Merge pull request #6500 from KasparoVy/you_tracking_implanted_the_floor

Loadout Implants Properly go in Mob, not on Floor
This commit is contained in:
Anewbe
2019-10-29 20:33:45 -04:00
committed by GitHub
7 changed files with 9 additions and 26 deletions
@@ -66,8 +66,7 @@
/obj/item/weapon/implant/proc/implant_loadout(var/mob/living/carbon/human/H)
if(H)
var/obj/item/organ/external/affected = H.organs_by_name[initialize_loc]
if(handle_implant(H, affected))
if(handle_implant(H, initialize_loc))
invisibility = initial(invisibility)
post_implant(H)
@@ -19,12 +19,3 @@
icon = 'icons/obj/device.dmi'
icon_state = "implant"
roundstart = FALSE
/obj/item/weapon/implant/dud/Initialize()
..()
if(roundstart)
invisibility = 100
..()
spawn(3)
if(!ishuman(loc) && !QDELETED(src))
qdel(src)
@@ -105,10 +105,3 @@ Implant Specifics:<BR>"}
my_brain.take_damage(15)
my_brain = null
return
/obj/item/weapon/implant/neural/roundstart/Initialize()
invisibility = 100
..()
spawn(3)
if(!ishuman(loc) && !QDELETED(src))
qdel(src)