Merged with dev.

This commit is contained in:
Zuhayr
2015-02-24 17:03:39 +10:30
97 changed files with 2517 additions and 1727 deletions

View File

@@ -110,7 +110,13 @@ var/list/ghostteleportlocs = list()
power_environ = 0
ambience = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
/area/space/firealert()
area/space/atmosalert()
return
/area/space/fire_alert()
return
/area/space/fire_reset()
return
/area/space/readyalert()
@@ -633,7 +639,7 @@ var/list/ghostteleportlocs = list()
/area/prison/cell_block/C
name = "Prison Cell Block C"
icon_state = "brig"
////////////////////
//SPACE STATION 13//
////////////////////
@@ -1070,7 +1076,7 @@ var/list/ghostteleportlocs = list()
name = "\improper Engineering"
icon_state = "engineering"
ambience = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
/area/engineering/atmos
name = "\improper Atmospherics"
icon_state = "atmos"
@@ -1082,7 +1088,7 @@ var/list/ghostteleportlocs = list()
/area/engineering/atmos/storage
name = "\improper Atmospherics Storage"
icon_state = "atmos_storage"
/area/engineering/drone_fabrication
name = "\improper Drone Fabrication"
icon_state = "drone_fab"
@@ -1130,7 +1136,7 @@ var/list/ghostteleportlocs = list()
/area/engineering/locker_room
name = "\improper Engineering Locker Room"
icon_state = "engineering_locker"
/area/engineering/workshop
name = "\improper Engineering Workshop"
icon_state = "engineering_workshop"

View File

@@ -30,37 +30,14 @@
power_change() // all machines set to current power level, also updates lighting icon
InitializeLighting()
/area/proc/get_cameras()
var/list/cameras = list()
for (var/area/RA in related)
for (var/obj/machinery/camera/C in RA)
cameras += C
return cameras
/area/proc/poweralert(var/state, var/obj/source as obj)
if (state != poweralm)
poweralm = state
if(istype(source)) //Only report power alarms on the z-level where the source is located.
var/list/cameras = list()
for (var/area/RA in related)
for (var/obj/machinery/camera/C in RA)
cameras += C
if(state == 1)
C.network.Remove("Power Alarms")
else
C.network.Add("Power Alarms")
for (var/mob/living/silicon/aiPlayer in player_list)
if(aiPlayer.z == source.z)
if (state == 1)
aiPlayer.cancelAlarm("Power", src, source)
else
aiPlayer.triggerAlarm("Power", src, cameras, source)
for(var/obj/machinery/computer/station_alert/a in machines)
if(a.z == source.z)
if(state == 1)
a.cancelAlarm("Power", src, source)
else
a.triggerAlarm("Power", src, cameras, source)
return
/area/proc/atmosalert(danger_level, var/set_firelocks=1)
// if(type==/area) //No atmos alarms in space
// return 0 //redudant
/area/proc/atmosalert(danger_level, var/alarm_source)
//Check all the alarms before lowering atmosalm. Raising is perfectly fine.
for (var/area/RA in related)
for (var/obj/machinery/alarm/AA in RA)
@@ -68,32 +45,16 @@
danger_level = max(danger_level, AA.danger_level)
if(danger_level != atmosalm)
if (set_firelocks && danger_level < 1 && atmosalm >= 1)
if (danger_level < 1 && atmosalm >= 1)
//closing the doors on red and opening on green provides a bit of hysteresis that will hopefully prevent fire doors from opening and closing repeatedly due to noise
air_doors_open()
else if (danger_level >= 2 && atmosalm < 2)
air_doors_close()
if (danger_level < 2 && atmosalm >= 2)
for(var/area/RA in related)
for(var/obj/machinery/camera/C in RA)
C.network.Remove("Atmosphere Alarms")
for(var/mob/living/silicon/aiPlayer in player_list)
aiPlayer.cancelAlarm("Atmosphere", src, src)
for(var/obj/machinery/computer/station_alert/a in machines)
a.cancelAlarm("Atmosphere", src, src)
if (danger_level >= 2 && atmosalm < 2)
var/list/cameras = list()
for(var/area/RA in related)
//updateicon()
for(var/obj/machinery/camera/C in RA)
cameras += C
C.network.Add("Atmosphere Alarms")
for(var/mob/living/silicon/aiPlayer in player_list)
aiPlayer.triggerAlarm("Atmosphere", src, cameras, src)
for(var/obj/machinery/computer/station_alert/a in machines)
a.triggerAlarm("Atmosphere", src, cameras, src)
if (set_firelocks)
air_doors_close()
if (danger_level == 0)
atmosphere_alarm.clearAlarm(master, alarm_source)
else
atmosphere_alarm.triggerAlarm(master, alarm_source, severity = danger_level)
atmosalm = danger_level
for(var/area/RA in related)
@@ -107,9 +68,9 @@
if(!src.master.air_doors_activated)
src.master.air_doors_activated = 1
for(var/obj/machinery/door/firedoor/E in src.master.all_doors)
if(!E:blocked)
if(!E.blocked)
if(E.operating)
E:nextstate = CLOSED
E.nextstate = CLOSED
else if(!E.density)
spawn(0)
E.close()
@@ -118,21 +79,21 @@
if(src.master.air_doors_activated)
src.master.air_doors_activated = 0
for(var/obj/machinery/door/firedoor/E in src.master.all_doors)
if(!E:blocked)
if(!E.blocked)
if(E.operating)
E:nextstate = OPEN
E.nextstate = OPEN
else if(E.density)
spawn(0)
E.open()
/area/proc/firealert()
if(name == "Space") //no fire alarms in space
return
if( !fire )
fire = 1
master.fire = 1 //used for firedoor checks
updateicon()
/area/proc/fire_alert()
if(!fire)
master.fire = 1 //used for firedoor checks
master.updateicon()
for(var/area/A in related)
A.fire = 1
A.updateicon()
mouse_opacity = 0
for(var/obj/machinery/door/firedoor/D in all_doors)
if(!D.blocked)
@@ -141,22 +102,15 @@
else if(!D.density)
spawn()
D.close()
var/list/cameras = list()
for(var/area/RA in related)
for (var/obj/machinery/camera/C in RA)
cameras.Add(C)
C.network.Add("Fire Alarms")
for (var/mob/living/silicon/ai/aiPlayer in player_list)
aiPlayer.triggerAlarm("Fire", src, cameras, src)
for (var/obj/machinery/computer/station_alert/a in machines)
a.triggerAlarm("Fire", src, cameras, src)
/area/proc/firereset()
/area/proc/fire_reset()
if (fire)
fire = 0
master.fire = 0 //used for firedoor checks
master.fire = 0 //used for firedoor checks
master.updateicon()
for(var/area/A in related)
A.fire = 0
A.updateicon()
mouse_opacity = 0
updateicon()
for(var/obj/machinery/door/firedoor/D in all_doors)
if(!D.blocked)
if(D.operating)
@@ -164,13 +118,6 @@
else if(D.density)
spawn(0)
D.open()
for(var/area/RA in related)
for (var/obj/machinery/camera/C in RA)
C.network.Remove("Fire Alarms")
for (var/mob/living/silicon/ai/aiPlayer in player_list)
aiPlayer.cancelAlarm("Fire", src, src)
for (var/obj/machinery/computer/station_alert/a in machines)
a.cancelAlarm("Fire", src, src)
/area/proc/readyalert()
if(!eject)

View File

@@ -12,9 +12,6 @@
var/throwpass = 0
var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
//Examine tab
var/datum/descriptions/descriptions = null //See code/datums/descriptions.dm for details.
///Chemistry.
var/datum/reagents/reagents = null
@@ -205,47 +202,8 @@ its easier to just keep the beam vertical.
user << "\icon[src] That's [f_name] [suffix]"
var/datum/descriptions/D = descriptions
if(istype(D))
user.description_holders["info"] = get_descriptions_info()
user.description_holders["fluff"] = get_descriptions_fluff()
if(user.mind.special_role)
user.description_holders["antag"] = get_descriptions_antag()
else
user.description_holders["info"] = null
user.description_holders["fluff"] = null
user.description_holders["antag"] = null
if(name) //This shouldn't be needed but I'm paranoid.
user.description_holders["name"] = "[src.name]" //\icon[src]
user.description_holders["icon"] = "\icon[src]"
if(desc)
user << desc
user.description_holders["desc"] = src.desc
else
user.description_holders["desc"] = null //This is needed, or else if you examine one thing with a desc, then another without, the panel will retain the first examined's desc.
return distance == -1 || (get_dist(src, user) <= distance)
//Override these if you need special behaviour for a specific type.
/atom/proc/get_descriptions_info()
if(descriptions && descriptions.info)
return descriptions.info
return
/atom/proc/get_descriptions_fluff()
if(descriptions && descriptions.fluff)
return descriptions.fluff
return
/atom/proc/get_descriptions_antag()
if(descriptions && descriptions.antag)
return descriptions.antag
return
// called by mobs when e.g. having the atom as their machine, pulledby, loc (AKA mob being inside the atom) or buckled var set.
// see code/modules/mob/mob_movement.dm for more.
/atom/proc/relaymove()

View File

@@ -28,7 +28,6 @@
recommended_enemies = 4
uplink_welcome = "Nar-Sie Uplink Console:"
uplink_uses = 10
var/datum/mind/sacrifice_target = null
var/finished = 0

View File

@@ -30,30 +30,37 @@
var/newscaster_announcements = null
var/ert_disabled = 0
var/uplink_welcome = "Illegal Uplink Console:"
var/uplink_uses = 10
var/uplink_uses = 12
var/list/datum/uplink_item/uplink_items = list(
"Ammunition" = list(
new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, ".357", "RA"),
new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "9mm", "R9"),
new/datum/uplink_item(/obj/item/ammo_magazine/chemdart, 2, "Darts", "AD"),
new/datum/uplink_item(/obj/item/weapon/storage/box/sniperammo, 3, "14.5mm", "RA")
),
"Highly Visible and Dangerous Weapons" = list(
new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "Ammo-9mm", "R9"),
new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, "Ammo-357", "RA"),
new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"),
new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"),
new/datum/uplink_item(/obj/item/weapon/gun/projectile/dartgun, 5, "Dart Gun", "DG"),
new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/g9mm, 5, "Silenced 9mm", "S9"),
new/datum/uplink_item(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, 6, "Exosuit Rigged Laser", "RL"),
new/datum/uplink_item(/obj/item/weapon/gun/projectile/revolver, 6, "Revolver", "RE"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU")
new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU"),
new/datum/uplink_item(/obj/item/weapon/gun/projectile/heavysniper, 12, "PTRS Rifle", "BU")
),
"Stealthy and Inconspicuous Weapons" = list(
new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"),
new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"),
new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"),
new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH")
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/toxin, 4, "Random Toxin - Beaker", "RT")
),
"Stealth and Camouflage Items" = list(
new/datum/uplink_item(/obj/item/weapon/card/id/syndicate, 2, "Agent ID card", "AC"),
new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Shoes", "SH"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Bug Kit", "SK"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Bug Kit", "BK"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"),
new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP"),
new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC"),
@@ -62,11 +69,13 @@
"Devices and Tools" = list(
new/datum/uplink_item(/obj/item/weapon/storage/toolbox/syndicate, 1, "Fully Loaded Toolbox", "ST"),
new/datum/uplink_item(/obj/item/weapon/plastique, 2, "C-4 (Destroys walls)", "C4"),
new/datum/uplink_item(/obj/item/device/encryptionkey/syndicate, 2, "Encrypted Radio Channel Key", "ER"),
new/datum/uplink_item(/obj/item/device/encryptionkey/binary, 3, "Binary Translator Key", "BT"),
new/datum/uplink_item(/obj/item/weapon/card/emag, 3, "Cryptographic Sequencer", "EC"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/clerical, 3, "Morphic Clerical Kit", "CK"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/space, 3, "Space Suit", "SS"),
new/datum/uplink_item(/obj/item/clothing/glasses/thermal/syndi, 3, "Thermal Imaging Glasses", "TM"),
new/datum/uplink_item(/obj/item/clothing/suit/storage/vest/heavy/merc, 4, "Heavy Armor Vest", "HAV"),
new/datum/uplink_item(/obj/item/weapon/aiModule/syndicate, 7, "Hacked AI Upload Module", "AI"),
new/datum/uplink_item(/obj/item/device/powersink, 5, "Powersink (DANGER!)", "PS",),
new/datum/uplink_item(/obj/item/device/radio/beacon/syndicate, 7, "Singularity Beacon (DANGER!)", "SB"),
@@ -78,10 +87,20 @@
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_explosive, 6, "Explosive Implant (DANGER!)", "EI"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_uplink, 10, "Uplink Implant (Contains 5 Telecrystals)", "UI")
),
"Health Aids" = list(
new/datum/uplink_item(/obj/item/weapon/storage/box/donkpockets, 1, "Box of Donk-Pockets", "DP"),
"Medical" = list(
new/datum/uplink_item(/obj/item/weapon/storage/box/donkpockets, 1, "Box of Sin-Pockets", "DP"),
new/datum/uplink_item(/obj/item/weapon/storage/firstaid/surgery, 5, "Surgery kit", "SK"),
new/datum/uplink_item(/obj/item/weapon/storage/firstaid/combat, 5, "Combat medical kit", "CM")
),
"Hardsuit Modules" = list(
new/datum/uplink_item(/obj/item/rig_module/vision/thermal, 2, "Thermal Scanner", "RTS"),
new/datum/uplink_item(/obj/item/rig_module/fabricator/energy_net, 3, "Net Projector", "REN"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/ewar_voice, 4, "Electrowarfare Suite and Voice Synthesiser", "REV"),
new/datum/uplink_item(/obj/item/rig_module/maneuvering_jets, 4, "Maneuvering Jets", "RMJ"),
new/datum/uplink_item(/obj/item/rig_module/mounted/egun, 6, "Mounted Energy Gun", "REG"),
new/datum/uplink_item(/obj/item/rig_module/power_sink, 6, "Power Sink", "RPS"),
new/datum/uplink_item(/obj/item/rig_module/mounted, 8, "Mounted Laser Cannon", "RLC")
),
"(Pointless) Badassery" = list(
new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS"),
new/datum/uplink_item(/obj/item/toy/nanotrasenballoon, 10, "For showing that you love NT SOO much (Useless Balloon)", "NT")
@@ -251,16 +270,6 @@
special_role == "Head Revolutionary" && prob(30))
suspects += man
// If they're a traitor or likewise, give them extra TC in exchange.
var/obj/item/device/uplink/hidden/suplink = man.mind.find_syndicate_uplink()
if(suplink)
var/extra = 4
suplink.uses += extra
man << "\red We have received notice that enemy intelligence suspects you to be linked with us. We have thus invested significant resources to increase your uplink's capacity."
else
// Give them a warning!
man << "\red They are on to you!"
// Some poor people who were just in the wrong place at the wrong time..
else if(prob(10))
suspects += man

View File

@@ -10,7 +10,6 @@
recommended_enemies = 1
uplink_welcome = "Crazy AI Uplink Console:"
uplink_uses = 10
var/const/waittime_l = 600
var/const/waittime_h = 1800 // started at 1800

View File

@@ -9,7 +9,6 @@
votable = 0
uplink_welcome = "EVIL METEOR Uplink Console:"
uplink_uses = 10
/datum/game_mode/meteor/announce()

View File

@@ -9,7 +9,7 @@
recommended_enemies = 3
uplink_welcome = "AntagCorp Uplink Console:"
uplink_uses = 5
uplink_uses = 7
newscaster_announcements = /datum/news_announcement/revolution_inciting_event

View File

@@ -13,7 +13,6 @@
uplink_welcome = "AntagCorp Portable Teleportation Relay:"
uplink_uses = 10
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)

View File

@@ -117,19 +117,6 @@
first_run()
/obj/machinery/alarm/Del()
//If there's an active alarm, clear it after minute so that alarms don't keep going forver
delayed_reset()
..()
//needed to cancel the alarm after it is deleted
/obj/machinery/alarm/proc/delayed_reset()
var/area/A = alarm_area
src = null
spawn(600)
//It makes sense not to touch firelocks here. The alarm itself is gone, we have no idea what the atmos is like.
A.atmosalert(0, set_firelocks=0)
/obj/machinery/alarm/proc/first_run()
alarm_area = get_area(src)
if (alarm_area.master)
@@ -441,7 +428,7 @@
send_signal(device_id, list("power"= 0) )
/obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level)
if (report_danger_level && alarm_area.atmosalert(new_danger_level))
if (report_danger_level && alarm_area.atmosalert(new_danger_level, src))
post_alert(new_danger_level)
update_icon()
@@ -769,13 +756,13 @@
return 1
if(href_list["atmos_alarm"])
if (alarm_area.atmosalert(2))
if (alarm_area.atmosalert(2, src))
apply_danger_level(2)
update_icon()
return 1
if(href_list["atmos_reset"])
if (alarm_area.atmosalert(0))
if (alarm_area.atmosalert(0, src))
apply_danger_level(0)
update_icon()
return 1
@@ -947,7 +934,6 @@ FIRE ALARM
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
/obj/machinery/firealarm/update_icon()
if(wiresexposed)
switch(buildstage)
if(2)
@@ -981,7 +967,8 @@ FIRE ALARM
return src.alarm()
/obj/machinery/firealarm/emp_act(severity)
if(prob(50/severity)) alarm()
if(prob(50/severity))
alarm(rand(30/severity, 60/severity))
..()
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
@@ -1080,6 +1067,7 @@ FIRE ALARM
var/d2
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon))
A = A.loc
A = A.master
if (A.fire)
d1 = text("<A href='?src=\ref[];reset=1'>Reset - Lockdown</A>", src)
@@ -1145,26 +1133,26 @@ FIRE ALARM
/obj/machinery/firealarm/proc/reset()
if (!( src.working ))
return
var/area/A = src.loc
A = A.loc
if (!( istype(A, /area) ))
return
A.firereset()
var/area/area = get_area(src)
for(var/area/A in area.related)
for(var/obj/machinery/firealarm/FA in A)
fire_alarm.clearAlarm(loc, FA)
update_icon()
return
/obj/machinery/firealarm/proc/alarm()
if (!( src.working ))
/obj/machinery/firealarm/proc/alarm(var/duration = 0)
if (!( src.working))
return
var/area/A = src.loc
A = A.loc
if (!( istype(A, /area) ))
return
A.firealert()
var/area/area = get_area(src)
for(var/area/A in area.related)
for(var/obj/machinery/firealarm/FA in A)
fire_alarm.triggerAlarm(loc, FA, duration)
update_icon()
//playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0)
return
/obj/machinery/firealarm/New(loc, dir, building)
..()
@@ -1180,20 +1168,6 @@ FIRE ALARM
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
/obj/machinery/firealarm/Del()
//so fire alarms don't keep going forever
delayed_reset()
..()
//needed to cancel the alarm after it is deleted
/obj/machinery/firealarm/proc/delayed_reset()
var/area/A = get_area(src)
if (!A) return
src = null
spawn(600)
A.firereset()
/obj/machinery/firealarm/initialize()
if(z in config.contact_levels)
if(security_level)

View File

@@ -53,13 +53,6 @@
ASSERT(src.network.len > 0)
..()
/obj/machinery/camera/Del()
if(!alarm_on)
triggerCameraAlarm()
cancelCameraAlarm()
..()
/obj/machinery/camera/emp_act(severity)
if(!isEmpProof())
if(prob(100/severity))
@@ -67,7 +60,7 @@
stat |= EMPED
SetLuminosity(0)
kick_viewers()
triggerCameraAlarm()
triggerCameraAlarm(10 * severity)
update_icon()
spawn(900)
@@ -261,22 +254,16 @@
else
icon_state = initial(icon_state)
/obj/machinery/camera/proc/triggerCameraAlarm()
/obj/machinery/camera/proc/triggerCameraAlarm(var/duration = 0)
alarm_on = 1
if(!get_area(src))
return
for(var/mob/living/silicon/S in mob_list)
S.triggerAlarm("Camera", get_area(src), list(src), src)
camera_alarm.triggerAlarm(loc, src, duration)
/obj/machinery/camera/proc/cancelCameraAlarm()
alarm_on = 0
if(!get_area(src))
if(wires.IsIndexCut(CAMERA_WIRE_ALARM))
return
for(var/mob/living/silicon/S in mob_list)
S.cancelAlarm("Camera", get_area(src), src)
alarm_on = 0
camera_alarm.clearAlarm(loc, src)
//if false, then the camera is listed as DEACTIVATED and cannot be used
/obj/machinery/camera/proc/can_use()
@@ -361,3 +348,13 @@
user.set_machine(src)
wires.Interact(user)
/obj/machinery/camera/proc/nano_structure()
var/cam[0]
cam["name"] = sanitize(c_tag)
cam["deact"] = !can_use()
cam["camera"] = "\ref[src]"
cam["x"] = x
cam["y"] = y
cam["z"] = z
return cam

View File

@@ -45,8 +45,7 @@
if (!status || (stat & NOPOWER))
return 0
if (detectTime == -1)
for (var/mob/living/silicon/aiPlayer in player_list)
aiPlayer.cancelAlarm("Motion", get_area(src), src)
motion_alarm.clearAlarm(loc, src)
detectTime = 0
return 1
@@ -54,8 +53,7 @@
if (!status || (stat & NOPOWER))
return 0
if (!detectTime) return 0
for (var/mob/living/silicon/aiPlayer in player_list)
aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
motion_alarm.triggerAlarm(loc, src)
detectTime = -1
return 1

View File

@@ -1,116 +1,85 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
// Converting these to global lists may be a bit laggy when removal procs are called. Consider
// rewriting this properly to fix the update bug, rather than unifying all monitors. ~Z
var/global/list/priority_air_alarms = list()
var/global/list/minor_air_alarms = list()
/obj/machinery/computer/atmos_alert
name = "atmospheric alert computer"
desc = "Used to access the station's atmospheric sensors."
circuit = "/obj/item/weapon/circuitboard/atmos_alert"
icon_state = "alert:0"
var/receive_frequency = 1437
var/datum/radio_frequency/radio_connection
/obj/machinery/computer/atmos_alert/initialize()
/obj/machinery/computer/atmos_alert/New()
..()
set_frequency(receive_frequency)
/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return
var/zone = signal.data["zone"]
var/severity = signal.data["alert"]
if(!zone || !severity) return
minor_air_alarms -= zone
priority_air_alarms -= zone
if(severity=="severe")
priority_air_alarms |= zone
else if (severity=="minor")
minor_air_alarms |= zone
update_icon()
return
/obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, receive_frequency)
receive_frequency = new_frequency
radio_connection = radio_controller.add_object(src, receive_frequency, RADIO_ATMOSIA)
atmosphere_alarm.register(src, /obj/machinery/computer/station_alert/update_icon)
/obj/machinery/computer/atmos_alert/Del()
atmosphere_alarm.unregister(src)
..()
/obj/machinery/computer/atmos_alert/attack_hand(mob/user)
if(..(user))
return
user << browse(return_text(),"window=computer")
user.set_machine(src)
onclose(user, "computer")
ui_interact(user)
/obj/machinery/computer/atmos_alert/process()
if(..())
src.updateDialog()
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/major_alarms[0]
var/minor_alarms[0]
for(var/datum/alarm/alarm in atmosphere_alarm.major_alarms())
major_alarms[++major_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
for(var/datum/alarm/alarm in atmosphere_alarm.minor_alarms())
minor_alarms[++minor_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
data["priority_alarms"] = major_alarms
data["minor_alarms"] = minor_alarms
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_alert.tmpl", src.name, 500, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/atmos_alert/update_icon()
..()
if(stat & (NOPOWER|BROKEN))
return
if(priority_air_alarms.len)
var/list/alarms = atmosphere_alarm.major_alarms()
if(alarms.len)
icon_state = "alert:2"
else if(minor_air_alarms.len)
icon_state = "alert:1"
else
icon_state = "alert:0"
alarms = atmosphere_alarm.minor_alarms()
if(alarms.len)
icon_state = "alert:1"
else
icon_state = initial(icon_state)
return
/obj/machinery/computer/atmos_alert/proc/return_text()
var/priority_text
var/minor_text
if(priority_air_alarms.len)
for(var/zone in priority_air_alarms)
priority_text += "<FONT color='red'><B>[zone]</B></FONT> <A href='?src=\ref[src];priority_clear=[ckey(zone)]'>X</A><BR>"
else
priority_text = "No priority alerts detected.<BR>"
if(minor_air_alarms.len)
for(var/zone in minor_air_alarms)
minor_text += "<B>[zone]</B> <A href='?src=\ref[src];minor_clear=[ckey(zone)]'>X</A><BR>"
else
minor_text = "No minor alerts detected.<BR>"
var/output = {"<B>[name]</B><HR>
<B>Priority Alerts:</B><BR>
[priority_text]
<BR>
<HR>
<B>Minor Alerts:</B><BR>
[minor_text]
<BR>"}
return output
/obj/machinery/computer/atmos_alert/Topic(href, href_list)
if(..())
return
return 1
if(href_list["priority_clear"])
var/removing_zone = href_list["priority_clear"]
for(var/zone in priority_air_alarms)
if(ckey(zone) == removing_zone)
priority_air_alarms -= zone
if(href_list["clear_alarm"])
var/datum/alarm/alarm = locate(href_list["clear_alarm"]) in atmosphere_alarm.alarms
if(alarm)
for(var/datum/alarm_source/alarm_source in alarm.sources)
var/obj/machinery/alarm/air_alarm = alarm_source.source
if(istype(air_alarm))
var/list/new_ref = list("atmos_reset" = 1)
air_alarm.Topic(href, new_ref, custom_state = atmos_alert_topic)
return 1
if(href_list["minor_clear"])
var/removing_zone = href_list["minor_clear"]
for(var/zone in minor_air_alarms)
if(ckey(zone) == removing_zone)
minor_air_alarms -= zone
update_icon()
return
var/datum/topic_state/atmos_alert/atmos_alert_topic = new()
/datum/topic_state/atmos_alert
flags = NANO_IGNORE_DISTANCE
/datum/topic_state/air_alarm/href_list(var/mob/user)
var/list/extra_href = list()
extra_href["remote_connection"] = 1
extra_href["remote_access"] = 1
return extra_href

View File

@@ -3,6 +3,8 @@
/proc/invalidateCameraCache()
for(var/obj/machinery/computer/security/s in world)
s.camera_cache = null
for(var/datum/alarm/A in world)
A.cameras = null
/obj/machinery/computer/security
name = "security camera monitor"
@@ -43,33 +45,17 @@
if(!can_access_camera(C))
continue
var/cam[0]
cam["name"] = sanitize(C.c_tag)
cam["deact"] = !C.can_use()
cam["camera"] = "\ref[C]"
cam["x"] = C.x
cam["y"] = C.y
cam["z"] = C.z
var/cam = C.nano_structure()
cameras[++cameras.len] = cam
if(C == current)
data["current"] = cam
var/list/camera_list = list("cameras" = cameras)
camera_cache=list2json(camera_list)
var/list/camera_list = list("cameras" = cameras)
camera_cache=list2json(camera_list)
else
if(current)
var/cam[0]
cam["name"] = current.c_tag
cam["deact"] = !current.can_use()
cam["camera"] = "\ref[current]"
cam["x"] = current.x
cam["y"] = current.y
cam["z"] = current.z
data["current"] = cam
data["current"] = current.nano_structure()
if(ui)

View File

@@ -5,106 +5,42 @@
icon_state = "alert:0"
circuit = "/obj/item/weapon/circuitboard/stationalert"
var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list())
var/obj/nano_module/alarm_monitor/engineering/alarm_monitor
/obj/machinery/computer/station_alert/New()
..()
alarm_monitor = new(src)
alarm_monitor.register(src, /obj/machinery/computer/station_alert/update_icon)
attack_ai(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
/obj/machinery/computer/station_alert/Del()
alarm_monitor.unregister(src)
..()
/obj/machinery/computer/station_alert/attack_ai(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
return
/obj/machinery/computer/station_alert/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
return
/obj/machinery/computer/station_alert/interact(mob/user)
alarm_monitor.ui_interact(user)
/obj/machinery/computer/station_alert/update_icon()
..()
if(stat & (BROKEN|NOPOWER))
return
attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
return
interact(mob/user)
usr.set_machine(src)
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=\ref[user];mach_close=alerts'>Close</A><br><br>"
for (var/cat in src.alarms)
dat += text("<B>[]</B><BR>\n", cat)
var/list/L = src.alarms[cat]
if (L.len)
for (var/alarm in L)
var/list/alm = L[alarm]
var/area/A = alm[1]
var/list/sources = alm[3]
dat += "<NOBR>"
dat += "&bull; "
dat += "[A.name]"
if (sources.len > 1)
dat += text(" - [] sources", sources.len)
dat += "</NOBR><BR>\n"
else
dat += "-- All Systems Nominal<BR>\n"
dat += "<BR>\n"
user << browse(dat, "window=alerts")
onclose(user, "alerts")
Topic(href, href_list)
if(..())
return
return
proc/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
if(stat & (BROKEN))
return
var/list/L = src.alarms[class]
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/sources = alarm[3]
if (!(alarmsource in sources))
sources += alarmsource
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if (O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if (O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
return 1
proc/cancelAlarm(var/class, area/A as area, obj/origin)
if(stat & (BROKEN))
return
var/list/L = src.alarms[class]
var/cleared = 0
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/srcs = alarm[3]
if (origin in srcs)
srcs -= origin
if (srcs.len == 0)
cleared = 1
L -= I
return !cleared
process()
if(stat & (BROKEN|NOPOWER))
icon_state = "atmos0"
return
var/active_alarms = 0
for (var/cat in src.alarms)
var/list/L = src.alarms[cat]
if(L.len) active_alarms = 1
if(active_alarms)
icon_state = "alert:2"
else
icon_state = "alert:0"
..()
return
var/list/alarms = alarm_monitor.active_alarms()
if(alarms.len)
icon_state = "alert:2"
else
icon_state = initial(icon_state)
return

View File

@@ -250,6 +250,9 @@
target = safepick(view(3,target))
if(!target)
return
if(istype(target, /obj/machinery))
if (src.interface_action(target))
return
if(!target.Adjacent(src))
if(selected && selected.is_ranged())
selected.action(target)
@@ -259,6 +262,29 @@
src.melee_action(target)
return
/obj/mecha/proc/interface_action(obj/machinery/target)
if(istype(target, /obj/machinery/access_button))
src.occupant_message("<span class='notice'>Interfacing with [target].</span>")
src.log_message("Interfaced with [target].")
target.attack_hand(src.occupant)
return 1
if(istype(target, /obj/machinery/embedded_controller))
target.ui_interact(src.occupant)
return 1
return 0
/obj/mecha/contents_nano_distance(var/src_object, var/mob/living/user)
. = user.shared_living_nano_distance(src_object) //allow them to interact with anything they can interact with normally.
if(. != STATUS_INTERACTIVE)
//Allow interaction with the mecha or anything that is part of the mecha
if(src_object == src || (src_object in src))
return STATUS_INTERACTIVE
if(src.Adjacent(src_object))
src.occupant_message("<span class='notice'>Interfacing with [src_object]...</span>")
src.log_message("Interfaced with [src_object].")
return STATUS_INTERACTIVE
if(src_object in view(2, src))
return STATUS_UPDATE //if they're close enough, allow the occupant to see the screen through the viewport or whatever.
/obj/mecha/proc/melee_action(atom/target)
return

View File

@@ -198,11 +198,7 @@
// apparently called whenever an item is removed from a slot, container, or anything else.
/obj/item/proc/dropped(mob/user as mob)
..()
if(zoom) //binoculars, scope, etc
user.client.view = world.view
user.client.pixel_x = 0
user.client.pixel_y = 0
zoom = 0
if(zoom) zoom() //binoculars, scope, etc
// called just as an item is picked up (loc is not yet changed)
/obj/item/proc/pickup(mob/user)
@@ -660,9 +656,8 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
cannotzoom = 1
if(!zoom && !cannotzoom)
if(!usr.hud_used.hud_shown)
usr.button_pressed_F12(1) // If the user has already limited their HUD this avoids them having a HUD when they zoom in
usr.button_pressed_F12(1)
if(usr.hud_used.hud_shown)
usr.toggle_zoom_hud() // If the user has already limited their HUD this avoids them having a HUD when they zoom in
usr.client.view = viewsize
zoom = 1
@@ -688,7 +683,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
else
usr.client.view = world.view
if(!usr.hud_used.hud_shown)
usr.button_pressed_F12(1)
usr.toggle_zoom_hud()
zoom = 0
usr.client.pixel_x = 0

View File

@@ -28,3 +28,30 @@
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
/obj/item/weapon/reagent_containers/glass/beaker/vial/random
flags = 0
var/list/random_reagent_list = list(list("water" = 15) = 1, list("cleaner" = 15) = 1)
/obj/item/weapon/reagent_containers/glass/beaker/vial/random/toxin
random_reagent_list = list(
list("mindbreaker" = 10, "space_drugs" = 20) = 3,
list("carpotoxin" = 15) = 2,
list("impedrezene" = 15) = 2,
list("zombiepowder" = 10) = 1)
/obj/item/weapon/reagent_containers/glass/beaker/vial/random/New()
..()
if(is_open_container())
flags ^= OPENCONTAINER
var/list/picked_reagents = pickweight(random_reagent_list)
for(var/reagent in picked_reagents)
reagents.add_reagent(reagent, picked_reagents[reagent])
var/list/names = new
for(var/datum/reagent/R in reagents.reagent_list)
names += R.name
desc = "Contains [english_list(names)]."
update_icon()

View File

@@ -11,12 +11,30 @@ A list of items and costs is stored under the datum of every game mode, alongsid
var/cost = 0
var/path = null
var/reference = ""
var/description = ""
datum/uplink_item/New(var/itemPath, var/itemCost as num, var/itemName as text, var/itemReference as text)
datum/uplink_item/New(var/itemPath, var/itemCost as num, var/itemName as text, var/itemReference as text, var/itemDescription)
cost = itemCost
path = itemPath
name = itemName
reference = itemReference
description = itemDescription
datum/uplink_item/proc/description()
if(!description)
// Fallback description
var/obj/temp = src.path
description = replacetext(initial(temp.desc), "\n", "<br>")
return description
/datum/uplink_item/proc/generate_item(var/newloc)
var/list/L = list()
if(ispath(path))
L += new path(newloc)
else if(islist(path))
for(var/item_path in path)
L += new item_path(newloc)
return L
datum/nano_item_lists
var/list/items_nano
@@ -41,16 +59,17 @@ datum/nano_item_lists
uses = ticker.mode.uplink_uses
ItemsCategory = ticker.mode.uplink_items
var/datum/nano_item_lists/IL = generate_item_lists()
nanoui_items = IL.items_nano
ItemsReference = IL.items_reference
world_uplinks += src
/obj/item/device/uplink/Del()
world_uplinks -= src
..()
/obj/item/device/uplink/proc/generate_items()
var/datum/nano_item_lists/IL = generate_item_lists()
nanoui_items = IL.items_nano
ItemsReference = IL.items_reference
// BS12 no longer use this menu but there are forks that do, hency why we keep it
/obj/item/device/uplink/proc/generate_menu()
var/dat = "<B>[src.welcome]</B><BR>"
@@ -87,7 +106,7 @@ datum/nano_item_lists
for(var/category in ItemsCategory)
nano[++nano.len] = list("Category" = category, "items" = list())
for(var/datum/uplink_item/I in ItemsCategory[category])
nano[nano.len]["items"] += list(list("Name" = I.name, "Cost" = I.cost, "obj_path" = I.reference))
nano[nano.len]["items"] += list(list("Name" = I.name, "Description" = I.description(),"Cost" = I.cost, "obj_path" = I.reference))
reference[I.reference] = I
var/datum/nano_item_lists/result = new
@@ -126,10 +145,11 @@ datum/nano_item_lists
used_TC += UI.cost
feedback_add_details("traitor_uplink_items_bought", reference)
var/obj/I = new UI.path(get_turf(usr))
var/list/L = UI.generate_item(get_turf(usr))
if(ishuman(usr))
var/mob/living/carbon/human/A = usr
A.put_in_any_hand_if_possible(I)
for(var/obj/I in L)
A.put_in_any_hand_if_possible(I)
purchase_log[UI] = purchase_log[UI] + 1
@@ -189,6 +209,8 @@ datum/nano_item_lists
data["welcome"] = welcome
data["crystals"] = uses
data["menu"] = nanoui_menu
if(!nanoui_items)
generate_items()
data["nano_items"] = nanoui_items
data += nanoui_data

View File

@@ -219,8 +219,8 @@
new /obj/item/ammo_casing/shotgun/stunshell(src)
new /obj/item/ammo_casing/shotgun/stunshell(src)
/obj/item/weapon/storage/box/heavysniperammo
name = "box of 14.5mm AP shells"
/obj/item/weapon/storage/box/sniperammo
name = "box of 14.5mm shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
New()

View File

@@ -128,6 +128,22 @@
new /obj/item/stack/medical/splint(src)
return
/obj/item/weapon/storage/firstaid/surgery
name = "surgery kit"
desc = "Contains tools for surgery."
/obj/item/weapon/storage/firstaid/surgery/New()
..()
if (empty) return
new /obj/item/weapon/bonesetter(src)
new /obj/item/weapon/cautery(src)
new /obj/item/weapon/circular_saw(src)
new /obj/item/weapon/hemostat(src)
new /obj/item/weapon/retractor(src)
new /obj/item/weapon/scalpel(src)
new /obj/item/weapon/surgicaldrill(src)
return
/*
* Pill Bottles
*/

View File

@@ -30,6 +30,7 @@
new /obj/item/ammo_magazine/a357(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/weapon/plastique(src)
new /obj/item/weapon/plastique(src)
return
if("murder")
@@ -47,6 +48,7 @@
return
if("hacker")
new /obj/item/device/encryptionkey/syndicate(src)
new /obj/item/weapon/aiModule/syndicate(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/device/encryptionkey/binary(src)
@@ -62,10 +64,9 @@
return
if("smoothoperator")
new /obj/item/weapon/gun/projectile/pistol(src)
new /obj/item/weapon/silencer(src)
new /obj/item/weapon/soap/syndie(src)
new /obj/item/weapon/storage/box/syndie_kit/g9mm(src)
new /obj/item/weapon/storage/bag/trash(src)
new /obj/item/weapon/soap/syndie(src)
new /obj/item/bodybag(src)
new /obj/item/clothing/under/suit_jacket(src)
new /obj/item/clothing/shoes/laceup(src)
@@ -176,6 +177,15 @@
new /obj/item/weapon/gun/projectile/pistol(src)
new /obj/item/weapon/silencer(src)
/obj/item/weapon/storage/box/syndie_kit/toxin
name = "toxin kit"
desc = "An apple will not be enough to keep the doctor away after this."
/obj/item/weapon/storage/box/syndie_kit/toxin/New()
..()
new /obj/item/weapon/reagent_containers/glass/beaker/vial/random/toxin(src)
new /obj/item/weapon/reagent_containers/syringe(src)
/obj/item/weapon/storage/box/syndie_kit/cigarette
name = "\improper Tricky smokes"
desc = "Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up."
@@ -217,3 +227,11 @@
for(var/reagent in reagents)
C.reagents.add_reagent(reagent, reagents[reagent] * C.storage_slots)
/obj/item/weapon/storage/box/syndie_kit/ewar_voice
name = "Electrowarfare and Voice Synthesiser kit"
desc = "Kit for confounding organic and synthetic entities alike."
/obj/item/weapon/storage/box/syndie_kit/ewar_voice/New()
..()
new /obj/item/rig_module/electrowarfare_suite(src)
new /obj/item/rig_module/voice(src)

View File

@@ -14,6 +14,15 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" =
/turf/space/New()
if(!istype(src, /turf/space/transit))
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
update_starlight()
/turf/space/proc/update_starlight()
if(!config.starlight)
return
if(locate(/turf/simulated) in orange(src,1))
SetLuminosity(3)
else
SetLuminosity(0)
/turf/space/attackby(obj/item/C as obj, mob/user as mob)

View File

@@ -251,6 +251,9 @@
if(air_master)
air_master.mark_for_update(src)
for(var/turf/space/S in range(W,1))
S.update_starlight()
W.levelupdate()
return W
@@ -272,6 +275,9 @@
if(air_master)
air_master.mark_for_update(src)
for(var/turf/space/S in range(W,1))
S.update_starlight()
W.levelupdate()
return W