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Merge pull request #6500 from KasparoVy/you_tracking_implanted_the_floor
Loadout Implants Properly go in Mob, not on Floor
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@@ -66,8 +66,7 @@
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/obj/item/weapon/implant/proc/implant_loadout(var/mob/living/carbon/human/H)
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if(H)
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var/obj/item/organ/external/affected = H.organs_by_name[initialize_loc]
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if(handle_implant(H, affected))
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if(handle_implant(H, initialize_loc))
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invisibility = initial(invisibility)
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post_implant(H)
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@@ -19,12 +19,3 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "implant"
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roundstart = FALSE
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/obj/item/weapon/implant/dud/Initialize()
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..()
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if(roundstart)
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invisibility = 100
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..()
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spawn(3)
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if(!ishuman(loc) && !QDELETED(src))
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qdel(src)
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@@ -105,10 +105,3 @@ Implant Specifics:<BR>"}
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my_brain.take_damage(15)
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my_brain = null
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return
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/obj/item/weapon/implant/neural/roundstart/Initialize()
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invisibility = 100
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..()
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spawn(3)
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if(!ishuman(loc) && !QDELETED(src))
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qdel(src)
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