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Finishes the other mechs and fixes bug in AI threaten code.
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@@ -574,6 +574,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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icon = 'icons/mecha/mecha.dmi'
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icon_state = "engineering_pod-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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chance_uncommon = 20
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chance_rare = 10
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@@ -615,7 +616,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/structure/loot_pile/mecha/ripley
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name = "ripley wreckage"
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desc = "The ruins of some unfortunate ripley. Perhaps something is salvageable."
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icon_states_to_use = list("ripley-broken", "firefighter-broken", "ripley-broken-old")
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icon_state = "ripley-broken"
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common_loot = list(
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/obj/random/tool,
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@@ -649,6 +650,12 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged
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)
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/obj/structure/loot_pile/mecha/ripley/firefighter
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icon_state = "firefighter-broken"
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/obj/structure/loot_pile/mecha/ripley/random_sprite
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icon_states_to_use = list("ripley-broken", "firefighter-broken", "ripley-broken-old")
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//Death-Ripley, same common, but more combat-exosuit-based
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/obj/structure/loot_pile/mecha/deathripley
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name = "strange ripley wreckage"
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@@ -719,6 +726,14 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/mecha_parts/mecha_equipment/shocker
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)
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/obj/structure/loot_pile/mecha/odysseus/murdysseus
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icon_state = "murdysseus-broken"
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/obj/structure/loot_pile/mecha/hoverpod
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name = "hoverpod wreckage"
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desc = "The ruins of some unfortunate hoverpod. Perhaps something is salvageable."
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icon_state = "engineering_pod"
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/obj/structure/loot_pile/mecha/gygax
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name = "gygax wreckage"
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desc = "The ruins of some unfortunate gygax. Perhaps something is salvageable."
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@@ -768,6 +783,9 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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icon_scale = 1.5
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pixel_y = 8
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/obj/structure/loot_pile/mecha/gygax/medgax
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icon_state = "medgax-broken"
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/obj/structure/loot_pile/mecha/durand
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name = "durand wreckage"
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desc = "The ruins of some unfortunate durand. Perhaps something is salvageable."
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@@ -808,6 +826,22 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
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)
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/obj/structure/loot_pile/mecha/marauder
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name = "marauder wreckage"
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desc = "The ruins of some unfortunate marauder. Perhaps something is salvagable."
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icon_state = "marauder-broken"
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// Todo: Better loot.
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/obj/structure/loot_pile/mecha/marauder/seraph
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name = "seraph wreckage"
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desc = "The ruins of some unfortunate seraph. Perhaps something is salvagable."
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icon_state = "seraph-broken"
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/obj/structure/loot_pile/mecha/marauder/mauler
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name = "mauler wreckage"
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desc = "The ruins of some unfortunate mauler. Perhaps something is salvagable."
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icon_state = "mauler-broken"
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/obj/structure/loot_pile/mecha/phazon
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name = "phazon wreckage"
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desc = "The ruins of some unfortunate phazon. Perhaps something is salvageable."
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