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Okay, this is a pretty big revision!
Viruses:
The virus system was COMPLETELY reworked.
Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.
Turrets:
Fixed some lingering bugs that would bog down the global event processor.
Changelings:
People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.
Miscellaneous:
I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -725,8 +725,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
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if (istype(M, /mob/dead/observer))
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var/virus = M.virus
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gibs(M.loc, virus)
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gibs(M.loc, M.viruses)
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return
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M.gib()
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