Fixed capitalization of most game items

This commit is contained in:
Amunak
2014-12-18 03:10:36 +01:00
parent 1fcf11cdb5
commit edffbc680d
48 changed files with 214 additions and 216 deletions

View File

@@ -1,6 +1,6 @@
//I still dont think this should be a closet but whatever
/obj/structure/closet/fireaxecabinet
name = "Fire Axe Cabinet"
name = "fire axe cabinet"
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
var/obj/item/weapon/twohanded/fireaxe/fireaxe
icon_state = "fireaxe1000"

View File

@@ -35,7 +35,7 @@
* Chef
*/
/obj/structure/closet/chefcloset
name = "\proper chef's closet"
name = "chef's closet"
desc = "It's a storage unit for foodservice garments."
icon_state = "black"
icon_closed = "black"

View File

@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/bar
name = "Booze"
name = "booze closet"
req_access = list(access_bar)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"

View File

@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/cargotech
name = "Cargo Technician's Locker"
name = "cargo technician's locker"
req_access = list(access_cargo)
icon_state = "securecargo1"
icon_closed = "securecargo"
@@ -19,7 +19,7 @@
return
/obj/structure/closet/secure_closet/quartermaster
name = "Quartermaster's Locker"
name = "quartermaster's locker"
req_access = list(access_qm)
icon_state = "secureqm1"
icon_closed = "secureqm"

View File

@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/engineering_chief
name = "Chief Engineer's Locker"
name = "chief engineer's locker"
req_access = list(access_ce)
icon_state = "securece1"
icon_closed = "securece"
@@ -38,7 +38,7 @@
/obj/structure/closet/secure_closet/engineering_electrical
name = "Electrical Supplies"
name = "electrical supplies"
req_access = list(access_engine_equip)
icon_state = "secureengelec1"
icon_closed = "secureengelec"
@@ -66,7 +66,7 @@
/obj/structure/closet/secure_closet/engineering_welding
name = "Welding Supplies"
name = "welding supplies"
req_access = list(access_construction)
icon_state = "secureengweld1"
icon_closed = "secureengweld"
@@ -92,7 +92,7 @@
/obj/structure/closet/secure_closet/engineering_personal
name = "Engineer's Locker"
name = "engineer's locker"
req_access = list(access_engine_equip)
icon_state = "secureeng1"
icon_closed = "secureeng"
@@ -121,7 +121,7 @@
new /obj/item/taperoll/engineering(src)
return
/obj/structure/closet/secure_closet/atmos_personal
name = "Technician's Locker"
name = "technician's locker"
req_access = list(access_atmospherics)
icon_state = "secureatm1"
icon_closed = "secureatm"

View File

@@ -13,7 +13,7 @@
icon_state = icon_opened
/obj/structure/closet/secure_closet/freezer/kitchen
name = "Kitchen Cabinet"
name = "kitchen cabinet"
req_access = list(access_kitchen)
New()
@@ -32,7 +32,7 @@
/obj/structure/closet/secure_closet/freezer/meat
name = "Meat Fridge"
name = "meat fridge"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"
@@ -50,7 +50,7 @@
/obj/structure/closet/secure_closet/freezer/fridge
name = "Refrigerator"
name = "refrigerator"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"
@@ -72,7 +72,7 @@
/obj/structure/closet/secure_closet/freezer/money
name = "Freezer"
name = "freezer"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"

View File

@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/hydroponics
name = "Botanist's locker"
name = "botanist's locker"
req_access = list(access_hydroponics)
icon_state = "hydrosecure1"
icon_closed = "hydrosecure"

View File

@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/medical1
name = "Medicine Closet"
name = "medicine closet"
desc = "Filled with medical junk."
icon_state = "medical1"
icon_closed = "medical"
@@ -27,7 +27,7 @@
/obj/structure/closet/secure_closet/medical2
name = "Anesthetic"
name = "anesthetics closet"
desc = "Used to knock people out."
icon_state = "medical1"
icon_closed = "medical"
@@ -51,7 +51,7 @@
/obj/structure/closet/secure_closet/medical3
name = "Medical Doctor's Locker"
name = "medical doctor's locker"
req_access = list(access_surgery)
icon_state = "securemed1"
icon_closed = "securemed"
@@ -101,7 +101,7 @@
/obj/structure/closet/secure_closet/CMO
name = "Chief Medical Officer's Locker"
name = "chief medical officer's locker"
req_access = list(access_cmo)
icon_state = "cmosecure1"
icon_closed = "cmosecure"
@@ -143,7 +143,7 @@
/obj/structure/closet/secure_closet/animal
name = "Animal Control"
name = "animal control closet"
req_access = list(access_surgery)
@@ -158,7 +158,7 @@
/obj/structure/closet/secure_closet/chemical
name = "Chemical Closet"
name = "chemical closet"
desc = "Store dangerous chemicals in here."
icon_state = "medical1"
icon_closed = "medical"
@@ -176,7 +176,7 @@
return
/obj/structure/closet/secure_closet/medical_wall
name = "First Aid Closet"
name = "first aid closet"
desc = "It's a secure wall-mounted storage unit for first aid supplies."
icon_state = "medical_wall_locked"
icon_closed = "medical_wall_unlocked"
@@ -199,4 +199,4 @@
else
icon_state = icon_closed
else
icon_state = icon_opened
icon_state = icon_opened

View File

@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/scientist
name = "Scientist's Locker"
name = "scientist's locker"
req_access = list(access_tox_storage)
icon_state = "secureres1"
icon_closed = "secureres"
@@ -23,7 +23,7 @@
/obj/structure/closet/secure_closet/RD
name = "Research Director's Locker"
name = "research director's locker"
req_access = list(access_rd)
icon_state = "rdsecure1"
icon_closed = "rdsecure"

View File

@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/captains
name = "Captain's Locker"
name = "captain's locker"
req_access = list(access_captain)
icon_state = "capsecure1"
icon_closed = "capsecure"
@@ -35,7 +35,7 @@
/obj/structure/closet/secure_closet/hop
name = "Head of Personnel's Locker"
name = "head of personnel's locker"
req_access = list(access_hop)
icon_state = "hopsecure1"
icon_closed = "hopsecure"
@@ -58,7 +58,7 @@
return
/obj/structure/closet/secure_closet/hop2
name = "Head of Personnel's Attire"
name = "head of personnel's attire"
req_access = list(access_hop)
icon_state = "hopsecure1"
icon_closed = "hopsecure"
@@ -87,7 +87,7 @@
/obj/structure/closet/secure_closet/hos
name = "Head of Security's Locker"
name = "head of security's locker"
req_access = list(access_hos)
icon_state = "hossecure1"
icon_closed = "hossecure"
@@ -127,7 +127,7 @@
/obj/structure/closet/secure_closet/warden
name = "Warden's Locker"
name = "warden's locker"
req_access = list(access_armory)
icon_state = "wardensecure1"
icon_closed = "wardensecure"
@@ -164,7 +164,7 @@
/obj/structure/closet/secure_closet/security
name = "Security Officer's Locker"
name = "security officer's locker"
req_access = list(access_security)
icon_state = "sec1"
icon_closed = "sec"
@@ -232,7 +232,7 @@
/obj/structure/closet/secure_closet/detective
name = "Detective's Cabinet"
name = "detective's cabinet"
req_access = list(access_forensics_lockers)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
@@ -278,7 +278,7 @@
icon_state = icon_opened
/obj/structure/closet/secure_closet/injection
name = "Lethal Injections"
name = "lethal injections locker"
req_access = list(access_captain)
@@ -291,7 +291,7 @@
/obj/structure/closet/secure_closet/brig
name = "Brig Locker"
name = "brig locker"
req_access = list(access_brig)
anchored = 1
var/id = null
@@ -305,7 +305,7 @@
/obj/structure/closet/secure_closet/courtroom
name = "Courtroom Locker"
name = "courtroom locker"
req_access = list(access_court)
New()

View File

@@ -1,5 +1,5 @@
/obj/structure/closet/syndicate
name = "armoury closet"
name = "armory closet"
desc = "Why is this here?"
icon_state = "syndicate"
icon_closed = "syndicate"

View File

@@ -213,7 +213,7 @@
/obj/structure/closet/wardrobe/pjs
name = "Pajama wardrobe"
name = "pajama wardrobe"
icon_state = "white"
icon_closed = "white"

View File

@@ -230,15 +230,15 @@
icon_closed = "plasticcrate"
/obj/structure/closet/crate/internals
name = "internals crate"
desc = "A internals crate."
name = "Internals crate"
icon_state = "o2crate"
icon_opened = "o2crateopen"
icon_closed = "o2crate"
/obj/structure/closet/crate/trashcart
name = "trash cart"
desc = "A heavy, metal trashcart with wheels."
name = "Trash Cart"
icon_state = "trashcart"
icon_opened = "trashcartopen"
icon_closed = "trashcart"
@@ -260,15 +260,15 @@
*/
/obj/structure/closet/crate/medical
name = "medical crate"
desc = "A medical crate."
name = "Medical crate"
icon_state = "medicalcrate"
icon_opened = "medicalcrateopen"
icon_closed = "medicalcrate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of the RCD."
name = "RCD crate"
name = "\improper RCD crate"
desc = "A crate with rapid construction device."
icon_state = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
@@ -281,7 +281,7 @@
new /obj/item/weapon/rcd(src)
/obj/structure/closet/crate/solar
name = "Solar Pack crate"
name = "solar pack crate"
/obj/structure/closet/crate/solar/New()
..()
@@ -311,8 +311,8 @@
new /obj/item/weapon/paper/solar(src)
/obj/structure/closet/crate/freezer
name = "freezer"
desc = "A freezer."
name = "Freezer"
icon_state = "freezer"
icon_opened = "freezeropen"
icon_closed = "freezer"
@@ -333,8 +333,8 @@
return newgas
/obj/structure/closet/crate/freezer/rations //Fpr use in the escape shuttle
name = "emergency rations"
desc = "A crate of emergency rations."
name = "Emergency Rations"
/obj/structure/closet/crate/freezer/rations/New()
@@ -343,15 +343,15 @@
new /obj/item/weapon/storage/box/donkpockets(src)
/obj/structure/closet/crate/bin
name = "large bin"
desc = "A large bin."
name = "Large bin"
icon_state = "largebin"
icon_opened = "largebinopen"
icon_closed = "largebin"
/obj/structure/closet/crate/radiation
name = "radioactive gear crate"
desc = "A crate with a radiation sign on it."
name = "Radioactive gear crate"
icon_state = "radiation"
icon_opened = "radiationopen"
icon_closed = "radiation"
@@ -368,36 +368,36 @@
new /obj/item/clothing/head/radiation(src)
/obj/structure/closet/crate/secure/weapon
name = "weapons crate"
desc = "A secure weapons crate."
name = "Weapons crate"
icon_state = "weaponcrate"
icon_opened = "weaponcrateopen"
icon_closed = "weaponcrate"
/obj/structure/closet/crate/secure/phoron
name = "phoron crate"
desc = "A secure phoron crate."
name = "Phoron crate"
icon_state = "phoroncrate"
icon_opened = "phoroncrateopen"
icon_closed = "phoroncrate"
/obj/structure/closet/crate/secure/gear
name = "gear crate"
desc = "A secure gear crate."
name = "Gear crate"
icon_state = "secgearcrate"
icon_opened = "secgearcrateopen"
icon_closed = "secgearcrate"
/obj/structure/closet/crate/secure/hydrosec
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
name = "secure hydroponics crate"
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
icon_state = "hydrosecurecrate"
icon_opened = "hydrosecurecrateopen"
icon_closed = "hydrosecurecrate"
/obj/structure/closet/crate/secure/bin
name = "secure bin"
desc = "A secure bin."
name = "Secure bin"
icon_state = "largebins"
icon_opened = "largebinsopen"
icon_closed = "largebins"
@@ -468,7 +468,7 @@
icon_closed = "largermetal"
/obj/structure/closet/crate/hydroponics
name = "Hydroponics crate"
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_state = "hydrocrate"
icon_opened = "hydrocrateopen"

View File

@@ -64,7 +64,7 @@
..()
/obj/structure/largecrate/hoverpod
name = "Hoverpod assembly crate"
name = "\improper Hoverpod assembly crate"
desc = "It comes in a box for the fabricator's sake. Where does the wood come from? ... And why is it lighter?"
icon_state = "mulecrate"