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Added more sanity checks to the gun code.
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@@ -285,7 +285,7 @@ mob/proc
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src << "((\red <b>Your character is being targeted. They have 1 second to stop any click or move actions.</b> \black While targeted, they may \
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drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map, their items \
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(other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \
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so try not to get on their bad side.))"
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so try not to get on their bad side.\black ))"
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if(targeted_by.len == 1)
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spawn(0)
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target_locked = new /obj/effect/target_locked(src)
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