/obj/structure/closet/Closet in world)
- spawn(0)
- sleep(rand(30,400))
- Closet.ex_act(rand(2,1))
- for(var/obj/machinery/Machinery in world)
- spawn(0)
- sleep(rand(30,400))
- Machinery.ex_act(rand(1,3))
- for(var/turf/station/wall/Wall in world)
- spawn(0)
- sleep(rand(30,400))
- Wall.ex_act(rand(2,1)) */
- if("wave")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","MW")
- new /datum/event/meteor_wave
-
- if("gravanomalies")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","GA")
- command_announcement.Announce("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert", 'sound/AI/granomalies.ogg')
- var/turf/T = pick(blobstart)
- var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
- spawn(rand(100, 600))
- qdel(bh)
-
- if("timeanomalies") //dear god this code was awful :P Still needs further optimisation
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","STA")
- //moved to its own dm so I could split it up and prevent the spawns copying variables over and over
- //can be found in code\game\game_modes\events\wormholes.dm
- wormhole_event()
-
- if("goblob")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","BL")
- mini_blob_event()
- message_admins("[key_name_admin(usr)] has spawned blob", 1)
- if("aliens")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","AL")
- if(xenomorphs.attempt_random_spawn())
- message_admins("[key_name_admin(usr)] has spawned aliens", 1)
- if("spiders")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","SL")
- new /datum/event/spider_infestation
- message_admins("[key_name_admin(usr)] has spawned spiders", 1)
- if("comms_blackout")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","CB")
- var/answer = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No")
- if(answer == "Yes")
- communications_blackout(0)
- else
- communications_blackout(1)
- message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1)
- if("carp")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","C")
- var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
- if(choice == "Badmin")
- message_admins("[key_name_admin(usr)] has spawned carp.", 1)
- new /datum/event/carp_migration
- if("radiation")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","R")
- message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
- new /datum/event/radiation_storm
- if("immovable")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","IR")
- message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1)
- immovablerod()
- if("prison_break")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","PB")
- message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
- prison_break()
- if("lightout")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","LO")
- message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
- lightsout(1,2)
- if("blackout")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","BO")
- message_admins("[key_name_admin(usr)] broke all lights", 1)
- lightsout(0,0)
- if("whiteout")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","WO")
- for(var/obj/machinery/light/L in world)
- L.fix()
- message_admins("[key_name_admin(usr)] fixed all lights", 1)
- if("friendai")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","FA")
- for(var/mob/eye/aiEye/aE in mob_list)
- aE.icon_state = "ai_friend"
- for(var/obj/machinery/M in machines)
- if(istype(M, /obj/machinery/ai_status_display))
- var/obj/machinery/ai_status_display/A = M
- A.emotion = "Friend Computer"
- else if(istype(M, /obj/machinery/status_display))
- var/obj/machinery/status_display/A = M
- A.friendc = 1
- message_admins("[key_name_admin(usr)] turned all AIs into best friends.", 1)
- if("floorlava")
- if(floorIsLava)
- usr << "The floor is lava already."
- return
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","LF")
-
- //Options
- var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
- length = min(abs(length), 1200)
-
- var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
- damage = min(abs(damage), 100)
-
- var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
- if(sure == "Nah")
- return
- floorIsLava = 1
-
- message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
-
- for(var/turf/simulated/floor/F in world)
- if(F.z in config.station_levels)
- F.name = "lava"
- F.desc = "The floor is LAVA!"
- F.overlays += "lava"
- F.lava = 1
-
- spawn(0)
- for(var/i = i, i < length, i++) // 180 = 3 minutes
- if(damage)
- for(var/mob/living/carbon/L in living_mob_list)
- if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
- var/turf/simulated/floor/F = L.loc
- if(F.lava)
- var/safe = 0
- for(var/obj/structure/O in F.contents)
- if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
- safe = 1
- break
- if(!safe)
- L.adjustFireLoss(damage)
-
-
- sleep(10)
-
- for(var/turf/simulated/floor/F in world) // Reset everything.
- if(F.z in config.station_levels)
- F.name = initial(F.name)
- F.desc = initial(F.desc)
- F.overlays.Cut()
- F.lava = 0
- F.update_icon()
- floorIsLava = 0
- return
- if("virus")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","V")
- var/answer = alert("Do you want this to be a greater disease or a lesser one?",,"Greater","Lesser")
- if(answer=="Lesser")
- virus2_lesser_infection()
- message_admins("[key_name_admin(usr)] has triggered a lesser virus outbreak.", 1)
- else
- virus2_greater_infection()
- message_admins("[key_name_admin(usr)] has triggered a greater virus outbreak.", 1)
- if("retardify")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","RET")
- for(var/mob/living/carbon/human/H in player_list)
- H << "\red You suddenly feel stupid."
- H.setBrainLoss(60)
- message_admins("[key_name_admin(usr)] made everybody retarded")
- if("fakeguns")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","FG")
- for(var/obj/item/W in world)
- if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
- continue
- W.icon = 'icons/obj/gun.dmi'
- W.icon_state = "revolver"
- W.item_state = "gun"
- message_admins("[key_name_admin(usr)] made every item look like a gun")
- if("schoolgirl")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","SG")
- for(var/obj/item/clothing/under/W in world)
- W.icon_state = "schoolgirl"
- W.item_state = "w_suit"
- message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
- world << sound('sound/AI/animes.ogg')
- if("paintball")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","PB")
- for(var/species in all_species)
- var/datum/species/S = all_species[species]
- S.blood_color = "rainbow"
- for(var/obj/effect/decal/cleanable/blood/B in world)
- B.basecolor = "rainbow"
- B.update_icon()
- message_admins("[key_name_admin(usr)] activated Paintball mode")
- if("eagles")//SCRAW
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","EgL")
- for(var/obj/machinery/door/airlock/W in world)
- if(W.z in config.station_levels && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
- W.req_access = list()
- message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
- command_announcement.Announce("[boss_short] airlock control override activated. Please take this time to get acquainted with your coworkers.", new_sound = 'sound/AI/commandreport.ogg')
- if("dorf")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","DF")
- for(var/mob/living/carbon/human/B in mob_list)
- B.f_style = "Dward Beard"
- B.update_hair()
- message_admins("[key_name_admin(usr)] activated dorf mode")
- if("ionstorm")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","I")
- IonStorm()
- message_admins("[key_name_admin(usr)] triggered an ion storm")
- var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No")
- if(show_log == "Yes")
- command_announcement.Announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
- if("onlyone")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","OO")
- only_one()
- message_admins("[key_name_admin(usr)] has triggered a battle to the death (only one)")
-
- if("togglenarsie")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","NA")
- var/choice = input("How do you wish for narsie to interact with her surroundings?") in list("CultStation13", "Nar-Singulo")
- if(choice == "CultStation13")
- message_admins("[key_name_admin(usr)] has set narsie's behaviour to \"CultStation13\".")
- narsie_behaviour = "CultStation13"
- if(choice == "Nar-Singulo")
- message_admins("[key_name_admin(usr)] has set narsie's behaviour to \"Nar-Singulo\".")
- narsie_behaviour = "Nar-Singulo"
- if("hellonearth")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","NS")
- var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel")
- if(choice == "PRAISE SATAN")
- new /obj/singularity/narsie/large(get_turf(usr))
- message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.")
- if("supermattercascade")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","SC")
- var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel")
- if(choice == "NO TIME TO EXPLAIN")
- explosion(get_turf(usr), 8, 16, 24, 32, 1)
- new /turf/unsimulated/wall/supermatter(get_turf(usr))
- SetUniversalState(/datum/universal_state/supermatter_cascade)
- message_admins("[key_name_admin(usr)] has managed to destroy the universe with a supermatter cascade. Good job, [key_name_admin(usr)]")
- if(usr)
- log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
- if (ok)
- world << text("A secret has been activated by []!", usr.key)
-
- else if(href_list["secretsadmin"])
- if(!check_rights(R_ADMIN)) return
-
- var/ok = 0
- switch(href_list["secretsadmin"])
- if("clear_bombs")
- //I do nothing
- if("list_bombers")
- var/dat = "Bombing List
"
- for(var/l in bombers)
- dat += text("[l]
")
- usr << browse(dat, "window=bombers")
- if("list_signalers")
- var/dat = "Showing last [length(lastsignalers)] signalers.
"
- for(var/sig in lastsignalers)
- dat += "[sig]
"
- usr << browse(dat, "window=lastsignalers;size=800x500")
- if("list_lawchanges")
- var/dat = "Showing last [length(lawchanges)] law changes.
"
- for(var/sig in lawchanges)
- dat += "[sig]
"
- usr << browse(dat, "window=lawchanges;size=800x500")
- if("list_job_debug")
- var/dat = "Job Debug info.
"
- if(job_master)
- for(var/line in job_master.job_debug)
- dat += "[line]
"
- dat+= "*******
"
- for(var/datum/job/job in job_master.occupations)
- if(!job) continue
- dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions]
"
- usr << browse(dat, "window=jobdebug;size=600x500")
- if("showailaws")
- output_ai_laws()
- if("showgm")
- if(!ticker)
- alert("The game hasn't started yet!")
- else if (ticker.mode)
- alert("The game mode is [ticker.mode.name]")
- else alert("For some reason there's a ticker, but not a game mode")
- if("manifest")
- var/dat = "Showing Crew Manifest.
"
- dat += "| Name | Position |
"
- for(var/mob/living/carbon/human/H in mob_list)
- if(H.ckey)
- dat += text("| [] | [] |
", H.name, H.get_assignment())
- dat += "
"
- usr << browse(dat, "window=manifest;size=440x410")
- if("check_antagonist")
- check_antagonists()
- if("DNA")
- var/dat = "Showing DNA from blood.
"
- dat += "| Name | DNA | Blood Type |
"
- for(var/mob/living/carbon/human/H in mob_list)
- if(H.dna && H.ckey)
- dat += "| [H] | [H.dna.unique_enzymes] | [H.b_type] |
"
- dat += "
"
- usr << browse(dat, "window=DNA;size=440x410")
- if("fingerprints")
- var/dat = "Showing Fingerprints.
"
- dat += "| Name | Fingerprints |
"
- for(var/mob/living/carbon/human/H in mob_list)
- if(H.ckey)
- if(H.dna && H.dna.uni_identity)
- dat += "| [H] | [md5(H.dna.uni_identity)] |
"
- else if(H.dna && !H.dna.uni_identity)
- dat += "| [H] | H.dna.uni_identity = null |
"
- else if(!H.dna)
- dat += "| [H] | H.dna = null |
"
- dat += "
"
- usr << browse(dat, "window=fingerprints;size=440x410")
- else
- if (usr)
- log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
- if (ok)
- world << text("A secret has been activated by []!", usr.key)
-
- else if(href_list["secretscoder"])
- if(!check_rights(R_DEBUG)) return
-
- switch(href_list["secretscoder"])
- if("spawn_objects")
- var/dat = "Admin Log
"
- for(var/l in admin_log)
- dat += "[l]"
- if(!admin_log.len)
- dat += "No-one has done anything this round!"
- usr << browse(dat, "window=admin_log")
- if("maint_access_brig")
- for(var/obj/machinery/door/airlock/maintenance/M in world)
- if (access_maint_tunnels in M.req_access)
- M.req_access = list(access_brig)
- message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
- if("maint_access_engiebrig")
- for(var/obj/machinery/door/airlock/maintenance/M in world)
- if (access_maint_tunnels in M.req_access)
- M.req_access = list()
- M.req_one_access = list(access_brig,access_engine)
- message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
- if("infinite_sec")
- var/datum/job/J = job_master.GetJob("Security Officer")
- if(!J) return
- J.total_positions = -1
- J.spawn_positions = -1
- message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
+ else if(href_list["admin_secrets"])
+ var/datum/admin_secret_item/item = locate(href_list["admin_secrets"]) in admin_secrets.items
+ item.execute(usr)
else if(href_list["ac_view_wanted"]) //Admin newscaster Topic() stuff be here
src.admincaster_screen = 18 //The ac_ prefix before the hrefs stands for AdminCaster.
diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm
index 07d83e6f64..e8f2cfa918 100644
--- a/code/modules/hydroponics/spreading/spreading.dm
+++ b/code/modules/hydroponics/spreading/spreading.dm
@@ -234,6 +234,7 @@
/obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
plant_controller.add_plant(src)
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm
index faf0e83551..4716a191b8 100644
--- a/code/modules/hydroponics/trays/tray.dm
+++ b/code/modules/hydroponics/trays/tray.dm
@@ -533,6 +533,7 @@
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
else if(O.force && seed)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message("\The [seed.display_name] has been attacked by [user] with \the [O]!")
if(!dead)
health -= O.force
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 311fe54bd0..c08df56a13 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -492,7 +492,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
host << "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent."
/mob/dead/observer/verb/view_manfiest()
- set name = "View Crew Manifest"
+ set name = "Show Crew Manifest"
set category = "Ghost"
var/dat
diff --git a/code/modules/mob/freelook/ai/chunk.dm b/code/modules/mob/freelook/ai/chunk.dm
index 89a07bb465..5d82f66d66 100644
--- a/code/modules/mob/freelook/ai/chunk.dm
+++ b/code/modules/mob/freelook/ai/chunk.dm
@@ -24,6 +24,10 @@
for(var/turf/t in c.can_see())
visible[t] = t
+ for(var/mob/living/silicon/ai/AI in living_mob_list)
+ for(var/turf/t in AI.seen_camera_turfs())
+ visible[t] = t
+
// Create a new camera chunk, since the chunks are made as they are needed.
/datum/chunk/camera/New(loc, x, y, z)
@@ -31,3 +35,15 @@
if(c.can_use())
cameras += c
..()
+
+/mob/living/silicon/proc/provides_camera_vision()
+ return 0
+
+/mob/living/silicon/ai/provides_camera_vision()
+ return stat != DEAD
+
+/mob/living/silicon/robot/provides_camera_vision()
+ return src.camera && src.camera.network.len
+
+/mob/living/silicon/ai/proc/seen_camera_turfs()
+ return seen_turfs_in_range(src, world.view)
diff --git a/code/modules/mob/freelook/ai/update_triggers.dm b/code/modules/mob/freelook/ai/update_triggers.dm
index 8a91d0540e..f4fea0aa58 100644
--- a/code/modules/mob/freelook/ai/update_triggers.dm
+++ b/code/modules/mob/freelook/ai/update_triggers.dm
@@ -4,13 +4,13 @@
// Update the portable camera everytime the Robot moves.
// This might be laggy, comment it out if there are problems.
-/mob/living/silicon/robot/var/updating = 0
+/mob/living/silicon/var/updating = 0
/mob/living/silicon/robot/Move()
var/oldLoc = src.loc
. = ..()
if(.)
- if(src.camera && src.camera.network.len)
+ if(provides_camera_vision())
if(!updating)
updating = 1
spawn(BORG_CAMERA_BUFFER)
@@ -18,6 +18,21 @@
cameranet.updatePortableCamera(src.camera)
updating = 0
+/mob/living/silicon/AI/Move()
+ var/oldLoc = src.loc
+ . = ..()
+ if(.)
+ if(provides_camera_vision())
+ if(!updating)
+ updating = 1
+ spawn(BORG_CAMERA_BUFFER)
+ if(oldLoc != src.loc)
+ cameranet.updateVisibility(oldLoc, 0)
+ cameranet.updateVisibility(loc, 0)
+ updating = 0
+
+#undef BORG_CAMERA_BUFFER
+
// CAMERA
// An addition to deactivate which removes/adds the camera from the chunk list based on if it works or not.
@@ -42,8 +57,19 @@
update_coverage(1)
/obj/machinery/camera/Destroy()
- cameranet.cameras -= src
clear_all_networks()
+ cameranet.cameras -= src
..()
-#undef BORG_CAMERA_BUFFER
+// Mobs
+/mob/living/silicon/ai/rejuvenate()
+ var/was_dead = stat == DEAD
+ ..()
+ if(was_dead && stat != DEAD)
+ // Arise!
+ cameranet.updateVisibility(src, 0)
+
+/mob/living/silicon/ai/death(gibbed)
+ if(..())
+ // If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
+ cameranet.updateVisibility(src, 0)
diff --git a/code/modules/mob/freelook/eye.dm b/code/modules/mob/freelook/eye.dm
index fb2b04a434..437b2979dc 100644
--- a/code/modules/mob/freelook/eye.dm
+++ b/code/modules/mob/freelook/eye.dm
@@ -41,12 +41,15 @@ mob/eye/Destroy()
updateallghostimages()
..()
-// Movement code. Returns 0 to stop air movement from moving it.
/mob/eye/Move(n, direct)
if(owner == src)
- EyeMove(n, direct)
+ return EyeMove(n, direct)
return 0
+/mob/eye/airflow_hit(atom/A)
+ airflow_speed = 0
+ airflow_dest = null
+
/mob/eye/examinate()
set popup_menu = 0
set src = usr.contents
@@ -110,3 +113,4 @@ mob/eye/Destroy()
sprint = min(sprint + 0.5, max_sprint)
else
sprint = initial
+ return 1
diff --git a/code/modules/mob/freelook/mask/chunk.dm b/code/modules/mob/freelook/mask/chunk.dm
index b0973951cc..f98a9b936b 100644
--- a/code/modules/mob/freelook/mask/chunk.dm
+++ b/code/modules/mob/freelook/mask/chunk.dm
@@ -11,27 +11,24 @@
/datum/chunk/cult/acquireVisibleTurfs(var/list/visible)
for(var/mob/living/L in living_mob_list)
- for(var/turf/t in L.seen_turfs())
+ for(var/turf/t in L.seen_cult_turfs())
visible[t] = t
-/mob/living/proc/seen_turfs()
+/mob/living/proc/seen_cult_turfs()
return seen_turfs_in_range(src, 3)
-/mob/living/carbon/human/seen_turfs()
- /*if(src.isSynthetic())
- return list()*/
-
+/mob/living/carbon/human/seen_cult_turfs()
if(mind in cult.current_antagonists)
- return seen_turfs_in_range(src, client ? client.view : 7)
+ return seen_turfs_in_range(src, world.view)
return ..()
-/mob/living/silicon/seen_turfs()
+/mob/living/silicon/seen_cult_turfs()
return list()
-/mob/living/simple_animal/seen_turfs()
+/mob/living/simple_animal/seen_cult_turfs()
return seen_turfs_in_range(src, 1)
-/mob/living/simple_animal/shade/narsie/seen_turfs()
+/mob/living/simple_animal/shade/narsie/seen_cult_turfs()
return view(2, src)
/proc/seen_turfs_in_range(var/source, var/range)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 310225d736..65d1f0fa89 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1311,9 +1311,10 @@
set desc = "Pop a joint back into place. Extremely painful."
set src in view(1)
- if(!isliving(usr) || usr.next_move > world.time)
+ if(!isliving(usr) || !usr.canClick())
return
- usr.next_move = world.time + 20
+
+ usr.setClickCooldown(20)
if(usr.stat > 0)
usr << "You are unconcious and cannot do that!"
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 2a67aae045..5ecfa1807c 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -227,7 +227,7 @@ emp_act
else
visible_message("\red [src] has been attacked in the [hit_area] with [I.name] by [user]!")
- var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].")
+ var/armor = run_armor_check(affecting, "melee", I.armor_penetration, "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].")
var/weapon_sharp = is_sharp(I)
var/weapon_edge = has_edge(I)
if ((weapon_sharp || weapon_edge) && prob(getarmor(target_zone, "melee")))
@@ -342,7 +342,7 @@ emp_act
var/hit_area = affecting.name
src.visible_message("\red [src] has been hit in the [hit_area] by [O].")
- var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].") //I guess "melee" is the best fit here
+ var/armor = run_armor_check(affecting, "melee", O.armor_penetration, "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].") //I guess "melee" is the best fit here
if(armor < 2)
apply_damage(throw_damage, dtype, zone, armor, is_sharp(O), has_edge(O), O)
diff --git a/code/modules/mob/living/carbon/resist.dm b/code/modules/mob/living/carbon/resist.dm
index 51b39343ea..a5ad3f5845 100644
--- a/code/modules/mob/living/carbon/resist.dm
+++ b/code/modules/mob/living/carbon/resist.dm
@@ -27,10 +27,11 @@
spawn() escape_legcuffs()
/mob/living/carbon/proc/escape_handcuffs()
- if(!(last_special <= world.time)) return
+ //if(!(last_special <= world.time)) return
- next_move = world.time + 100
- last_special = world.time + 100
+ //These two lines represent a significant buff to grabs...
+ if(!canClick()) return
+ setClickCooldown(100)
if(can_break_cuffs()) //Don't want to do a lot of logic gating here.
break_handcuffs()
@@ -60,11 +61,11 @@
)
drop_from_inventory(handcuffed)
-/mob/living/carbon/proc/escape_legcuffs()
- if(!(last_special <= world.time)) return
+/mob/living/carbon/proc/escape_legcuffs()
+ if(!canClick())
+ return
- next_move = world.time + 100
- last_special = world.time + 100
+ setClickCooldown(100)
if(can_break_cuffs()) //Don't want to do a lot of logic gating here.
break_legcuffs()
@@ -149,14 +150,15 @@
return ..()
/mob/living/carbon/escape_buckle()
+ if(!canClick())
+ return
+
+ setClickCooldown(100)
if(!buckled) return
- if(!(last_special <= world.time)) return
if(!restrained())
..()
else
- next_move = world.time + 100
- last_special = world.time + 100
visible_message(
"[usr] attempts to unbuckle themself!",
"You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 632bd4dc73..c306bacdcd 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -574,7 +574,7 @@ default behaviour is:
set category = "IC"
if(can_resist())
- next_move = world.time + 20
+ setClickCooldown(20)
process_resist()
/mob/living/proc/can_resist()
@@ -582,7 +582,7 @@ default behaviour is:
//so just check weakened instead.
if(stat || weakened)
return 0
- if(next_move > world.time)
+ if(!canClick())
return 0
return 1
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index fd6d71150a..871e95c8b4 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -10,24 +10,36 @@
1 - halfblock
2 - fullblock
*/
-/mob/living/proc/run_armor_check(var/def_zone = null, var/attack_flag = "melee", var/absorb_text = null, var/soften_text = null)
+/mob/living/proc/run_armor_check(var/def_zone = null, var/attack_flag = "melee", var/armour_pen = 0, var/absorb_text = null, var/soften_text = null)
+ if(armour_pen >= 100)
+ return 0 //might as well just skip the processing
+
var/armor = getarmor(def_zone, attack_flag)
var/absorb = 0
+
+ //Roll armour
if(prob(armor))
absorb += 1
if(prob(armor))
absorb += 1
+
+ //Roll penetration
+ if(prob(armour_pen))
+ absorb -= 1
+ if(prob(armour_pen))
+ absorb -= 1
+
if(absorb >= 2)
if(absorb_text)
show_message("[absorb_text]")
else
- show_message("\red Your armor absorbs the blow!")
+ show_message("Your armor absorbs the blow!")
return 2
if(absorb == 1)
if(absorb_text)
show_message("[soften_text]",4)
else
- show_message("\red Your armor softens the blow!")
+ show_message("Your armor softens the blow!")
return 1
return 0
@@ -64,7 +76,7 @@
return
//Armor
- var/absorb = run_armor_check(def_zone, P.check_armour)
+ var/absorb = run_armor_check(def_zone, P.check_armour, P.armor_penetration)
var/proj_sharp = is_sharp(P)
var/proj_edge = has_edge(P)
if ((proj_sharp || proj_edge) && prob(getarmor(def_zone, P.check_armour)))
diff --git a/code/modules/mob/living/silicon/ai/ai_movement.dm b/code/modules/mob/living/silicon/ai/ai_movement.dm
new file mode 100644
index 0000000000..456d11a981
--- /dev/null
+++ b/code/modules/mob/living/silicon/ai/ai_movement.dm
@@ -0,0 +1,2 @@
+/mob/living/silicon/ai/SelfMove(turf/n, direct)
+ return 0
diff --git a/code/modules/mob/living/simple_animal/borer/borer_captive.dm b/code/modules/mob/living/simple_animal/borer/borer_captive.dm
index c0b2999b2f..e666f7ac71 100644
--- a/code/modules/mob/living/simple_animal/borer/borer_captive.dm
+++ b/code/modules/mob/living/simple_animal/borer/borer_captive.dm
@@ -35,7 +35,7 @@
return
/mob/living/captive_brain/can_resist()
- return !(stat || next_move > world.time)
+ return !(stat || !canClick())
/mob/living/captive_brain/process_resist()
//Resisting control by an alien mind.
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 0eb187213d..82cd1683cc 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -269,7 +269,6 @@
/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user)
if(istype(O, /obj/item/stack/medical))
- user.changeNext_move(4)
if(stat != DEAD)
var/obj/item/stack/medical/MED = O
if(health < maxHealth)
@@ -286,12 +285,12 @@
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
if(istype(O, /obj/item/weapon/material/knife) || istype(O, /obj/item/weapon/material/knife/butch))
harvest(user)
- else
+ else
attacked_with_item(O, user)
//TODO: refactor mob attackby(), attacked_by(), and friends.
/mob/living/simple_animal/proc/attacked_with_item(var/obj/item/O, var/mob/user)
- user.changeNext_move(8)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(!O.force)
visible_message("[user] gently taps [src] with \the [O].")
return
@@ -308,7 +307,7 @@
usr << "This weapon is ineffective, it does no damage."
visible_message("\The [src] has been attacked with \the [O] by [user].")
- user.do_attack_animation(src)
+ user.do_attack_animation(src)
/mob/living/simple_animal/movement_delay()
var/tally = 0 //Incase I need to add stuff other than "speed" later
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index e08fb82fb8..43269113d9 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -277,8 +277,6 @@
if (W)
W.attack_self(src)
update_inv_r_hand()
- if(next_move < world.time)
- next_move = world.time + 2
return
/*
@@ -886,9 +884,9 @@ mob/proc/yank_out_object()
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
- if(!isliving(usr) || usr.next_move > world.time)
+ if(!isliving(usr) || !usr.canClick())
return
- usr.next_move = world.time + 20
+ usr.setClickCooldown(20)
if(usr.stat == 1)
usr << "You are unconcious and cannot do that!"
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index f179920e3d..8960d5128e 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -209,7 +209,7 @@
return
if(state == GRAB_UPGRADING)
return
- if(assailant.next_move > world.time)
+ if(!assailant.canClick())
return
if(world.time < (last_action + UPGRADE_COOLDOWN))
return
@@ -250,7 +250,7 @@
hud.name = "kill"
affecting.Stun(10) //10 ticks of ensured grab
else if(state < GRAB_UPGRADING)
- assailant.visible_message("[assailant] starts to tighten \his grip on [affecting]'s neck!")
+ assailant.visible_message("[assailant] starts to tighten \his grip on [affecting]'s neck!")
hud.icon_state = "kill1"
state = GRAB_KILL
@@ -259,10 +259,10 @@
assailant.attack_log += "\[[time_stamp()]\] Strangled (kill intent) [affecting.name] ([affecting.ckey])"
msg_admin_attack("[key_name(assailant)] strangled (kill intent) [key_name(affecting)]")
- assailant.next_move = world.time + 10
+ affecting.setClickCooldown(10)
affecting.losebreath += 1
affecting.set_dir(WEST)
- adjust_position()
+ adjust_position()
//This is used to make sure the victim hasn't managed to yackety sax away before using the grab.
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index 9dc893a286..8f0c90062b 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -10,6 +10,9 @@
return (!mover.density || !density || lying)
return
+/mob/proc/setMoveCooldown(var/timeout)
+ if(client)
+ client.move_delay = max(world.time + timeout, client.move_delay)
/client/North()
..()
diff --git a/code/modules/paperwork/papershredder.dm b/code/modules/paperwork/papershredder.dm
new file mode 100644
index 0000000000..37cfdaa86b
--- /dev/null
+++ b/code/modules/paperwork/papershredder.dm
@@ -0,0 +1,139 @@
+/obj/machinery/papershredder
+ name = "paper shredder"
+ desc = "For those documents you don't want seen."
+ icon = 'icons/obj/bureaucracy.dmi'
+ icon_state = "papershredder0"
+ density = 1
+ anchored = 1
+ var/max_paper = 10
+ var/paperamount = 0
+ var/list/shred_amounts = list(
+ /obj/item/weapon/photo = 1,
+ /obj/item/weapon/shreddedp = 1,
+ /obj/item/weapon/paper = 1,
+ /obj/item/weapon/newspaper = 3,
+ /obj/item/weapon/card/id = 3,
+ /obj/item/weapon/paper_bundle = 3,
+ )
+
+/obj/machinery/papershredder/attackby(var/obj/item/W, var/mob/user)
+
+ if(istype(W, /obj/item/weapon/storage))
+ empty_bin(user, W)
+ return
+ else
+ var/paper_result
+ for(var/shred_type in shred_amounts)
+ if(istype(W, shred_type))
+ paper_result = shred_amounts[shred_type]
+ if(paper_result)
+ if(paperamount == max_paper)
+ user << "\The [src] is full; please empty it before you continue."
+ return
+ paperamount += paper_result
+ user.drop_from_inventory(W)
+ qdel(W)
+ playsound(src.loc, 'sound/items/pshred.ogg', 75, 1)
+ if(paperamount > max_paper)
+ user <<"\The [src] was too full, and shredded paper goes everywhere!"
+ for(var/i=(paperamount-max_paper);i>0;i--)
+ var/obj/item/weapon/shreddedp/SP = get_shredded_paper()
+ SP.loc = get_turf(src)
+ SP.throw_at(get_edge_target_turf(src,pick(alldirs)),1,5)
+ paperamount = max_paper
+ update_icon()
+ return
+ return ..()
+
+/obj/machinery/papershredder/verb/empty_contents()
+ set name = "Empty bin"
+ set category = "Object"
+ set src in range(1)
+
+ if(usr.stat || usr.restrained() || usr.weakened || usr.paralysis || usr.lying || usr.stunned)
+ return
+
+ if(!paperamount)
+ usr << "\The [src] is empty."
+ return
+
+ empty_bin(usr)
+
+/obj/machinery/papershredder/proc/empty_bin(var/mob/living/user, var/obj/item/weapon/storage/empty_into)
+
+ // Sanity.
+ if(empty_into && !istype(empty_into))
+ empty_into = null
+
+ if(empty_into && empty_into.contents.len >= empty_into.storage_slots)
+ user << "\The [empty_into] is full."
+ return
+
+ while(paperamount)
+ var/obj/item/weapon/shreddedp/SP = get_shredded_paper()
+ if(!SP) break
+ if(empty_into)
+ empty_into.handle_item_insertion(SP)
+ if(empty_into.contents.len >= empty_into.storage_slots)
+ break
+ if(empty_into)
+ if(paperamount)
+ user << "You fill \the [empty_into] with as much shredded paper as it will carry."
+ else
+ user << "You empty \the [src] into \the [empty_into]."
+
+ else
+ user << "You empty \the [src]."
+ update_icon()
+
+/obj/machinery/papershredder/proc/get_shredded_paper()
+ if(!paperamount)
+ return
+ paperamount--
+ return PoolOrNew(/obj/item/weapon/shreddedp, get_turf(src))
+
+/obj/machinery/papershredder/update_icon()
+ icon_state = "papershredder[max(0,min(5,Floor(paperamount/2)))]"
+
+/obj/item/weapon/shreddedp/attackby(var/obj/item/W as obj, var/mob/user)
+ if(istype(W, /obj/item/weapon/flame/lighter))
+ burnpaper(W, user)
+ else
+ ..()
+
+/obj/item/weapon/shreddedp/proc/burnpaper(var/obj/item/weapon/flame/lighter/P, var/mob/user)
+ if(user.restrained())
+ return
+ if(!P.lit)
+ user << "\The [P] is not lit."
+ return
+ user.visible_message("\The [user] holds \the [P] up to \the [src]. It looks like \he's trying to burn it!", \
+ "You hold \the [P] up to \the [src], burning it slowly.")
+ if(!do_after(user,20))
+ user << "You must hold \the [P] steady to burn \the [src]."
+ return
+ user.visible_message("\The [user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
+ "You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
+ FireBurn()
+
+/obj/item/weapon/shreddedp/proc/FireBurn()
+ var/mob/living/M = loc
+ if(istype(M))
+ M.drop_from_inventory(src)
+ PoolOrNew(/obj/effect/decal/cleanable/ash,get_turf(src))
+ qdel(src)
+
+/obj/item/weapon/shreddedp
+ name = "shredded paper"
+ icon = 'icons/obj/bureaucracy.dmi'
+ icon_state = "shredp"
+ throwforce = 0
+ w_class = 1
+ throw_range = 3
+ throw_speed = 1
+
+/obj/item/weapon/shreddedp/New()
+ ..()
+ pixel_x = rand(-5,5)
+ pixel_y = rand(-5,5)
+ if(prob(65)) color = pick("#BABABA","#7F7F7F")
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 1d1b905c45..87689d9969 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -151,10 +151,10 @@
if (world.time % 3) //to prevent spam
user << "[src] is not ready to fire again!"
return
-
+
var/shoot_time = (burst - 1)* burst_delay
- user.next_move = world.time + shoot_time //no clicking on things while shooting
- if(user.client) user.client.move_delay = world.time + shoot_time //no moving while shooting either
+ user.setClickCooldown(shoot_time) //no clicking on things while shooting
+ user.setMoveCooldown(shoot_time) //no moving while shooting either
next_fire_time = world.time + shoot_time
//actually attempt to shoot
@@ -186,9 +186,9 @@
update_held_icon()
//update timing
- user.next_move = world.time + 4
- if(user.client) user.client.move_delay = world.time + move_delay
- next_fire_time = world.time + fire_delay
+ user.setClickCooldown(4)
+ user.setMoveCooldown(move_delay)
+ next_fire_time = world.time + fire_delay
if(muzzle_flash)
set_light(0)
diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm
index b1c47fd605..3b53c8b5f4 100644
--- a/code/modules/projectiles/guns/energy/laser.dm
+++ b/code/modules/projectiles/guns/energy/laser.dm
@@ -7,10 +7,9 @@
slot_flags = SLOT_BELT|SLOT_BACK
w_class = 3
force = 10
- origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
- matter = list(DEFAULT_WALL_MATERIAL = 2000)
- projectile_type = /obj/item/projectile/beam
- fire_delay = 1 //rapid fire
+ origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
+ matter = list(DEFAULT_WALL_MATERIAL = 2000)
+ projectile_type = /obj/item/projectile/beam/midlaser
/obj/item/weapon/gun/energy/laser/mounted
self_recharge = 1
diff --git a/code/modules/projectiles/guns/launcher/rocket.dm b/code/modules/projectiles/guns/launcher/rocket.dm
index 9747922caf..12338ee5c3 100644
--- a/code/modules/projectiles/guns/launcher/rocket.dm
+++ b/code/modules/projectiles/guns/launcher/rocket.dm
@@ -7,7 +7,7 @@
throw_speed = 2
throw_range = 10
force = 5.0
- flags = CONDUCT | USEDELAY
+ flags = CONDUCT
slot_flags = 0
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 5)
fire_sound = 'sound/effects/bang.ogg'
diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm
index 8aa493404a..af93e5cefd 100644
--- a/code/modules/projectiles/projectile/beams.dm
+++ b/code/modules/projectiles/projectile/beams.dm
@@ -23,10 +23,15 @@
check_armour = "laser"
eyeblur = 2
+/obj/item/projectile/beam/midlaser
+ damage = 40
+ armor_penetration = 10
+
/obj/item/projectile/beam/heavylaser
name = "heavy laser"
icon_state = "heavylaser"
damage = 60
+ armor_penetration = 30
muzzle_type = /obj/effect/projectile/laser_heavy/muzzle
tracer_type = /obj/effect/projectile/laser_heavy/tracer
@@ -35,7 +40,8 @@
/obj/item/projectile/beam/xray
name = "xray beam"
icon_state = "xray"
- damage = 30
+ damage = 25
+ armor_penetration = 50
muzzle_type = /obj/effect/projectile/xray/muzzle
tracer_type = /obj/effect/projectile/xray/tracer
@@ -45,6 +51,7 @@
name = "pulse"
icon_state = "u_laser"
damage = 50
+ armor_penetration = 30
muzzle_type = /obj/effect/projectile/laser_pulse/muzzle
tracer_type = /obj/effect/projectile/laser_pulse/tracer
@@ -122,7 +129,8 @@
/obj/item/projectile/beam/sniper
name = "sniper beam"
icon_state = "xray"
- damage = 60
+ damage = 50
+ armor_penetration = 10
stun = 3
weaken = 3
stutter = 3
diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm
index 2038d718e0..cc18d93d87 100644
--- a/code/modules/projectiles/projectile/bullets.dm
+++ b/code/modules/projectiles/projectile/bullets.dm
@@ -119,7 +119,8 @@
/obj/item/projectile/bullet/shotgun
name = "slug"
- damage = 60
+ damage = 50
+ armor_penetration = 15
/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
name = "beanbag"
@@ -139,21 +140,24 @@
/* "Rifle" rounds */
-/obj/item/projectile/bullet/rifle/a762
- damage = 30
+/obj/item/projectile/bullet/rifle
+ armor_penetration = 20
penetrating = 1
+/obj/item/projectile/bullet/rifle/a762
+ damage = 25
+
+/obj/item/projectile/bullet/rifle/a556
+ damage = 35
+
/obj/item/projectile/bullet/rifle/a145
damage = 80
stun = 3
weaken = 3
penetrating = 5
+ armor_penetration = 80
hitscan = 1 //so the PTR isn't useless as a sniper weapon
-/obj/item/projectile/bullet/rifle/a556
- damage = 40
- penetrating = 1
-
/* Miscellaneous */
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm
index 339722fee3..15059ee327 100644
--- a/code/modules/reagents/reagent_containers/spray.dm
+++ b/code/modules/reagents/reagent_containers/spray.dm
@@ -40,6 +40,8 @@
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
+ user.setClickCooldown(4)
+
if(reagents.has_reagent("sacid"))
message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].")
log_game("[key_name(user)] fired sulphuric acid from \a [src].")
diff --git a/html/changelogs/HarpyEagle-armourpen.yml b/html/changelogs/HarpyEagle-armourpen.yml
new file mode 100644
index 0000000000..28599d484f
--- /dev/null
+++ b/html/changelogs/HarpyEagle-armourpen.yml
@@ -0,0 +1,34 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: HarpyEagle
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+changes:
+ - rscadd: "Adds armour penetration mechanic for projectiles and melee weapons."
+ - rscadd: "Laser carbines, LWAP, and shotgun now have a small amount of armour penetration, ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour penetration, and the PTR mostly ignores body armour."
+ - tweak: "Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate for their higher penetration. In general ballistics deal less damage but have higher penetration than comparable laser weapons. Notable exception: X-Ray lasers have had their damage lowered slightly but gain very high armour penetration."
+ - rscadd: "Energy swords now have very high armour penetration. Ninja blades do less damage but ignore armour completely."
diff --git a/html/changelogs/Kelenius-ofClicksAndCooldowns.yml b/html/changelogs/Kelenius-ofClicksAndCooldowns.yml
new file mode 100644
index 0000000000..a6768a8573
--- /dev/null
+++ b/html/changelogs/Kelenius-ofClicksAndCooldowns.yml
@@ -0,0 +1,6 @@
+author: Kelenius
+
+delete-after: True
+
+changes:
+ - experiment: "Click cooldowns have been removed on pretty much everything that isn't an attack."
diff --git a/html/changelogs/PsiOmegaDelta-AISight.yml b/html/changelogs/PsiOmegaDelta-AISight.yml
new file mode 100644
index 0000000000..329cda695d
--- /dev/null
+++ b/html/changelogs/PsiOmegaDelta-AISight.yml
@@ -0,0 +1,5 @@
+author: PsiOmegaDelta
+delete-after: True
+
+changes:
+ - tweak: "Active AI cores now provides coverage on the AI camera network. Does not utilize actual cameras, thus will not show up on security consoles."
diff --git a/icons/obj/bureaucracy.dmi b/icons/obj/bureaucracy.dmi
index a2a99f01f8..cc54c091e1 100644
Binary files a/icons/obj/bureaucracy.dmi and b/icons/obj/bureaucracy.dmi differ
diff --git a/sound/items/pshred.ogg b/sound/items/pshred.ogg
new file mode 100644
index 0000000000..a722f30068
Binary files /dev/null and b/sound/items/pshred.ogg differ